Autor Wątek:  Help is needed ;)  (Przeczytany 53898 razy)

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Offline Forsvinden

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Help is needed ;)
« dnia: 29 Października 2006, 17:31:31 »
Hello, I have some small question about EU07.
I have small prob with the diesel train I can't start them.
And to finish I want to know if he exist some fan website for dl new route and new train.
Thank you and still cheer for this superb simulator.

(Sorry for my bad English)
Antoine

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Odp: Help is needed ;)
« Odpowiedź #1 dnia: 31 Października 2006, 23:46:10 »
What type of loco you can't start? SN61 or SM42? If SM42 the sequence is shift+m (main switch) shift+x (engine) shift+c (compressor), it SN61 shift+d (go forward), "+" from numeric keyboard  then shift+m

Visit my site, please! Some updates up there!

Offline Forsvinden

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Odp: Help is needed ;)
« Odpowiedź #2 dnia: 01 Listopada 2006, 01:05:29 »
it's the SN61 who i can start.
Thanks for help.


Antoine :)

[EDIT]: What is you'r site name ?

Offline emo2047

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Odp: Help is needed ;)
« Odpowiedź #3 dnia: 01 Listopada 2006, 02:15:33 »
Sorry! I wasn't logged on. My site is under button below.
Tu znajdziesz paczkę Defilera oraz dodatki do maszyny http://www.eu07-addons.dl.pl/

Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #4 dnia: 26 Lipca 2007, 23:26:31 »
Hello

I apologise if there is a problem with my writing because he is a program translated it from Hungarian onto English.

I would like to ask for your help. Would my question be how it is possible to put an orbit on into the game? What kind of programs are needed for him? What is his procession? I tried out a couple of things (mission, engine exchange), but I do not manage to realize this yet. I would like to build up an orbit very much, dared very much likes the game.

Your help ahead I say thank you for it very nicely!

With a greeting:

                                                                                  Tade(HUN)

Offline Bartek

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Odp: Help is needed ;)
« Odpowiedź #5 dnia: 27 Lipca 2007, 22:23:42 »
What is an "orbit"?
Pozdrawiam z Gdyni Wielkiego Kacka,
Bartek

Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #6 dnia: 28 Lipca 2007, 00:52:17 »
I think of the orbit, than: Bochnia, Calkowo, Jelitkowo, et ceteral...

How is it possible to prepare one like this? What is needed for him?

Offline Bartek

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Odp: Help is needed ;)
« Odpowiedź #7 dnia: 28 Lipca 2007, 09:27:42 »
Oh, you mean "route" :)

Routes are mainly developed using Windows Notepad. There is no English manual on how to develop routes I think. It's quite complicated I think, because you cannot use a WYSIWYG editor to plan routes.
Pozdrawiam z Gdyni Wielkiego Kacka,
Bartek

Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #8 dnia: 28 Lipca 2007, 11:03:10 »
And we the situation the JET Editor? Seemed me in that manner, as if himself I would be able to lay the rails, I did not realize how it is possible to make it one in working condition in the game only. You are this the JET editor not in this direction truth?

Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #9 dnia: 05 Sierpnia 2007, 00:28:04 »
Hello

I will never find it out according to these, how it is possible to make a route the Maszyna...  :( :( :(

Offline Ra

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Odp: Help is needed ;)
« Odpowiedź #10 dnia: 29 Sierpnia 2007, 03:03:41 »
Hello!

I'm not a specialist in matter of creating routes - I try to understand this since several days. However, I can answer you a bit...

1. First you need to have an idea, a plan, a design, how it should look like. You can paint it with pencil or use a real map. You must exactly know what you want to get. This is the most important part.

2. Some people use 3D graphics softwere like 3dmax or gmax to create the vectors part of scenery. I'm not deep in this, I don't know details. With this softare you can enter routes, render previews and correct details.

3. Then, some special scripts are used to geneate the .scn files that are used by the simulator. There's no a way back. From this point, all other corrections are done in Notepad or other text editor. You must know how the commands are built, what is where in files. All the events are written manually.

4. To view the results, you can use the Szopa Track Viewer, also called STV. It shows tracks, tractions and many parametrers, but not all. It cannot be used for editing - you edit files with text editor and reload data to STV.

5. Beside the vectors and events, you need also models of buildings, tranis, cars, etc. and textures for them. You need to make a lot of photos and convert them into usable textures.

6. There's a lot of corrections needed. Usualy it takes half year to several years to make something sensible. You need to put a lot of time and work. Many people who start a own route, did not finish it due to diffuculty of the process.


