- Symulator MaSzyna -
		Symulator EU07 (i nie tylko) => Pomoc doraźna => Rainsted => Wątek zaczęty przez: Mytnik w 30 Grudnia 2008, 12:53:57
		
			
			- 
				Witam
 
 Mam problem z nocnym niebem.
 
 Uruchamiam starter @Ra, wchodzę w ustawienia i wybieram np. noc1.
 
 Po załadowaniu się symka widzę coś takiego
 (http://img184.imageshack.us/img184/9914/eu07wc3.th.jpg) (http://img184.imageshack.us/my.php?image=eu07wc3.jpg)
 
 Dlaczego się tak dzieje?
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				Nie masz tekstury nieba. Pokaż swój log po załadowaniu tej trasy, wtedy Ci wskażemy o jaką teksturę konkretnie chodzi.
			
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				Starting MaSzyna rail vehicle simulator.
 Compilation 010907 - UNOFFICIAL <wersja niepubliczna>
 Online documentation and additional files on http://www.eu07.pl
 Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy, KURS90 and others
 Renderer:
 RADEON 9200 Series DDR x86/MMX/3DNow!/SSE
 Vendor:
 ATI Technologies Inc.
 OpenGL Version:
 1.3.1072 WinXP Release
 Supported Extensions:
 GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
 glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0);
 glFogfv(GL_FOG_COLOR, FogColor);
 glClearDepth(1.0f);
 glEnable(GL_TEXTURE_2D);
 glShadeModel(GL_SMOOTH);
 glEnable(GL_DEPTH_TEST);
 glEnable(GL_ALPHA_TEST);
 glAlphaFunc(GL_GREATER,0.5);
 glDepthFunc(GL_LEQUAL);
 glDisable(GL_BLEND);
 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
 glPolygonMode(GL_FRONT, GL_FILL);
 glFrontFace(GL_CCW);
 glEnable(GL_CULL_FACE);
 glLineWidth(1.0f);
 glPointSize(2.0f);
 glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
 glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
 glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
 glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
 glEnable(GL_LIGHT0);
 glEnable(GL_COLOR_MATERIAL);
 glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
 glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
 glEnable(GL_LIGHTING);
 glFogi(GL_FOG_MODE, GL_LINEAR);
 glFogfv(GL_FOG_COLOR, FogColor);
 glFogf(GL_FOG_START, 1000.0f);
 glFogf(GL_FOG_END, 2000.0f);
 glEnable(GL_FOG);
 Font init
 Font init OK
 Sound Init
 Loading - texture: textures\logo.bmp
 OK
 Sound Init OK
 Textures init
 Textures init OK
 Models init
 Models init OK
 Ground init
 Scenery sky definition
 skj_night.t3d
 Scenery atmo definition
 Scenery light definition
 Scenery camera definition
 Loading - texture: textures\rail_screw_used1.bmp
 OK
 Loading - texture: textures\tpbps-new2.tex
 OK
 Loading - texture: textures\wzp.bmp
 OK
 Loading - text model: models\wza.t3d
 Loading - texture: textures\metal/metalfrictionpattern1.tga
 OK
 Loading - texture: textures\zwrot34r300pods-new.tex
 OK
 Loading - texture: textures\tr/betonrelief1.bmp
 OK
 Loading - text model: models\tr/stb1.t3d
 Loading - texture: textures\tr/wys-ni-d-p.tga
 OK
 Loading - text model: models\tr/-3pd.t3d
 Loading - texture: textures\wzl.bmp
 OK
 Loading - text model: models\tr/stb1-kotwa-napr14.t3d
 Loading - texture: textures\tr/#naprezacz-sk14.tga
 OK
 Loading - texture: textures\tr/ciezarbet.tga
 OK
 Loading - texture: textures\tr/odciag1.tga
 OK
 Loading - texture: textures\grassgreen1.tga
 OK
 InitNormals
 InitNormals OK
 InitTracks
 InitTracks OK
 InitEvents
 InitEvents OK
 InitLaunchers
 InitLaunchers OK
 InitGlobalTime
 InitGlobalTime OK
 Loading - text model: dynamic\pkp\eu07v2\eu07303e\303e-m.t3d
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\wozekeu.tga
 OK
 Loading - texture: textures\tabor/koloalst.bmp
 OK
 Loading - texture: textures\tabor/#sprzeg.tga
 OK
 Loading - texture: textures\tabor/pantograf.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\light.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\141_3.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\mome.bmp
 Failed
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\#sprzeg.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\eu07-485.bmp
 OK
 Loading - text model: dynamic\pkp\1xxa\1xxa.t3d
 Loading - texture: textures\tabor/dol.tga
 OK
 Loading - texture: textures\tabor/wozek1xx.tga
 OK
 Loading - texture: textures\tabor/kolopeln.bmp
 OK
 Loading - texture: textures\tabor/none.bmp
 Failed
 Loading - texture: textures\tabor/pradnica.tga
 OK
 Loading - texture: textures\tabor/klocekham.tga
 OK
 Loading - texture: dynamic\pkp\1xxa\111a17.bmp
 OK
 Loading - texture: dynamic\pkp\1xxa\111a18.bmp
 OK
 Loading - texture: dynamic\pkp\1xxa\111a19.bmp
 OK
 Loading - texture: dynamic\pkp\1xxa\111a20.bmp
 OK
 Loading - texture: dynamic\pkp\1xxa\112a8.bmp
 OK
 Loading - texture: dynamic\pkp\1xxa\112a9.bmp
 OK
 Loading - texture: dynamic\pkp\1xxa\112a10.bmp
 OK
 Loading - texture: dynamic\pkp\1xxa\112a11.bmp
 OK
 skj_night.t3d
 init
 Loading - text model: models\skj_night.t3d
 Loading - texture: textures\sky_night.bmp
 OK
 Ground init OK
 Player train init: eu07-485
 Loading - text model: dynamic\pkp\eu07v2\eu07303e\kabina-ep-a.t3d
