Nie za bardzo jest co tłumaczyć (uruchamianie notatnika?). Znajdujesz sobie w scenerii las. Będzie on oznaczony jako plane, i będzie miał teksturę lasu. Przykład:
//-------------------------------------------------
// Plane01
//-------------------------------------------------
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 14.8639 5476.74 1.0 0.0 0.0 0.00399637 0.999501 end
358.632 2.86391 5476.74 1.0 0.0 0.0 0.00399613 0.00050351 end
358.632 14.8639 5451.74 1.0 0.0 0.0 1.003 0.9995
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 2.86391 5451.74 1.0 0.0 0.0 1.003 0.000503004 end
358.632 14.8639 5451.74 1.0 0.0 0.0 1.003 0.9995 end
358.632 2.86391 5476.74 1.0 0.0 0.0 0.00399613 0.00050351
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 14.8639 5451.74 1.0 0.0 0.0 1.003 0.9995 end
358.632 2.86391 5451.74 1.0 0.0 0.0 1.003 0.000503004 end
358.632 14.8639 5426.74 1.0 0.0 0.0 2.002 0.999499
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 2.86391 5426.74 1.0 0.0 0.0 2.002 0.000502497 end
358.632 14.8639 5426.74 1.0 0.0 0.0 2.002 0.999499 end
358.632 2.86391 5451.74 1.0 0.0 0.0 1.003 0.000503004
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 14.8639 5426.74 1.0 0.0 0.0 2.002 0.999499 end
358.632 2.86391 5426.74 1.0 0.0 0.0 2.002 0.000502497 end
358.632 14.8639 5401.74 1.0 0.0 0.0 3.001 0.999499
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 2.86391 5401.74 1.0 0.0 0.0 3.001 0.00050202 end
358.632 14.8639 5401.74 1.0 0.0 0.0 3.001 0.999499 end
358.632 2.86391 5426.74 1.0 0.0 0.0 2.002 0.000502497
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 14.8639 5401.74 1.0 0.0 0.0 3.001 0.999499 end
358.632 2.86391 5401.74 1.0 0.0 0.0 3.001 0.00050202 end
358.632 14.8639 5376.74 1.0 0.0 0.0 4.0 0.999498
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 2.86391 5376.74 1.0 0.0 0.0 4.0 0.000501513 end
358.632 14.8639 5376.74 1.0 0.0 0.0 4.0 0.999498 end
358.632 2.86391 5401.74 1.0 0.0 0.0 3.001 0.00050202
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 14.8639 5376.74 1.0 0.0 0.0 4.0 0.999498 end
358.632 2.86391 5376.74 1.0 0.0 0.0 4.0 0.000501513 end
358.632 14.8639 5351.74 1.0 0.0 0.0 4.999 0.999498
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 2.86391 5351.74 1.0 0.0 0.0 4.999 0.000501007 end
358.632 14.8639 5351.74 1.0 0.0 0.0 4.999 0.999498 end
358.632 2.86391 5376.74 1.0 0.0 0.0 4.0 0.000501513
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 14.8639 5351.74 1.0 0.0 0.0 4.999 0.999498 end
358.632 2.86391 5351.74 1.0 0.0 0.0 4.999 0.000501007 end
358.632 14.8639 5326.74 1.0 0.0 0.0 5.998 0.999498
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 2.86391 5326.74 1.0 0.0 0.0 5.998 0.00050053 end
358.632 14.8639 5326.74 1.0 0.0 0.0 5.998 0.999498 end
358.632 2.86391 5351.74 1.0 0.0 0.0 4.999 0.000501007
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 14.8639 5326.74 1.0 0.0 0.0 5.998 0.999498 end
358.632 2.86391 5326.74 1.0 0.0 0.0 5.998 0.00050053 end
358.632 14.8639 5301.74 1.0 0.0 0.0 6.997 0.999497
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 2.86391 5301.74 1.0 0.0 0.0 6.997 0.000500023 end
358.632 14.8639 5301.74 1.0 0.0 0.0 6.997 0.999497 end
358.632 2.86391 5326.74 1.0 0.0 0.0 5.998 0.00050053
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 14.8639 5301.74 1.0 0.0 0.0 6.997 0.999497 end
358.632 2.86391 5301.74 1.0 0.0 0.0 6.997 0.000500023 end
358.632 14.8639 5276.74 1.0 0.0 0.0 7.996 0.999496
endtri
node 1000 0 none triangles material ambient: 255.0 255.0 255.0 diffuse: 255.0 255.0 255.0 specular: 229.5 229.5 229.5 endmaterial forest_b6.dds
358.632 2.86391 5276.74 1.0 0.0 0.0 7.996 0.000499517 end
358.632 14.8639 5276.74 1.0 0.0 0.0 7.996 0.999496 end
358.632 2.86391 5301.74 1.0 0.0 0.0 6.997 0.000500023
endtri
Zaglądamy do Scenery.doc, a tam, w punkcie 1.1.5 (Triangles) :
Parametry:
• ambient, diffuse, specular – podatność materiału na oświetlenie tymi 3ma składowymi światła (np. materiał błyszczący powinien mieć wysoką składową specular, ściany tunelu powinny mieć wysoką składową ambient i bardzo niskie diffuse i specular aby światło słoneczne na nie nie padało, itp).
• Texture – nazwa pliku z tekstura obiektu
• Vertices – lista wierzchołków w formacie [x,y,z,nx,ny,nz,tu,tv], ich ilość musi być podzielna przez 3
x, y, z – współrzędne wierzchołka
nx, ny, nz – wektor normalny do płaszczyzny o długości 1
tu, tv – współrzędne tekstury w danym wierzchołku
Przykład trójkąta, który będzie widoczny z odległości mniejszej niż 1km:
node 1000 0 none triangles material ambient: 100 100 100 diffuse: 255 255 255 specular: 200 200 200 endmaterial TRACK.TGA
-51.4 0.2 0.0 -1.1094 1.6641 0.0 0.15 0.0 end
-51.4 0.2 100.0 -0.554701 0.83205 0.0 0.15 25.0 end
-48.6 0.2 0.0 0.0 2.0 0.0 0.85 0.0
endtri
Zatem Twoim zadaniem jest tak "pokombinować" współrzędnymi wierzchołków, żeby las był tam, gdzie chcesz. Jak? Wyobraźnia, kalkulator, debugmode i "chybił - trafił".