Autor Wątek:  H-Maszyna Team (Hungarian team)  (Przeczytany 127490 razy)

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Offline TZs

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #90 dnia: 20 Grudnia 2012, 20:16:42 »
Welcome, dear friends, Maszyna!

Just a little news:
&list=HL1356030516&feature=mh_lolz

It was not easy to solve.


Üdvözöllek, kedves Maszyna-barátok!
Csak egy kicsi bemutató.

Nem volt egyszerű megoldani.

Offline Mrcell(HUN)

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #91 dnia: 23 Grudnia 2012, 20:43:11 »
Peaceful Happy Christmas to all forum members would H-Maszyna Team!

Békés Boldog Karácsonyt kíván minden fórum tagnak a H-Maszyna Csapat!
Üdv: Mrcell

Offline Mrcell(HUN)

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #92 dnia: 31 Grudnia 2012, 18:51:10 »
Happy new year!
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Offline ShaXbee

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #93 dnia: 03 Stycznia 2013, 07:04:41 »
Happy New Year MrCell!
Good job with animation.

Offline Mrcell(HUN)

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« Odpowiedź #94 dnia: 26 Stycznia 2013, 14:05:37 »
Hello!

I would like to ask you for your help! For some reason the maszyna I suddenly decided to shut down the entire computer. I do not know how to remedy this problem? The cooling is not a problem.

bye Mrcell
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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #95 dnia: 26 Stycznia 2013, 14:35:00 »
More info needed. Could you put some details in here: which MaSzyna package do you use, when does the shutdown happen, is it shutdown or just switch-off, what kind of modification you made recently etc. Write down also some computer details, attach log.txt and eu07.ini files.

Offline Mrcell(HUN)

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #96 dnia: 26 Stycznia 2013, 15:22:18 »
All maszyna version does.

My compter:
Asus X55SV
Windows 8 but 7 did during

http://www.notebookcheck.net/Asus-X55SV.8510.0.html

My proccesor is T8100
« Ostatnia zmiana: 26 Stycznia 2013, 15:29:39 wysłana przez Mrcell(HUN) »
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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #97 dnia: 26 Stycznia 2013, 15:43:40 »
Did you try latest release of MaSzyna (01.13)? It's newest independent bundle (should be unpacked to new folder).
I've noticed you have multisampling 2 resulting in quad antialiasing. It is quite heavy for some computers (GPUs) to deal with this setting. Yours is rather powerful but try to modify eu07.ini by changing this to multisampling 1 or even multisampling 0.
If you have rainsted.exe ver. 1.102.9371 or later, you can change multisampling at "Ustawienia" tab.

Offline Mrcell(HUN)

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #98 dnia: 25 Grudnia 2013, 16:21:18 »
Raildrver for Maszyna
Raildriver train sim hardver: http://www.raildriver.com/
Raildrver maszyna script download: http://maszyna.mrtcsapat.hu/modules/TDMDownloads/singlefile.php?cid=5&lid=17

Wesołych Świąt
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Offline Ra

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Maszyna animated switch stand
« Odpowiedź #99 dnia: 02 Listopada 2014, 00:20:29 »

Is this available for download?
¯\_( ͡° ͜ʖ ͡°)_/¯ Ra

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Offline Mrcell(HUN)

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #100 dnia: 02 Listopada 2014, 10:14:42 »
Available ,and not download
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Offline TZs

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #101 dnia: 02 Listopada 2014, 22:42:31 »
Hi.

I made these switch stands.
It have own .inc files, line geometry and the ballast follow the standard parameters of hungarian switches (300m, 1:9, 6,14 degree- and half-ready the 200m curve type, and others), so, it is a completely independent scenery element.


But, more than a year did'nt develop for the simulator. All development missed on my actual hard disk.

But.

Recents months i try make some features again, e.g. new t.c. engine sound, ventilator sound for EU07 locomotive, new Hasler-Teloc sound, runningnoises, etc. etc.


The new traction power system is fantastic! On Krzyzowa 2, use all engine type ET22, with 1500-2000 tons coal trains, during accelerate, the electric power source station was "declutched" due overload.:)

The new feature, curve resistance also absolutely realistic, very good feature. Uphill 0,8% gradient (own test-track), 2000 tons train, come 400m curve, and engine even harder struggle... :)

New asynchron traction attracted my attention.

