Chciałem się dowiedzieć, czy ktoś jeszcze ma problem z przechodzeniem pomiędzy członami lokomotyw ET40, 41, 42 na exe_113?
Przy próbie wejścia do "środkowej" kabiny, symulator się wywala. Poniżej log, dodam jeszcze, że jeżdżę na XP SP3.
Compilation 2011-02-08, release 1.2.77.113.
Online documentation and additional files on http://eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy and others
Renderer:
ASUS AH3650 Series
Vendor:
ATI Technologies Inc.
OpenGL Version:
2.1.8673
Supported Extensions:
GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Ra: można użyć VBO.
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight) ;
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Font init OK
Sound Init
textures\logo.bmp
OK
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
textures\rail_screw_used1.dds
OK
textures\tpbps-new2.tex
OK
textures\wzp.dds
OK
Loading - text model: models\wza.t3d
metal\metalfrictionpattern1.dds
OK
textures\zwrot34r300pods-new.tex
OK
tr\slup_beton1.dds
OK
Loading - text model: models\tr/stb1.t3d
tr\wys-ni-d.dds
OK
Loading - text model: models\tr/-3pd.t3d
textures\wzl.dds
OK
tr\kotwa_teownikrurowe.dds
OK
Loading - text model: models\tr/stb1-kotwa-napr14.t3d
tr\#izol-sekcja.dds
OK
tr\odciag1.dds
OK
tr\ciezarbeton3.dds
OK
textures\grassgreen1.dds
OK
Scenery sky definition
cgskj_sunset024.t3d
Scenery atmo definition
Scenery light definition
InitNormals
InitNormals OK
InitTracks
InitTracks OK
InitEvents
InitEvents OK
InitLaunchers
InitLaunchers OK
InitGlobalTime
InitGlobalTime OK
Loading - text model: dynamic\pkp\et41_v1\203e-a.t3d
dynamic\pkp\et41_v1\dach_pomost.dds
OK
dynamic\pkp\et41_v1\izolator.dds
OK
dynamic\pkp\et41_v1\lacznik_dachowy.dds
OK
dynamic\pkp\et41_v1\panto-a.dds
OK
dynamic\pkp\et41_v1\wozek-07.dds
OK
dynamic\pkp\et41_v1\koloalstd.dds
OK
dynamic\pkp\et41_v1\coupler.dds
OK
dynamic\pkp\et41_v1\cien203e.dds
OK
dynamic\pkp\et41_v1\et41-001.dds
OK
Loading - text model: dynamic\pkp\et41_v1\203e-b.t3d
cgskj_sunset024.t3d
init
Loading - text model: models\cgskj_sunset024.t3d
sky\sky_sunset024.dds
OK
Ground init OK
Player train init: 203e-001-a
Loading - text model: dynamic\pkp\et41_v1\kabina-et41-a.t3d
dynamic\pkp\et41_v1\203e]sciana.dds
OK
dynamic\pkp\et41_v1\4e_1]podloga.dds
OK
dynamic\pkp\et41_v1\203e]***.dds
OK
dynamic\pkp\et41_v1\203e]pszut.dds
OK
dynamic\pkp\et41_v1\4e_1]blacha_szara.dds
OK
dynamic\pkp\et41_v1\4e_1]blacha_szara2.dds
OK
dynamic\pkp\et41_v1\203e]listewka.dds
OK
dynamic\pkp\et41_v1\203e]blacha1.dds
OK
dynamic\pkp\et41_v1\4e_1]piasek.dds
OK
dynamic\pkp\et41_v1\203e]nabuty.dds
OK
dynamic\pkp\et41_v1\203e]krany.dds
OK
dynamic\pkp\et41_v1\4e_1]sufit.dds
OK
dynamic\pkp\et41_v1\4e_1]podstawa_nastawnik.dds
OK
dynamic\pkp\et41_v1\203e]klucze.dds
