Witam.
Karta ATI Radeon 4870.WIN XP 32bit SP3.Sprawdzone sterowniki od Catalystów 8.7 dostarczonych razem z kartą, aż do najnowszych 9.12.Niestety nie udało się uruchomić żadnej scenerii.
I mam dokładnie takie same objawy co koledzy Kozi,EP08_15,czyli, że wystąpił błąd z aplikacją EU07.EXE
Poniżej log.txt
Compilation 26-12-2009
Online documentation and additional files on http://www.eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy and others
Renderer:
ATI Radeon HD 4800 Series
Vendor:
ATI Technologies Inc.
OpenGL Version:
2.1.9116
Supported Extensions:
GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0);
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_ALPHA_TEST);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight) ;
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Font init OK
Sound Init
textures\logo.bmp
OK
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
textures\rail_screw_used1.dds
OK
textures\tpbps-new2.tex
OK
textures\wzp.dds
OK
Loading - text model: models\wza.t3d
metal\metalfrictionpattern1.dds
OK
textures\zwrot34r300pods-new.tex
OK
tr\slup_beton1.dds
OK
Loading - text model: models\tr/stb1.t3d
tr\wys-ni-d.dds
OK
Loading - text model: models\tr/-3pd.t3d
textures\wzl.dds
OK
tr\kotwa_teownikrurowe.dds
OK
Loading - text model: models\tr/stb1-kotwa-napr14.t3d
tr\#izol-sekcja.dds
OK
tr\odciag1.dds
OK
tr\ciezarbeton3.dds
OK
textures\grassgreen1.dds
OK
Scenery sky definition
cgskj_sunset024.t3d
Scenery atmo definition
Scenery light definition
InitNormals
InitNormals OK
InitTracks
InitTracks OK
InitEvents
InitEvents OK
InitLaunchers
InitLaunchers OK
InitGlobalTime
InitGlobalTime OK
Loading - text model: dynamic\pkp\et22_v1\201e.t3d
dynamic\pkp\et22_v1\metalfrictionpattern1.dds
OK
dynamic\pkp\et22_v1\#sprzeg.dds
OK
dynamic\pkp\et22_v1\woz_et22.dds
OK
dynamic\pkp\et22_v1\kolo_et22.dds
OK
dynamic\pkp\et22_v1\panto-a.dds
OK
dynamic\pkp\et22_v1\cien201e.dds
OK
dynamic\pkp\et22_v1\201e-135.dds
OK
Loading - text model: dynamic\cd\163_v1\163.t3d
dynamic\cd\163_v1\kolo_sprychy.dds
OK
dynamic\cd\163_v1\gora.dds
OK
dynamic\cd\163_v1\sprzeg.dds
OK
dynamic\cd\163_v1\pantograf.dds
OK
dynamic\cd\163_v1\reflektor.dds
OK
dynamic\cd\163_v1\reflektoron.dds
OK
dynamic\cd\163_v1\#swiatlo.dds
OK
dynamic\cd\163_v1\cien163.dds
OK
dynamic\cd\163_v1\163.dds
OK
cgskj_sunset024.t3d
init
Loading - text model: models\cgskj_sunset024.t3d
sky\sky_sunset024.dds
OK
Ground init OK
Player train init: et22-135
Loading - text model: dynamic\pkp\et22_v1\kabinaa.t3d
dynamic\pkp\et22_v1\podloga.dds
OK