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #102 dnia: 19 Listopada 2014, 16:41:58 »
http://kepfeltoltes.hu/view/121226/M_Vt_bl_k_www.kepfeltoltes.hu_.jpg

Witam!

A little Hungarian railway in the world of Maszyna.

All object low poly and they are use only one(!!!) 1024x1024 dds bitmap (for less drawcall)!

Ca. 50% hand maded texture at this time.

Mrcell thanks, now come back to me my all older developmental. I work again, because of the program's new features really caught me - arc/curve resistance, electric power system, SPKS braking system, Hasler-Teloc indicator's more realistic operation (very real that ca. 1-2 sec updating the speed information, indicator's bouncing/hop).

Many another project in my hand (mostly oldes), examp.: MAV Es, Eas (orginal three doors version) series freight cars, they are uses cpneumatic/coupler system; KE-GP control valve.

Currently, i work hard finalizing the Eas serie car. Track switches project currently resting due problems of scenery/track editing.
« Ostatnia zmiana: 19 Listopada 2014, 16:44:48 wysłana przez Tézsé (HUN) »

Offline Ra

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #103 dnia: 30 Listopada 2014, 20:35:16 »
Can you share the files? I would like to add them to the main pack. And the texture should be TGA (we create DDS for smaller file size and faster loading, but it has quality loss).
¯\_( ͡° ͜ʖ ͡°)_/¯ Ra

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Offline TZs

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mav signs link
« Odpowiedź #104 dnia: 02 Grudnia 2014, 16:45:32 »
Witam!

There download the little pack:
http://eu07.pl/userfiles/20408/priv-Signs_mav.rar

  Dodano: 02 Grudnia 2014, 16:45:53
Yes, I uploaded it's. Not all model converted from .t3d (already not used).
And... Can't find the tga text (already have not...), dds only.
Send the link for you pm.



  Dodano: 02 Grudnia 2014, 16:49:51
Oh.. A comment... Not maked own ligthing, like the original Maszyna polish signs. I hope, in the future is not be a problem.
« Ostatnia zmiana: 02 Grudnia 2014, 16:49:51 wysłana przez Tézsé (HUN) »

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #105 dnia: 19 Marca 2015, 15:26:01 »
Witam, welcome, dear friends of Maszyna!

Some things happened, some things are changed.

First: I leave abosolutely alone, so, H-Maszyna team no longer exist.
But I have developments, and I would by my suggestions on a new, own topic, if its no problem.

Second: already not like Hungarian railways. In the past few months I fell in love to Polish railways, the 3000V DC system, and especially to the EU07 locomotive.

I have two Polish development, one is sound upgrade/re-edit for EU07s. Maybe 1-2 day need for last tests.
But I have a question: the relay/contactor(?) samples, if when the main wheel reach notch 28, serial; and leave 29/back to notch 28, can be found in the "sounds" directory? Or these effects are in the code only? For me really miss the typical triple-click relay sound at reach full serial.:-)

  Dodano: 20 Marca 2015, 18:32:46
Witam!

I've finished with the beta.
Whom do I send it for further testing?


And I will soon be my next project. At this time, have a little difficulty (I hate retouching).
« Ostatnia zmiana: 20 Marca 2015, 18:32:46 wysłana przez Tézsé (HUN) »

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #106 dnia: 20 Marca 2015, 18:55:11 »
Well, I'm still impressed with this switch control harware:

And I wouldn't mind to simulate a 25kV loco from Hungary. However, it is not as easy to make it in a short time. Many things are already reworked for the 25kV, but perhaps not all. Also, I've made a copy of TD.SCN with polish signs mostly replaced by hungarian ones!
¯\_( ͡° ͜ʖ ͡°)_/¯ Ra

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #107 dnia: 20 Marca 2015, 20:29:57 »
I use a trick for "moving" signal plate. Plate's gizmo ~4m distance on Y axle from the stand. And the plate turn an indiscernible 1 degree left/right.


So, it's a very difficult thing, and there are many reasons.
Each Maszyna theme forum/topic in Hungary is sunk. Other railway sim themes be dying too.
I'm alone. I have n't textures, have n't photos for textures, and have n't technical help from the IRL railways for tests/realism (I'm not locomotive driver IRL). Railroad workers/engineers thought, all virtuality is a simple "game", a folly, not serious.
The state railway, MÁV made a difficult, unintelligible, expensive photographic regulation (accident prevention education, personal card). If it's have, on the site (examp.: a station), dispatcher or railway guard could deny the photographing.
New laws of photographing any public place maybe impossible (I have to ask every person, authorized to shoot, if they are included the picture, rework/retouching does n't matter).