I hope this helps. If you have a good idea, some spare years and you really want to learn a lot and do own route against all difficulties - please do it. Oterwise - forget it at the start.
¯\_( ͡° ͜ʖ ͡°)_/¯ Ra

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Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #11 dnia: 05 Kwietnia 2008, 01:30:23 »
Hello

I would like to ask it, that onto the orbit in progress how it is possible to do topographic features? How is it possible to paint the soil? How may be objects (air wire, attributes, stb) to put down? The help greet!

Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #12 dnia: 05 Kwietnia 2008, 14:40:11 »
Hello

I would have a little problems again. I was putting in the structure to the bill, but is higher for something, than the rail thread.
Here the picture:



And the bill and the structure are here the .scm :


node -1 0 B1 track switch 27.138 1.435 0.25 20.0 20 0 flat vis
Rail_screw_used1 4.0 Rail_screw_used1 0.2 0.5 1.1
  0.0 0.0 50.0 0.0 // Point 1
  0.0 0.0 0.0 // Control vector 1
  0.0 0.0 0.0 // Control vector 2
  0.0 0.0 77.138 0.0 // Point 2
  0.0
  0.0 0.0 50.0 0.1 // Point 3
  0.0 0.0 7.017 // Control vector 3
  0.776 0.0 -6.974 // Control vector 4
  -1.164 0.0 71.003 -0.1 // Point 4
  190.0
endtrack
// additional:
include;ZwrP34R300.inc;A1;0.0;0.0;50.0;0.0;zwrot34R300pods-new.tex;end


I ask you to help.

Offline Ra

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Odp: Help is needed ;)
« Odpowiedź #13 dnia: 05 Kwietnia 2008, 15:03:31 »

The splint has 20cm height (0.2 value), so you need to modify the entry like:

include;ZwrP34R300.inc;A1;0.0;-0.2;50.0;0.0;zwrot34R300pods-new.tex;end

If you would like to make the soil, the easiest way is to use this package:
http://jarzec.webpark.pl/tymczas/teren.zip
¯\_( ͡° ͜ʖ ͡°)_/¯ Ra

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Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #14 dnia: 05 Kwietnia 2008, 16:26:56 »
I say thank you for it

This the teren.zip how it is necessary to use it? By the time he is good?

Offline Ra

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Odp: Help is needed ;)
« Odpowiedź #15 dnia: 05 Kwietnia 2008, 16:51:16 »
Unpack it and see the test_terenu.scn file. The grass is inserted as rectangle of fixed size like:
Cytuj
include;teren/p1w50x100.inc;52.1;783.0;0.0;5.0;5.0;5.0;5.0;grass;end
given by parameters P9 and P10 (unit is 10m, no fraction allowed, here 50×250):
Cytuj
include;teren/p1wP9xP10.inc;2.1;33.0;0.0;-0.2;5.0;-0.2;5.0;grass;5;25;end

For files p1*.inc and p2*.inc there are following parametrers for include:
- (p1) (p2) - X and Z coordinates of right-bottom edge
- (p3)      - angle
- (p4)      - height (Y) right-bottom edge
- (p5)      - height (Y) left-bottom edge
- (p6)      - height (Y) right-top edge
- (p7)      - height (Y) left-top edge
- (p8)      - texture name

For p?wP9xP10.inc files additionally:
- (p9)      - horizontal size in [10m] units (no dot and fraction allowed)
- (p10)    - vertical size in [10m] units (no dot and fraction allowed)

For files ph*.inc and pv*.inc:
- (p1) (p2) - X and Z coordinates of right-middle border point
- (p3)      - angle
- (p4)      - height (Y)
- (p5)      - texture name

Syntax of include:
include;(file_name);(p1);(p2)...;end
¯\_( ͡° ͜ʖ ͡°)_/¯ Ra

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Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #16 dnia: 06 Kwietnia 2008, 12:42:02 »
Hello

teren.zip I did not rehearse yet, I try it on a weekend on a week coming then. I am a boarder, I am top notch on a weekend simply the maszyna to deal.

include;ZwrP34R300.inc;A1;0.0;-0.2;50.0;0.0;zwrot34R300pods-new.tex;end
Was not good if I modify it -0,2 , the game is out of order then. Windows observed a mistake, ceases because of this. I receive this error message.

There is not something description in which lépésről-lépésre the orbit making is written down? The orbit building would facilitate it very much. I have to find everything out in that manner currently, and to experiment.

