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Strony: [1] 2
1
EU07 Simulator English forum / Odp: question about the editor
« dnia: 22 Października 2020, 20:50:11 »
Speaking of Rainsted, today I used Scenery editor for the first time, but when you open the editor it opens the baltik map, shouldn't it be empty, in order to start a new project?
I can't figure out how to reset it.

Resolved.

I have deleted all files from the RSFDATA folder

2
EU07 Simulator English forum / Odp: problem with 3d studio max
« dnia: 22 Października 2020, 10:17:38 »
thanks for the suggestion, I'll try.

3
EU07 Simulator English forum / Odp: problem with 3d studio max
« dnia: 21 Października 2020, 21:35:21 »
Yes, in fact, the Polish language for me is a huge obstacle to overcome. But in reality I am spending time and learning something, surely I am not able to create an itinerary overnight.
Anyway I had read that the scripts were working with the 2020 version of 3ds.
But if there are no updated patience. :)

4
EU07 Simulator English forum / problem with 3d studio max
« dnia: 21 Października 2020, 21:20:42 »
Good evening everyone.
I was doing some tests with this program, following the guide that is here . The problem, however, is that I cannot create the ground.
From the create menu, I select shapes and then line , I draw various points to form an area to which I want to apply the terrain. From the scenery Designer panel, I select Delanuay mesh ... and already here I don't understand, instead of having me select the shape created earlier, it makes me create more points. Anyway, I hit make and it gives me this error ..
Any suggestions to solve the problem?

5
EU07 Simulator English forum / Odp: question about the editor
« dnia: 21 Października 2020, 08:55:58 »
as I suspected. Thank you  :)

6
EU07 Simulator English forum / Odp: question about the editor
« dnia: 20 Października 2020, 21:46:49 »
Question:
It is possible to search for the name of an object on the map in Rainsted.
For example, would you like to know where object none1566 is on the itinerary?

7
EU07 Simulator English forum / Odp: Event guide
« dnia: 20 Października 2020, 19:53:01 »
Yes, but when things become clear to me, I can push myself further. But the road is long and difficult for me.
Thanks for the info.

8
EU07 Simulator English forum / Odp: Event guide
« dnia: 20 Października 2020, 19:24:48 »
Hello everybody.
I'm finally managing to do something about events, even if very basic and simple things. For example (taking the Baltik Miasto station in the direction of Alakovice as a reference) I managed to get the starting signal to open only after the freight passed and cleared the track. But reading various posts I have a doubt that is driving me crazy.
I have read that it is also possible to assign the event directly to the * .scm file of the scenario, and in fact I have identified the track I was interested in and inserted event1 to open the signal.
But is this a correct operation? Are there any contraindications to using this method?

9
EU07 Simulator English forum / Odp: Event guide
« dnia: 19 Października 2020, 21:12:15 »
I apologize, I expressed myself wrong, in reality it was not a question, but a statement, on the fact that the signals do not have intelligent automatisms. That is, if you don't set the event, it does nothing.

10
EU07 Simulator English forum / Event guide
« dnia: 19 Października 2020, 21:00:38 »
Good evening everyone.
I am looking at different event files of the different scenarios present, but I must admit that it is difficult to understand something, I was wondering if there is a complete guide to the use of events with all the commands.
I found one, but due to the bad translation done by google, at times you don't understand much.
I take this opportunity to ask for info on the signals.
I understand that the signals are independent, in the sense that if I have a busy track, the signal does not automatically switch to red. In fact, in the test scenario that I am trying, it happened that the two trains found themselves facing each other because they both had the green signal.

11
EU07 Simulator English forum / Odp: question about the editor
« dnia: 17 Października 2020, 13:31:49 »
ok, grazie

12
EU07 Simulator English forum / Odp: question about the editor
« dnia: 17 Października 2020, 13:03:11 »
A curiosity. I was looking at the event file on Zwierzyniec, and I noticed that often after the event entry there is for example ztpodtar or podajtarcze, just to name a couple.
Are these names made up or do they refer to something?

event probahamulca multiple 10 none podajtarcze endevent
event podajtarcze multiple 200 anglik_test1315ac kociary_zwr08- kociary_zwr09- anglik_test4581ac ztpodtar endevent
event ztpodtar multiple 10 none kociary_tm07_ms2 kociary_tm03_ms2 mozna_w_perony endevent

13
EU07 Simulator English forum / Odp: question about the editor
« dnia: 17 Października 2020, 12:11:21 »
Yes, in fact, I removed all the trains in order to minimize any possible hitch.
Thanks for the info.

14
EU07 Simulator English forum / Odp: question about the editor
« dnia: 17 Października 2020, 09:34:53 »
Hello people.
But nothing special.
I'm starting to experiment. I took all the trains off the stage. The station in question has only one track as its exit (Baltik Miasto).
with this event it works, but I would like the signal to open automatically at the scheduled departure time.
event keyctrl01 multiple 2 none  balmia_c_S2 endevent.