And nobody want to work, maybe, Maszyna's world too difficult them.
So, for me not important, that locomotive I drive, is a PKP machine, or other railway machine. For me important the realism, the feeling. In these things Maszyna is the absolutely best (I'm tested airbrake realism in recent weeks - from result be later, so shortly: madness!).
And I view some movie on board Siódemka, and these inspired me. In my opinion, this is a fantastic engine, and have really nice noises. The resistor fan's howl, the nice, high pitch transmission (traction motor) sound, the relays clatter, the interest, quick managment of handles (main wheel, field handle). Durable, and strong (22,5% remaining field).



  Dodano: 20 Marca 2015, 21:26:00
Ra:

Eeer, I'm read Your post again.
I can send to You the switches, but they are totally different geometry, like the current Polish switches. Exactly 6,14 degrees, length 33,1962m - for this, the max script need editing.
Unfortunately, they have not texture on ballast.

Oh, and 25kV. Yes I saw, and after a little fiz manipulating, a loco was able to run.
The biggest problem, I cannot understand for the AC system, some physical phenomenon(?) incomprehensible for me. Power factor (H: teljesítménytényező) - cos-fi (?), reactive power (meddő teljesítmény).
« Ostatnia zmiana: 21 Marca 2015, 12:50:00 wysłana przez Tézsé (HUN) »

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #108 dnia: 22 Marca 2015, 11:06:25 »
http://www.electronics-tutorials.ws/accircuits/ac-waveform.html - some basics (nice illustrations)
http://en.wikipedia.org/wiki/Alternating_current - some basics (more formulas)
http://en.wikipedia.org/wiki/AC_power#Real.2C_reactive.2C_and_apparent_powers - about AC power
http://en.wikipedia.org/wiki/AC_motor - about motors
http://www.republiclocomotive.com/ac_traction_vs_dc_traction.html - AC traction vs DC traction

Power factor for AC is a coefficient determining roughly how much of available electrical power can be converted to other kinds of power, like mechanical or thermal. When you apply power to an engine the best theoretical power factor should be 1. It would mean the engine uses all available power to create torque. Practically it's hardly possible to maintain power factor this high due to motor coils inductance and other processes occurring in traction engines.
The total power multiplied by power factor is the active power.
Reactive power is total power minus the active power. It's the part of the total power which is "unusable" - motors cannot produce torque from reactive power. In real life circuits reactive power is relatively very small compared to active power. As reactive power means there is a current in the circuit, it's responsible for power losses: the current flows through resistance of the wires which causes heating. When the current from active power flows through the wires it causes the heating and losses too, but at least it can give us some torque.

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« Odpowiedź #109 dnia: 22 Marca 2015, 23:22:42 »
Thank You very much for the explanation, and links too! I read them all.
It was incomprehensible to me, why not called these concepts, as like efficiency or loss. But already understand, because reactive power not loss, only unappropriated power/energy.

Yet not 100% "clear", I think, a 2-3 times to be read those articles, are written in my language too.

Would like to ask, could You tell me from starting resistance engines? I couldn't find anything in details.
I would be interested, how switch off the resistors from the engine's traction circuit? For example at EU07, and example at "Bobina"?
I watched a film from a Bobina, there was a rotating device to the resistors/notches in the machine room (this similar, like a transformer tap-notch AC/DC locomotive). At EU07 (and their relatives) than i saw,  relays, or contactors connected to resistors, and getting out them from the circuit, really fast. I guess (found a schematically illustration from Siódemka), have not separately resistors to all notch, so, combined them to higher (lower resistivity) notches, maybe other situations. On diagram, was about 30 resistors, but not all by traction/notches, bybasses (fields).

Tomorrow I will open a new thread, for my developments, questions from IRL Polish railway, suggestions, ideas (examp.: sample editing tricks) and many other.

Now, have a good night everyone!
« Ostatnia zmiana: 22 Marca 2015, 23:26:38 wysłana przez Tézsé (HUN) »

Offline Lelek

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Odp: H-Maszyna Team (Hungarian team)
« Odpowiedź #110 dnia: 24 Marca 2015, 15:41:53 »
Here, at the bottom of page, you have some scheme of switching off resistors in Bobina: http://www.atlaslokomotiv.net/page-kontrolery.html
M.