To ja się dołączę. Maszyna pod winem działała jak trzeba, potem zachciało mi się wymiany dysku. System przeinstalowany, wine postawiony, odpalam MaSzynę poleceniem:
WINEARCH=win32 WINEPREFIX=~/.eu07 linux32 wine RAINSTED.exe
Program startuje, wybieram trasę, uruchamiam symulator. Ten przez chwilę wczytuje i kończy się to błędem:
wine: Unhandled page fault on read access to 0x00000000 at address 0x469d9e (thread 0024), starting debugger...
System to 64 bitowy Arch (jak poprzednio), wersja wine 1.5.12, ale na wcześniejszej działo się to samo
Kompletny log:
--- MaSzyna ---
Starting MaSzyna rail vehicle simulator.
Compilation 2012-03-13, release 1.7.530.325.
Online documentation and additional files on http://eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy, Ra, hunter and others
Renderer:
GeForce 9400 GT/PCIe/SSE2
Vendor:
NVIDIA Corporation
OpenGL Version:
3.3.0 NVIDIA 304.43
Supported extensions:
GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Ra: The VBO is found, but Display Lists are selected.
Max texture size: 8192
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,darkLight);
glLightfv(GL_LIGHT0,GL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Display Lists font used.
Font init OK
Sound Init
textures\logo.bmp
OK
err:module:load_builtin_dll failed to load .so lib for builtin L"winealsa.drv": libasound.so.2: nie można otworzyć pliku obiektu dzielonego: Nie ma takiego pliku ani katalogu
err:mmdevapi:DllGetClassObject Driver initialization failed
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
err:dsound:get_mmdevenum CoCreateInstance failed: 80004005
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
Loading scenery from $.scn
Scenery sky definition
cgskj_sunset083.t3d
Scenery atmo definition
Scenery light definition
textures\rail_screw_used1.dds
OK
textures\tpbps-new2.dds
OK
Loading - binary model: models\pkp/rezonator.e3d
pkp\rezonator.dds
OK
Loading - binary model: models\pkp/sp2ccxx.e3d
pkp\s_przejazd-ksa2-sd-ss2.dds
OK
wine: Unhandled page fault on read access to 0x00000000 at address 0x469d9e (thread 0024), starting debugger...
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 9: reading configurations from ~/.fonts.conf is deprecated.
^CCtrl-C: stopping debuggee
fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
[szczurek@Desktop MaSzyna]$ 0x00469d9e: movl 0x0(%eax),%edx
Modules:
Module Address Debug info Name (70 modules)
PE 400000- 1a83000 Export eu07
PE 32500000-32677000 Export cc3250mt
PE 41000000-4100c000 Deferred borlndmm
ELF 7af80000-7afa5000 Deferred mmdevapi<elf>
\-PE 7af90000-7afa5000 \ mmdevapi
ELF 7b800000-7ba3d000 Dwarf kernel32<elf>
\-PE 7b810000-7ba3d000 \ kernel32
ELF 7bc00000-7bcd3000 Dwarf ntdll<elf>
\-PE 7bc10000-7bcd3000 \ ntdll
ELF 7bf00000-7bf04000 Dwarf <wine-loader>
ELF 7c06d000-7c078000 Deferred libxcursor.so.1
ELF 7c131000-7c15a000 Deferred libexpat.so.1
ELF 7c15a000-7c192000 Deferred libfontconfig.so.1
ELF 7c192000-7c1a2000 Deferred libxi.so.6
ELF 7c1a2000-7c1ad000 Deferred libxrandr.so.2
ELF 7c1ad000-7c23d000 Deferred winex11<elf>
\-PE 7c1c0000-7c23d000 \ winex11
ELF 7c23d000-7c24d000 Deferred libbz2.so.1.0
ELF 7c24d000-7c264000 Deferred libz.so.1
ELF 7c264000-7c300000 Deferred libfreetype.so.6
ELF 7c408000-7c412000 Deferred libxrender.so.1
ELF 7c412000-7c418000 Deferred libxxf86vm.so.1
ELF 7c445000-7c45f000 Deferred libice.so.6
ELF 7c45f000-7c468000 Deferred libsm.so.6
ELF 7c46b000-7c48f000 Deferred imm32<elf>
\-PE 7c470000-7c48f000 \ imm32
ELF 7c48f000-7e194000 Deferred libnvidia-glcore.so.304.43
ELF 7e1f8000-7e1fe000 Deferred libxfixes.so.3
ELF 7e20e000-7e2e7000 Deferred opengl32<elf>
\-PE 7e230000-7e2e7000 \ opengl32
ELF 7e2e7000-7e2ee000 Deferred libxdmcp.so.6
ELF 7e2ee000-7e310000 Deferred libxcb.so.1
ELF 7e310000-7e322000 Deferred libxext.so.6
ELF 7e322000-7e459000 Deferred libx11.so.6
ELF 7e459000-7e45d000 Deferred libnvidia-tls.so.304.43
ELF 7e45d000-7e478000 Deferred libgcc_s.so.1
ELF 7e560000-7e63c000 Deferred libgl.so.1
ELF 7e63c000-7e6ab000 Deferred libglu.so.1
ELF 7e6ba000-7e6c0000 Deferred libuuid.so.1
ELF 7e6d2000-7e6ea000 Deferred glu32<elf>
\-PE 7e6e0000-7e6ea000 \ glu32
ELF 7e6ea000-7e714000 Deferred msacm32<elf>
\-PE 7e6f0000-7e714000 \ msacm32
ELF 7e714000-7e7c6000 Deferred winmm<elf>
\-PE 7e720000-7e7c6000 \ winmm
ELF 7e7c6000-7e815000 Deferred dsound<elf>
\-PE 7e7d0000-7e815000 \ dsound
ELF 7e815000-7e894000 Deferred rpcrt4<elf>
\-PE 7e820000-7e894000 \ rpcrt4
ELF 7e894000-7e9bc000 Deferred ole32<elf>
\-PE 7e8b0000-7e9bc000 \ ole32
ELF 7e9bc000-7eae6000 Deferred oleaut32<elf>
\-PE 7e9d0000-7eae6000 \ oleaut32
ELF 7eae6000-7eb00000 Deferred version<elf>
\-PE 7eaf0000-7eb00000 \ version
ELF 7eb00000-7eb6b000 Deferred advapi32<elf>
\-PE 7eb10000-7eb6b000 \ advapi32
ELF 7eb6b000-7ec3a000 Deferred gdi32<elf>
\-PE 7eb80000-7ec3a000 \ gdi32
ELF 7ec3a000-7ed8d000 Deferred user32<elf>
\-PE 7ec50000-7ed8d000 \ user32
ELF 7ed8d000-7ed9a000 Deferred libnss_files.so.2
ELF 7ef9a000-7efd9000 Deferred libm.so.6
ELF f7455000-f745a000 Deferred libdl.so.2
ELF f745c000-f7460000 Deferred libxau.so.6
ELF f7481000-f762b000 Dwarf libc.so.6
ELF f762b000-f7646000 Deferred libpthread.so.0
ELF f7646000-f7789000 Dwarf libwine.so.1
ELF f778a000-f77ac000 Deferred ld-linux.so.2
ELF f77ac000-f77ad000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000001e 0
0000001d 0
00000018 0
00000017 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
00000019 0
00000014 0
00000013 0
0000001a plugplay.exe
0000001f 0
0000001c 0
0000001b 0
00000020 explorer.exe
00000021 0
00000023 (D) Z:\eu07\MaSzyna\eu07.exe
00000029 0
00000024 0 <==