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« dnia: 04 Sierpnia 2006, 19:40:08 »
Zainstalowałem Twoją wersję Symulatora i zastanawiam się, podobnie jak niektórzy moi poprzednicy, dlaczego program wywala na tak wielu różnych trasach. Na przykład nie jestem wstanie pojeździć w mojej ulubionej misji na trasie Moczniki. Choć log wygląda prawidłowo, symulator sprawia kłopoty - pojawia się błąd, a progam zamyka.
Napisz proszę, czy jest możliwość rozwiazania tego problemu oraz w jakim procencie tras pojawia się opisany problem.
Jeśli problem maiłby pozostać, rezygnuję w ogóle z korzystania z Twojej wersji. Na nic mi oteksturowane niebo i możliwość przesiadki, gdy de facto jeździć mogę tylko na niektórych trasach.
Poniżej mój log z ładowania Moczników:
Starting MaSzyna rail vehicle simulator.
Compilation 140904v13 - UNOFFICIAL <wersja niepubliczna>
Online documentation and additional files on http://www.eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t and others
Renderer:
GeForce2 MX/AGP/SSE/3DNOW!
Vendor:
NVIDIA Corporation
OpenGL Version:
1.4.1
Supported Extensions:
GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0);
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_ALPHA_TEST);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Font init OK
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Sound Init
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
Scenery atmo definition
Scenery light definition
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Loading - text model: models\bud/poroninstacja.t3d
Loading - texture: textures\bud/poronin.bmp.....ok
Loading - texture: textures\bud/daszekfalaczerw1.bmp.....ok
Loading - texture: textures\wall/wallstone_irregular1.bmp.....ok
Loading - texture: textures\bud/poronindetal.bmp.....ok
Loading - texture: textures\bud/wiata1.bmp.....ok
Loading - texture: textures\bud/#wiata1-wsporniki.tga.....ok
Loading - texture: textures\bud/komin1.bmp.....ok
InitNormals
InitNormals OK
InitTracks
InitTracks OK
InitEvents
InitEvents OK
InitLaunchers
InitLaunchers OK
InitGlobalTime
InitGlobalTime OK
Loading - text model: dynamic\pkp\ep08\4e1.t3d
Loading - texture: dynamic\pkp\ep08\x03e-podwozie.bmp.....ok
Loading - texture: dynamic\pkp\ep08\wozekeu.tga.....ok
Loading - texture: textures\tabor/koloalst.bmp.....ok
Loading - texture: textures\tabor/pantograf.tga.....ok
Loading - texture: textures\tabor/#sprzeg.tga.....ok
Loading - texture: dynamic\pkp\ep08\ep08-008.bmp.....ok
Loading - text model: dynamic\pkp\ic\112a.t3d
Loading - texture: textures\tabor/wozek1xx.tga.....ok
Loading - texture: textures\tabor/pradnica.tga.....ok
Loading - texture: textures\tabor/kolopeln.bmp.....ok
Loading - texture: dynamic\pkp\ic\icc1_nowe.bmp.....ok
Loading - text model: dynamic\pkp\z1\z1.t3d
Loading - texture: dynamic\pkp\z1\wozek.tga.....ok
Loading - texture: dynamic\pkp\z1\z1_2kl.bmp.....ok
Loading - text model: dynamic\pkp\wars\wars.t3d
Loading - texture: dynamic\pkp\wars\#wars.tga.....ok
Loading - texture: dynamic\pkp\ic\icc2.bmp.....ok
