A tak bedzie wygladal mniej wiecej (bo jeszcze moze ulec zmianie kolejnosc parametrow) wpis od kolejnego systemu efektow czasteczkowych.
particleem 122 50 1.2 3.9 0.5 true 10.0 0.1 310.0 0.1 0.0 0.0 1.0 0.0 0.0 1.0 0.5 0.0 0.7 0.7 1.0 1.0 0.3 0.0 1.0 1.0 0.0 0.0 0.0 1.0 0.0 0.1 0.2 0.2 0.3 0.5 0.62 0.1 0.2 0.0 1.0 0.0 0.08 0.9 0.08 true -0.82 0.82 1 particle1.tga end
opis parametrow:
int initialnum,
int createpersec,
float mindieage,
float maxdieage,
float creationvar,
bool recreateondie,
vector3 empos,
vector3 emarea,
color4 borncolor1,
color4 borncolor2,
color4 diecolor1,
color4 diecolor2,
color4 alpha,
vector3 accdir,
float accmin,
float accmax,
float ssizemin,
float ssizemax,
float esizemin,
float esizemax,
float minemspd,
float maxemspd,
vector3 emdir,
vector3 emdeviation,
bool particleleavesys,
float spinspdmin,
float spinspdmax,
int billboardtype,
char *texture