dynamic\pkp\et22_v1\sciana_laminat_bok.dds
OK
dynamic\pkp\et22_v1\scianab.dds
OK
dynamic\pkp\et22_v1\pulpit_z.dds
OK
dynamic\pkp\et22_v1\blacha_pod_z.dds
OK
dynamic\pkp\et22_v1\podkran2_z.dds
OK
dynamic\pkp\et22_v1\ampery_pulpit_z.dds
OK
dynamic\pkp\et22_v1\wskamp.dds
OK
dynamic\pkp\et22_v1\ampery_z.dds
OK
dynamic\pkp\et22_v1\ampery_sw.dds
OK
dynamic\pkp\et22_v1\manowskz.dds
OK
dynamic\pkp\et22_v1\mano_z.dds
OK
dynamic\pkp\et22_v1\mano1.dds
OK
dynamic\pkp\et22_v1\kran.dds
OK
dynamic\pkp\et22_v1\oerlikon.dds
OK
dynamic\pkp\et22_v1\kran_zasadniczy_z.dds
OK
dynamic\pkp\et22_v1\n3.dds
OK
dynamic\pkp\et22_v1\n1.dds
OK
dynamic\pkp\et22_v1\tarcze.dds
OK
dynamic\pkp\et22_v1\n2.dds
OK
dynamic\pkp\et22_v1\przyc_cz.dds
OK
dynamic\pkp\et22_v1\przyc_ziel.dds
OK
dynamic\pkp\et22_v1\kontra.dds
OK
dynamic\pkp\et22_v1\lampka_on.dds
OK
dynamic\pkp\et22_v1\lampka_off.dds
OK
dynamic\pkp\et22_v1\lampkas_off.dds
OK
dynamic\pkp\et22_v1\lampkas_on.dds
OK
dynamic\pkp\et22_v1\podpisy.dds
OK
dynamic\pkp\et22_v1\podpisiki2.dds
OK
dynamic\pkp\et22_v1\przelacznik.dds
OK
dynamic\pkp\et22_v1\pod.dds
OK
dynamic\pkp\et22_v1\przel_ham.dds
OK
dynamic\pkp\et22_v1\rozruch.dds
OK
dynamic\pkp\et22_v1\pulpit_pion.dds
OK
dynamic\pkp\et22_v1\pod2_z.dds
OK
dynamic\pkp\et22_v1\podkran.dds
OK
dynamic\pkp\et22_v1\pionpod_z.dds
OK
dynamic\pkp\et22_v1\nastawnik.dds
OK
dynamic\pkp\et22_v1\ob_sh.dds
OK
dynamic\pkp\et22_v1\fotel.dds
OK
dynamic\pkp\et22_v1\przel.dds
OK
dynamic\pkp\et22_v1\rama.dds
OK
dynamic\pkp\et22_v1\ogrz.dds
OK
dynamic\pkp\et22_v1\szybaa.dds
OK
dynamic\pkp\et22_v1\szybaav.dds
OK
dynamic\pkp\et22_v1\radio.dds
OK
dynamic\pkp\et22_v1\pulp.dds
OK
dynamic\pkp\et22_v1\czerwony.dds
OK
dynamic\pkp\et22_v1\sciana_laminat.dds
OK
dynamic\pkp\et22_v1\eu07sufit_j.dds
OK
dynamic\pkp\et22_v1\gora.dds
OK
dynamic\pkp\et22_v1\grzejniki.dds
OK
dynamic\pkp\et22_v1\wyc.dds
OK
dynamic\pkp\et22_v1\kontakt.dds
OK
dynamic\pkp\et22_v1\ramao.dds
OK
dynamic\pkp\et22_v1\listewka_stara-z.dds
OK
dynamic\pkp\et22_v1\szyba.dds
OK
dynamic\pkp\et22_v1\scianaa.dds
OK
dynamic\pkp\et22_v1\rdst.dds
OK
dynamic\pkp\et22_v1\rozklad.dds
OK
dynamic\pkp\et22_v1\wycierx.dds
OK
dynamic\pkp\et22_v1\wycierb1x.dds
OK
dynamic\pkp\et22_v1\oslona_pss.dds
OK
dynamic\pkp\et22_v1\radyjko.dds
OK
dynamic\pkp\et22_v1\rt9.dds
OK
dynamic\pkp\et22_v1\rt9_tarcza.dds
OK
dynamic\pkp\et22_v1\rt9_tarcza_sw.dds
OK
dynamic\pkp\et22_v1\wskzeg.dds
OK
dynamic\pkp\et22_v1\wskpr.dds
OK
dynamic\pkp\et22_v1\szybaob1.dds
OK
dynamic\pkp\et22_v1\szybaob.dds
OK
Player train init OK
textures\smuga.dds
OK