OK
dynamic\pkp\et41_v1\203e]wskazprzel.dds
OK
dynamic\pkp\et41_v1\4e_1]radiotelnew.dds
OK
dynamic\pkp\et41_v1\203e]tapicerafotel.dds
OK
dynamic\pkp\et41_v1\4e_2]amper_obwodka.dds
OK
dynamic\pkp\et41_v1\4e_1]amper_obwodka.dds
OK
dynamic\pkp\et41_v1\203e]przody.dds
OK
dynamic\pkp\et41_v1\203e]podspod.dds
OK
dynamic\pkp\et41_v1\203e]listewka2.dds
OK
dynamic\pkp\et41_v1\4e_1]pulpitgora_1a.dds
OK
dynamic\pkp\et41_v1\203e]puszencje.dds
OK
dynamic\pkp\et41_v1\4e_1]kierunkowy.dds
OK
dynamic\pkp\et41_v1\4e_1]klucz_kierunkowy.dds
OK
dynamic\pkp\et41_v1\203e]zasadniczy.dds
OK
dynamic\pkp\et41_v1\4e_1]oslona_czesc.dds
OK
dynamic\pkp\et41_v1\4e_1]rt9.dds
OK
dynamic\pkp\et41_v1\203e]grzejnik.dds
OK
dynamic\pkp\et41_v1\203e]hebel.dds
OK
dynamic\pkp\et41_v1\203e]blacha.dds
OK
dynamic\pkp\et41_v1\203e]zasilaczradio.dds
OK
dynamic\pkp\et41_v1\4e_1]lampa.dds
OK
dynamic\pkp\et41_v1\203e]nastawnikob.dds
OK
dynamic\pkp\et41_v1\203e]kloc.dds
OK
dynamic\pkp\et41_v1\4e_1]nastawnik.dds
OK
dynamic\pkp\et41_v1\203e]listewka4.dds
OK
dynamic\pkp\et41_v1\4e_1]szyba.dds
OK
dynamic\pkp\et41_v1\303e_2]oslona_szyby.dds
OK
dynamic\pkp\et41_v1\303e_2]oslona_szybyb2.dds
OK
dynamic\pkp\et41_v1\203e]listewka5.dds
OK
dynamic\pkp\et41_v1\4e_1]drzwi_szafa_wn.dds
OK
dynamic\pkp\et41_v1\4e_1]drzwi_maszynownia.dds
OK
dynamic\pkp\et41_v1\203e]tabliczkaodrecznego.dds
OK
dynamic\pkp\et41_v1\203e]puchy.dds
OK
dynamic\pkp\et41_v1\203e]reczny.dds
OK
dynamic\pkp\et41_v1\4e_1]pudlo_shp.dds
OK
dynamic\pkp\et41_v1\203e]zaslon.dds
OK
dynamic\pkp\et41_v1\4e_1]blacha_zielona.dds
OK
dynamic\pkp\et41_v1\4e_1]zawias.dds
OK
dynamic\pkp\et41_v1\4e_1]listwa_drzwi_4.dds
OK
dynamic\pkp\et41_v1\4e_1]klamka_drzwi.dds
OK
dynamic\pkp\et41_v1\4e_1]listwa_drzwi_1.dds
OK
dynamic\pkp\et41_v1\4e_1]listwa_drzwi_3.dds
OK
dynamic\pkp\et41_v1\4e_1]listwa_drzwi_2.dds
OK
dynamic\pkp\et41_v1\4e_1]listwa_drzwi_5.dds
OK
dynamic\pkp\et41_v1\4e_1]blacha_drzwi.dds
OK
dynamic\pkp\et41_v1\203e]czuwakshp.dds
OK
dynamic\pkp\et41_v1\203e]listewka3.dds
OK
dynamic\pkp\et41_v1\203e]przelacznikilampki.dds
OK
dynamic\pkp\et41_v1\czerwone.dds
OK
dynamic\pkp\et41_v1\4e_1]czarne.dds
OK
dynamic\pkp\et41_v1\4e_1]wskpr.dds
OK
dynamic\pkp\et41_v1\4e_1]wskzeg.dds
OK
dynamic\pkp\et41_v1\4e_1]rt9_tarcza.dds
OK
dynamic\pkp\et41_v1\203e]mierze.dds
OK
dynamic\pkp\et41_v1\4e_1]rt9_tarcza_p.dds
OK
dynamic\pkp\et41_v1\203e]mierzepodsw.dds
OK
dynamic\pkp\et41_v1\203e]manopodsw.dds
OK
Player train init OK
textures\smuga.tga
OK
Loading - text model: dynamic\pkp\et41_v1\korytarz.t3d
dynamic\pkp\et41_v1\przedzialmeu07.dds
OK
dynamic\pkp\et41_v1\window_int.dds
OK
dynamic\pkp\et41_v1\drzwi-klamka.dds
OK
dynamic\pkp\et41_v1\pomost.dds
OK
Interpunkcja. Po przecinku stawiamy spację.
Rozi