Loading - text model: dynamic\pkp\bipa\bipa-a.t3d
Loading - texture: dynamic\pkp\bipa\#wozekbhp.tga.....ok
Loading - texture: textures\tabor/kolopeln.tex.....ok
Loading - texture: dynamic\pkp\bipa\harmonia.tga.....ok
Loading - texture: dynamic\pkp\bipa\bhp-19028.bmp.....ok
Loading - text model: dynamic\pkp\bipa\bipa-cd.t3d
Loading - text model: dynamic\pkp\bipa\bipa-b.t3d
Loading - text model: dynamic\pkp\adu\112a.t3d
Loading - texture: dynamic\pkp\adu\#1klasa1.tga.....ok
Loading - text model: dynamic\pkp\bd\111a.t3d
Loading - texture: dynamic\pkp\bd\bdu-0.tga.....ok
Loading - text model: dynamic\pkp\eu07\303e-m.t3d
Loading - texture: dynamic\pkp\eu07\wozekeu.tga.....ok
Loading - texture: dynamic\pkp\eu07\eu07-485.bmp.....ok
Loading - texture: dynamic\pkp\eu07\eu07-424.bmp.....ok
Loading - text model: dynamic\pkp\eaos\eaos.t3d
Loading - texture: textures\tabor/wozek1xt.tga.....ok
Loading - texture: textures\tabor/common.tga.....ok
Loading - texture: dynamic\pkp\eaos\eaos.bmp.....ok
Loading - text model: dynamic\pkp\eaos\coal.t3d
Loading - texture: textures\materials/coalfine1.bmp.....ok
Loading - text model: dynamic\pkp\gags\gags.t3d
Degenerated triangle found
Loading - texture: dynamic\pkp\gags\common.tga.....ok
Loading - texture: dynamic\pkp\gags\#sprzeg.tga.....ok
Loading - texture: dynamic\pkp\gags\uahs_el.tga.....ok
Loading - texture: dynamic\pkp\gags\wozek1xt.tga.....ok
Loading - texture: dynamic\pkp\gags\klocekham.tga.....ok
Loading - texture: dynamic\pkp\gags\kolopeln.bmp.....ok
Loading - texture: dynamic\pkp\gags\gags2.bmp.....ok
Loading - text model: dynamic\pkp\sgs\412za.t3d
Loading - texture: dynamic\pkp\sgs\sgs-b1.tga.....ok
Loading - texture: dynamic\pkp\sgs\slps.bmp.....ok
Loading - texture: textures\tabor/zderzaki.bmp.....ok
Loading - text model: dynamic\pkp\st44\m62.t3d
Loading - texture: dynamic\pkp\st44\wozek-st442.tga.....ok
Loading - texture: dynamic\pkp\st44\st44-199.bmp.....ok
Loading - text model: dynamic\pkp\sgs\412zas.t3d
Loading - texture: dynamic\pkp\sgs\sgs-z1.tga.....ok
Loading - text model: dynamic\pkp\eu07\4e.t3d
Loading - texture: dynamic\pkp\eu07\x03e-podwozie.bmp.....ok
Loading - texture: dynamic\pkp\eu07\eu06-02.bmp.....ok
Loading - text model: dynamic\pkp\ds\bagazowy.t3d
Loading - texture: dynamic\pkp\ds\#bagazowy.tga.....ok
Loading - texture: dynamic\pkp\adu\#1klasa.tga.....ok
Loading - text model: dynamic\pkp\su46\su46.t3d
Loading - texture: textures\tabor/kolo_sprychy.tga.....ok
Loading - texture: dynamic\pkp\su46\su46-wozek.tga.....ok
Loading - texture: textures\tabor/zdezaki.bmp.....ok
Loading - texture: dynamic\pkp\su46\#su46-022.tga.....ok
Loading - text model: dynamic\pkp\bdhpumn\bdhpumn.t3d
Loading - texture: dynamic\pkp\bdhpumn\bdhpumn1.bmp.....ok
Loading - texture: dynamic\pkp\bdhpumn\wozek.tga.....ok
Loading - texture: dynamic\pkp\bdhpumn\bdmu_dr1.bmp.....ok
Loading - texture: dynamic\pkp\ic\icc2a.bmp.....ok
Loading - texture: dynamic\pkp\ic\icc1.bmp.....ok
Loading - text model: dynamic\pkp\syp\syp.t3d
