Symulator EU07 (i nie tylko) > Pomoc w tworzeniu

 Jak zrobić nową teksturę dla lokomotywy ?

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Lelek:
I know there will be a new model, but the texture is almost done and I think it could be useful until the new model will be published. Of course, I won't force it to anybody if you have opposite opinion.

matek123:
Did you weld photos, as on this screen http://eu07.pl/forum/index.php?action=dlattach;topic=21899.0;attach=53457;image , or have you made texture?

Lelek:
Yes, I did. The problem is, that all texture is in 15 files. For example, sides are in file loko31.dds, forehead in przud.dds etc. For other vehicles, whole outer texture is in one file and when you want to add new texture, you will just paste it into appropriate folder and define the new texture in texture.txt (I think). But I don't know how to do it in case of SM31, when the texture is in more files. The only way, how I can see the texture in sim, is I backup original files and into folder with textures copy my textures named as original.

adsim:
Do you make textures in tga or dds format? You should make it first in tga, and then convert to dds. Never in the other way.
In this case you need to do new folder with model and new textures, or copy and rename model and all files in existing sm31 folder (here you need to edit t3d model, and change textures names in it).

PanMechanik:

--- Cytat: R4TCH3T w 18 Maja 2014, 18:06:36 ---Bardziej wypaczeniem, ale z nutką perspektywy.

--- Koniec cytatu ---

Możecie napisać coś więcej? W jaki sposób użyć tych narzędzi? Wiem, że na czuja, ale mi chodzi o bardziej precyzyjne wytłumaczenie ... Od wczoraj walczę z tym zagadnieniem ... I nie mogę sobie poradzić. Proszę o pomoc.

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