Offline Ra

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Odp: Help is needed ;)
« Odpowiedź #17 dnia: 06 Kwietnia 2008, 13:00:01 »
The error must be in other place, the ZwrP34R300.inc file has following parametrers described inside it:
Cytuj
param: nazwa, x, y, z, kat, tekstura podsypki, np. zwrot34r300pods.tex zwrot34r300pods-new.tex
nazwa - name
x,y,z - west-east, vertical, south-north
kat - angle
tekstura podsypki, np. - priming texture, e.g.

I seen only descriptions in Polish, if there was some in other languages, they seem to be lost.
Here are described route structures (Polish):
http://www.michalpkp.republika.pl/Scenery.doc

And the switch canntot be directly connected to other switch, this causes null track error.
¯\_( ͡° ͜ʖ ͡°)_/¯ Ra

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Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #18 dnia: 17 Lipca 2008, 10:36:54 »
Helló

I would like to ask for a little help again:
I am looking for a description that concerns how he may be an engine, placing in a car into the game is you.
There is not a trouble with the modeling, only into the game truth testing the help is needed. For example the files, what kind of characteristics it is necessary to grant, how, etc...

Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #19 dnia: 29 Lipca 2008, 15:51:53 »
Does description like this exist altogether?
I ask it because I did not receive an answer till now only...   :( :( :(

Offline Ra

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Odp: Help is needed ;)
« Odpowiedź #20 dnia: 29 Lipca 2008, 15:59:19 »
Sorry, the text is hardly understandable and probably nobody understood, what you are asking for.

If you would like to add behaviour to a dynamic model, the best way is to make a copy of similar one and modify a bit.

There's no description what the CHK parameters mean, at least I haven't found one.
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Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #21 dnia: 30 Lipca 2008, 16:46:32 »
Apology for the intelligibility, this is because I translate the text to English with a program.

I say thank you for the help. :)

Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #22 dnia: 25 Sierpnia 2008, 20:07:39 »
Hello

I would turn to you with a little help! Again...

The engine which can be seen on the picture downloadable from somewhere?

http://img508.imageshack.us/my.php?image=lxd2ky0.png

The help greet!!!

Offline adsim

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Odp: Help is needed ;)
« Odpowiedź #23 dnia: 25 Sierpnia 2008, 20:36:56 »
Yes. Here you have this loco: http://mamut.mysza.eu.org/~krzysiek626/Lxd2.rar .
(: ɯɐıʍɐɹpzod

Offline Ra

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Odp: Help is needed ;)
« Odpowiedź #24 dnia: 25 Sierpnia 2008, 21:28:52 »
And here is the missed ignition sound:
http://members.lycos.co.uk/drezyna/Wmc/ignition-lxd2.wav
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Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #25 dnia: 25 Sierpnia 2008, 22:40:12 »
Thank you!!!   :)

Offline Ra

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Odp: Help is needed ;)
« Odpowiedź #26 dnia: 25 Sierpnia 2008, 22:49:49 »
And you need 750mm track to use it. Here are links to simple scenery for this loco:
http://eu07.pl/download/paczki/283l-zl-sb.rar.html

It uses the terrain, I've tried to explain some time ago.
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Offline Diesel

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Odp: Help is needed ;)
« Odpowiedź #27 dnia: 09 Września 2008, 19:20:21 »
Hi.
It's possible to dowload a night scenary like this: http://it.youtube.com/watch?v=N-TaEF48u84 ?
There's other scenary that simulate particulary weather (rain, snow, fog...)?

Thanks!
Bye.

Offline Ra

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Odp: Help is needed ;)
« Odpowiedź #28 dnia: 09 Września 2008, 19:23:50 »
Hello.

AFAIK this one was not released yet - will be some later. The only night-like one is Quark-night, that you can download from this link (you need the recent whole pack 2006):
http://www.eu07.pl/userfiles/Quark_noc.rar

Currently the Simulator has no ability to simulate rain nor snow. The fog is possible by particular atmo entries (but this is only one setting for whole scenery).
« Ostatnia zmiana: 09 Września 2008, 19:26:16 wysłana przez Ra »
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Offline Tade(HUN)

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Odp: Help is needed ;)
« Odpowiedź #29 dnia: 31 Października 2008, 11:08:27 »
Hello

I would like to ask a little help:
Traversing bill how MaSzyna may be to prepare?
one like this:



JET edytor tras I prepare the orbit.
The help greet.