Loading - texture: dynamic\pkp\syp\#syp.tga.....ok
Loading - text model: dynamic\pkp\ep09\104e.t3d
Loading - texture: dynamic\pkp\ep09\wozekep09.tga.....ok
Loading - texture: dynamic\pkp\ep09\ep09-005.bmp.....ok
Loading - text model: dynamic\pkp\sm31\411d.t3d
Loading - texture: textures\tabor/wozek-su45.tga.....ok
Loading - texture: dynamic\pkp\sm31\sm31-074.bmp.....ok
Loading - text model: dynamic\pkp\sieciowiec\a.t3d
Loading - texture: dynamic\pkp\sieciowiec\a.bmp.....ok
Loading - texture: dynamic\pkp\sieciowiec\wozek-r.tga.....ok
Loading - texture: dynamic\pkp\sieciowiec\swiatla.bmp.....ok
Loading - texture: dynamic\pkp\sieciowiec\lampy.bmp.....ok
Loading - texture: dynamic\pkp\sieciowiec\dach.bmp.....ok
Loading - texture: dynamic\pkp\sieciowiec\izolator.bmp.....ok
Loading - texture: dynamic\pkp\sieciowiec\krata_pomost.bmp.....ok
Loading - texture: dynamic\pkp\sieciowiec\zdezaki.bmp.....ok
Loading - text model: dynamic\pkp\sieciowiec\b.t3d
Loading - texture: dynamic\pkp\sieciowiec\b.bmp.....ok
Loading - texture: dynamic\pkp\sieciowiec\wozek-s.tga.....ok
Loading - text model: dynamic\pkp\sieciowiec\c.t3d
Ground init OK
Player train init: eu06-002
Loading - text model: dynamic\pkp\eu07\kabina-eu07-a.t3d
Loading - texture: dynamic\pkp\eu07\eu07sciana.bmp.....ok
Loading - texture: dynamic\pkp\eu07\lampka_off.bmp.....ok
Loading - texture: dynamic\pkp\eu07\eu07hamulec.bmp.....ok
Loading - texture: dynamic\pkp\eu07\eu07radio.tga.....ok
Loading - texture: dynamic\pkp\eu07\przel_ham.tga.....ok
Loading - texture: dynamic\pkp\eu07\dost_sil.tga.....ok
Loading - texture: dynamic\pkp\eu07\rozruch.tga.....ok
Loading - texture: dynamic\pkp\eu07\lampka_on.bmp.....ok
Loading - texture: dynamic\pkp\eu07\lampka-pom_on.tga.....ok
Loading - texture: dynamic\pkp\eu07\bocznik.bmp.....ok
Loading - texture: dynamic\pkp\eu07\eu07hamulec_pom.bmp.....ok
Loading - texture: dynamic\pkp\eu07\tlo_kabiny.tga.....ok
Loading - texture: textures\tabor/tacho.tga.....ok
Loading - texture: dynamic\pkp\eu07\shp-on.bmp.....ok
Loading - texture: dynamic\pkp\eu07\eu07inne.tga.....ok
Loading - texture: dynamic\pkp\eu07\wlacznik_swiatla.tga.....ok
Loading - texture: dynamic\pkp\eu07\grzejnik.tga.....ok
Loading - texture: dynamic\pkp\eu07\shp-off.bmp.....ok
Loading - texture: dynamic\pkp\eu07\przelacznik.bmp.....ok
Loading - texture: dynamic\pkp\eu07\kuchenka.bmp.....ok
Loading - texture: dynamic\pkp\eu07\klapka-noz.bmp.....ok
Loading - texture: dynamic\pkp\eu07\piasek.bmp.....ok
Loading - texture: dynamic\pkp\eu07\pulpit.tga.....ok
Loading - texture: textures\tabor/eu07sufit.bmp.....ok
Loading - texture: dynamic\pkp\eu07\drzwiwn.bmp.....ok
Loading - texture: dynamic\pkp\eu07\wyc-kuch-lewa.bmp.....ok
Loading - texture: dynamic\pkp\eu07\eu07volto.tga.....ok
Loading - texture: dynamic\pkp\eu07\eu07mano.tga.....ok
Loading - texture: dynamic\pkp\eu07\drzwi-maszynownia.bmp.....ok
Loading - texture: dynamic\pkp\eu07\przycczerw.tga.....ok
Loading - texture: dynamic\pkp\eu07\przycziel.tga.....ok
Player train init OK