Autor Wątek:  Open Source?  (Przeczytany 8786 razy)

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Jpl

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Open Source?
« dnia: 06 Czerwca 2004, 19:53:50 »
Are you going to release the source code to the public?

I think it would improve some aspects of this simulator greatly, if everyone with programming skills could have a chance to make development progress further. 3D engine seems to need some improvement and then as side-effect you could have even more detailed models...

I personally have some (basic!) C/C++ knowledge and 3D modelling skills. I also suggest you to use a good installer like Inno Setup, check their site http://www.jrsoftware.org/isinfo.php

Offline Maciu

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Open Source?
« Odpowiedź #1 dnia: 06 Czerwca 2004, 20:08:09 »
Recently in of the Polish sections of the forum i saw some disscusions about publishing the source code. Personaly i support the idea, but not all of the authors of the simulator do... Additionaly, new 3D engine is developed now,(code name - NEBULA) and not not many improvements can bo done to the current one. So lets wait, and maybe some day the code will be published...
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Offline Bartek

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Open Source?
« Odpowiedź #2 dnia: 06 Czerwca 2004, 21:30:29 »
Right, someone recently took up the idea on the forum. The developers say that making the current version as open source is nonsense since this game-engine won't be further developed and there is no good way to share source code among the developers (they said samething about CVS - I dont' know what it is).

Now, open source is possible as new engine (based on Nebula) will be available. All efforts are focused on this task. Hopefully first beta will be out within the next few months. When Nebula is out, it will be reasonable to share source code.
Pozdrawiam z Gdyni Wielkiego Kacka,
Bartek

Offline Maciu

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« Odpowiedź #3 dnia: 07 Czerwca 2004, 16:53:51 »
Well if the the Source Code is going to be published then system like CVS (Concurent Versions System) would help the project a lot. First it would speed up the process of developing updates. Here we have many people responsible for different parts of the code, and CVS allows u to upload your work every day to the server, and makes it avilable to the public. I think CVS would be quite usefull for this project, but again lets leave this problem for the authors :)
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Offline Grizebar

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Open Source?
« Odpowiedź #4 dnia: 19 Listopada 2006, 02:26:49 »
Cytat: "Maciu"
Well if the the Source Code is going to be published then system like CVS (Concurent Versions System) would help the project a lot. First it would speed up the process of developing updates. Here we have many people responsible for different parts of the code, and CVS allows u to upload your work every day to the server, and makes it avilable to the public. I think CVS would be quite usefull for this project, but again lets leave this problem for the authors :)


Hmm, over two years and this idea never got out of the idea phase. I have been using Tortoise CVS for years for Open Source. Please consider it.

Offline ShaXbee

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Open Source?
« Odpowiedź #5 dnia: 24 Listopada 2006, 12:30:56 »
Source Code is avalible through BerliOS SVN server.

Downloading from SVN:
    [*]Download TortoiseSVN (SVN shell extension for Windows) http://tortoisesvn.net/downloads
    [*]Install and restart Windows (it's required to complete configuration of shell extension)
    [*]Create directory where you will be keeping simulator source files
    [*]Right-click on folder and click on 'SVN Checkout'
    [*]In field 'URL of respository' type svn://svn.berlios.de/eu07
    [*]Take beer, and drink it while waiting for files download[/list]

    I warn that current build on svn is useless (except editor).

    Offline Grizebar

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    Open Source?
    « Odpowiedź #6 dnia: 24 Listopada 2006, 14:08:14 »
    Cytat: "ShaXbee"
    Source Code is avalible through BerliOS SVN server.

    Downloading from SVN:
      [*]Download TortoiseSVN (SVN shell extension for Windows) http://tortoisesvn.net/downloads
      [*]Install and restart Windows (it's required to complete configuration of shell extension)
      [*]Create directory where you will be keeping simulator source files
      [*]Right-click on folder and click on 'SVN Checkout'
      [*]In field 'URL of respository' type svn://svn.berlios.de/eu07
      [*]Take beer, and drink it while waiting for files download[/list]

      I warn that current build on svn is useless (except editor).


      Thank you, ShaXbee. I'll install SVN and download the source files now. I also have C++ to compile the modules.