Witam dzisiaj postanowiłem sobie wyeksportować swoją scenerię i uruchomić ją w symulatorze (dodałem kawałek lasu i parę domków). Niestety przy wczytywaniu scenerii wyrzuca "Abnormal program termination". Jak temu zaradzić?
Log:
Starting MaSzyna rail vehicle simulator.
Compilation 140904v13 - UNOFFICIAL <wersja niepubliczna>
Online documentation and additional files on http://www.eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy and others
Renderer:
GeForce FX 5200/AGP/SSE2/3DNOW!
Vendor:
NVIDIA Corporation
OpenGL Version:
2.1.1
Supported Extensions:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0);
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_ALPHA_TEST);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Font init OK
Sound Init
Loading - texture: textures\logo.bmp
OK
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
Scenery sky definition
skj_day4_poburzy.t3d
Scenery atmo definition
Scenery light definition
Loading - texture: textures\rail_screw_used1.bmp
OK
Loading - texture: textures\tpbps-new2.tex
OK
Loading - texture: textures\wzl.bmp
OK
Loading - text model: models\wza.t3d
Loading - texture: textures\metal/metalfrictionpattern1.tga
OK
Loading - texture: textures\zwrot34r300pods-new.tex
OK
Loading - texture: textures\wzp.bmp
OK
Loading - texture: textures\j-2.bmp
OK
Loading - text model: models\pkp/sk12krat.t3d
Loading - texture: textures\pkp/#sk_slup_krata.tga
OK
Loading - texture: textures\pkp/bial-czerw-pas.bmp
OK
Loading - texture: textures\pkp/#ramiedlugie1.tga
OK
Loading - texture: textures\metal/metalplatedirt1.tga
OK
Loading - texture: textures\pkp/#sem_latarnia-przedniaszybka.tga
OK
Loading - texture: textures\pkp/sem_latarnia-tylnaszybka.tga
OK
Loading - texture: textures\pkp/sem_kolowrot.bmp
OK
Loading - texture: textures\pkp/#ramiemale.tga
OK
Loading - texture: textures\pkp/przeslona_pom.tga
OK
Loading - texture: textures\pkp/przeslona_czer_ziel.tga
OK
Loading - texture: textures\toj.bmp
OK
Loading - text model: models\pkp/head2-gy.t3d
Loading - texture: textures\pkp/pkplight_manpost.tga
OK
Loading - texture: textures\pkp/#pkplight_board.tga
OK
Loading - texture: textures\pkp/#pkplight_lenses.tga
OK
Loading - texture: textures\pkp/pkplight_warnpost.tga
OK
Loading - text model: models\pkp/post-straight.t3d
Loading - text model: models\pkp/post-ladder-h12.t3d
Loading - texture: textures\pkp/wskazniki2.bmp
OK
Loading - texture: textures\h-2.bmp
OK
Loading - texture: textures\f.bmp
OK
Loading - text model: models\pkp/sk1krat.t3d
Loading - texture: textures\g-2.bmp
OK
Loading - texture: textures\tm1.bmp
OK
Loading - text model: models\pkp/ms2nbk.t3d
Loading - texture: textures\e-2.bmp
OK
Loading - texture: textures\c-2.bmp
OK
Loading - texture: textures\d-12.bmp
OK
Loading - texture: textures\b-2.bmp
OK
Loading - texture: textures\a-2.bmp
OK
Loading - texture: textures\asphalt1.bmp
OK
Loading - texture: textures\asphaltdark1_side1.tga
OK
Loading - text model: models\detal/lampahg-betdziur1.t3d
Loading - texture: textures\detal/#beton_slup2.tga
OK
Loading - texture: textures\detal/lampa_metal.bmp
OK
Loading - text model: models\pkp/sp2cc.t3d
Loading - texture: textures\pkp/s_przejazd-ksa2-sd-ss2.tex
OK
Loading - text model: models\pkp/szlab_d_45.t3d
Loading - texture: textures\pkp/szlab_tex.bmp
OK
Loading - texture: textures\plants/#drzewo8.tga
OK
Loading - texture: textures\peronmoj.bmp
OK
Loading - texture: textures\pkp/wskazniki1.bmp
OK
Loading - text model: models\wasyl/w4i.t3d
Loading - texture: textures\asphaltdark1_dashedwhite.bmp
OK
Loading - texture: textures\a05.bmp
OK
Loading - texture: textures\b.bmp
OK
Loading - texture: textures\c.bmp
OK
Loading - texture: textures\d.bmp
OK
Loading - texture: textures\e.bmp
OK
Loading - texture: textures\f-12.bmp
OK
Loading - texture: textures\toa.bmp
OK
Loading - text model: models\pkp/tk1.t3d
Loading - texture: textures\pkp/maszt_tarcza.bmp
OK
Loading - texture: textures\pkp/#tok.tga
OK
Loading - texture: textures\pkp/przeslona_pom_ziel.tga
OK
Loading - texture: textures\a2.bmp
OK
Loading - text model: models\pkp/mk1.t3d
Loading - texture: textures\pkp/#mk1.tga
OK
Loading - texture: textures\pkp/przeslona_nieb_bial.tga
OK
Loading - texture: textures\tm2.bmp
OK
Loading - texture: textures\tm3.bmp
OK
Loading - texture: textures\tm4.bmp
OK
Loading - texture: textures\tm5.bmp
OK
Loading - texture: textures\tm6.bmp
OK
Loading - texture: textures\tm7.bmp
OK
Loading - texture: textures\tob.bmp
OK
Loading - texture: textures\grass.bmp
OK
Loading - texture: textures\plants/#drzewo4.tga
OK
Loading - texture: textures\roof/roof-redtiles-aged1.bmp
OK
Loading - text model: models\bud/dombale01.t3d
Loading - texture: textures\bud/dombale01a.tga
OK
Loading - texture: textures\bud/dombale01b.tga
OK
Loading - texture: textures\wood/woodredbrown2_agedplanks.bmp
OK
Loading - text model: models\bud/0domdrewn01.t3d
Loading - texture: textures\bud/r-zaryte.tga
OK
Loading - texture: textures\wall/wallbricksbrown_a.tga
OK
Loading - texture: textures\wood/woodlightbrown2_planks.bmp
OK
Loading - text model: models\bud/domtynk02.t3d
Loading - texture: textures\bud/domtynk02a.tga
OK
Loading - texture: textures\bud/domtynk02b.tga
OK
Loading - texture: textures\wood/woodredbrown1_planks.bmp
OK
Loading - texture: textures\wall/wallbrickdark_dirty1.bmp
OK
Loading - text model: models\bud/dom1tynk01.t3d
Loading - text model: models\bud/domcegla01.t3d
Loading - texture: textures\bud/domcegla02a.tga
OK
Loading - texture: textures\bud/domcegla01a.tga
OK
Loading - text model: models\bud/domtynk01.t3d
Loading - texture: textures\bud/domtynk01b.tga
OK
Loading - texture: textures\bud/domtynk01a.tga
OK
Dodam jeszcze że jak wcześniej eksportowałem i uruchamiałem to było wszystko dobrze :)
Pozdrawiam i liczę na pomoc.
Nadawaj wątkom konkretne tematy odpowiadające treści problemu.
Akvin