15
EU07 Simulator English forum / Odp: question about the editor
« dnia: 16 Października 2020, 21:04:19 »
I'm back .....
I have a problem to which I have not been able to find a solution, despite reading several posts and manuals.
I have created a test scenario on the baltik line, I placed a train on a track with its timetable, but when the train has to leave, the signal does not open (it always remains red). I have the name of the signal in question, I tried to edit the eventy file, but I just can't get it to turn green for starting.

16
EU07 Simulator English forum / Odp: question about the editor
« dnia: 16 Października 2020, 09:51:13 »
Perfect thanks.
I try.

17
EU07 Simulator English forum / Odp: question about the editor
« dnia: 16 Października 2020, 09:47:15 »
Goodmorning everyone. Sorry, but I can't do without your support. Go took a look, as suggested, at the *.snc files and tried to edit one.
For example, I opened the file $baltik_Cargo.snc and made a very simple position change, instead of position none1761, I put nono1760.
I made the scenario and, not only is the train in its original position, but it automatically modified the snc file that I had modified, practically bringing it back to its original state.
So my question arises, what are the files that relate to the settings of all trains? Even when it comes to timetables and especially the dining. Sorry if maybe these are trivial questions, but I'm reading a lot of documents and it's not easy to de-stress, because the translation made by google is not always perfect.

18
EU07 Simulator English forum / Odp: Services without timetable
« dnia: 13 Października 2020, 21:15:27 »
Thank you. I will give him a look.

19
EU07 Simulator English forum / Odp: Services without timetable
« dnia: 13 Października 2020, 13:03:52 »
Forgive me, of course I only meant those that nothing happens. I know that some people need to hook up wagons first, or place the train on the correct platform after several maneuvers.

20
EU07 Simulator English forum / Services without timetable
« dnia: 13 Października 2020, 12:58:19 »
Good morning everyone.
A curiosity:
There are some scenarios that, when selecting a service, do not have a timetable. (See example in photo) What are they for? What is the usefulness of these services?
Is it possible for a player to create a timetable for that train?
Thanks for the replies.

21
EU07 Simulator English forum / Odp: Tip for future releases
« dnia: 07 Października 2020, 16:27:12 »
Ok, thanks. Now i can see the objects. I just have to tinker with it a bit and see if I can do what I set out to do.

Please respect punctations. Somone too eager is raporting your every post. ;) @Stele

22
EU07 Simulator English forum / Odp: Tip for future releases
« dnia: 07 Października 2020, 13:52:36 »
The problem if I click on preview scenary, the figure I have shown appears, the last one. He practically sees nothing.

23
EU07 Simulator English forum / Odp: Tip for future releases
« dnia: 07 Października 2020, 12:04:18 »
Meanwhile, I apologize if I insist. I have seen that it is quite difficult to understand the editor, but what you suggested should be easy enough to do (for what I need). But my procedure doesn't match what you showed me.
1. I open Rainsted
2. I select the scenario
3. I go to the debugger tab
4. I click on scenery editor (RSF) I see the map with the path, but I can only select the tracks, but in the top bar it doesn't tell me the position in the file, or at least it doesn't appear like the images you posted.
5. if I click on scenery preview I don't see anything.
I'm definitely doing something wrong.
I tried to look for some guides and videos that would give me the idea to understand if and what I was doing wrong, but I did not find anything understandable to me.


24
EU07 Simulator English forum / Odp: Tip for future releases
« dnia: 05 Października 2020, 21:22:48 »
Great thanks.

25
Bieżące Symulatorowe / Odp: TouchPortal
« dnia: 06 Października 2020, 15:50:44 »
To aplikacja, której używam do innego symulatora, potwierdzam, że jest fantastyczna.

26
EU07 Simulator English forum / Odp: Tip for future releases
« dnia: 05 Października 2020, 19:29:36 »
I took a look at Rainsted, but it is in Polish and minimally translated into English.
Which file, if any, to edit so that I can translate the other parts of the program. The editor instead is totally in Polish, even here 'is it a file that you can translate?

27
EU07 Simulator English forum / Odp: Tip for future releases
« dnia: 05 Października 2020, 16:51:01 »
Thanks for the info.

28
EU07 Simulator English forum / Odp: Tip for future releases
« dnia: 05 Października 2020, 12:08:11 »
Sorry if I come back to the subject of monitoring stations.
Is it possible to autonomously update the scenarios that do not have it or is it a prerogative of the scenarista who created it?

29
Ah here, finally I was going crazy thanks.

30
Pardon me if I ask this question, but trust me this is the fourth time I repeat the scenario.
I am talking about the Calkowo_retro scenario with the SP45_104 loco, I do everything correctly, I change the bench several times to hook myself to the wagons, at the time of leaving, I feel that the loco goes into traction but does not start as if there were the handbrake. I've tried all sorts of ways. I did the debug screen, but I don't understand much about it. Can you help me?

Strony: [1] 2