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\eu07sciana.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\przel_ham.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\dost_sil.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\rozruch.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\bocznik.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\nastawnik.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\wskpr.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\wskzeg.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\szybax.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\szyba_1x.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\szyba_2x.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\eu07inne.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\grzejnik.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\szybab.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\szybab2.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\piasek.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\pulpit.tga
 OK
 Loading - texture: textures\tabor/eu07sufit.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\drzwiwn.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\eu07mano1.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\eu07mano.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\drzwi-maszynownia.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\przelacznik.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\nastawnik_pods.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\fotel.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\vmax.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\tacho.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\tacho1.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\haslerdodatki.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\radio.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\kontakt.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\wrjp.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\skrzynia_shp_ca.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\scianaa.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\rdst.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\klapka-rozrzad.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\firanka.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\eu07hamulec.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\eu07hamulec_pom.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\tasma.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\gora_tasmy.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\shp-on.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\shp-off.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\obud_czuw.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\czuwakowy.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\klapka-noz.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\polka.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\woltom.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\nastawnikpodstcompletemap.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\amper.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\woltonn.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\ampernn.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\eu07volto.tga
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\kuchenka.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\elementy2.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\n2.bmp
 Failed
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\teksturyeu.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\radyjko.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\kubek.bmp
 Failed
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\przel.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\pionpod.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\blacha_pod.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\przyc_cz.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\przyc_ziel.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\lampkas_off.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\lampkas_on.bmp
 OK
 Loading - texture: dynamic\pkp\eu07v2\eu07303e\wlacznik_swiatla.tga
 OK
 Player train init OK
 
 Log obejmuj znacznikiem code.
 Nie pisz posta pod postem, używaj funkcji (http://eu07.pl/forum/Themes/default/images/buttons/modify.gif)Modyfikuj.
 Akvin
 
 
 Problem rozwiązany ale nie do końca.
 
 Pobrałem paczkę z nocnym niebem, (tą-http://eu07.pl/download/paczki/284b-noc.rar.html)
 
 Tylko jest strasznie jasno.
 Czy da się to  jakoś ściemnić. W kabinie i na zewnątrz loka.
 
 lfq;iy3cg5$%TG#$%G.lfq;iy3cg5$%TG#$%G.us/img395/8241/sdxy2.th.jpg[/img][/URL]
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				Niestety nie widzimy obrazka, poniewaz nie jest wstawiony jako zalacznik :(
			
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				Czy da się to  jakoś ściemnić. W kabinie i na zewnątrz loka.
 
 
 Zmniejsz jasność w ustawieniach monitora.
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				Dodałem załącznik.
 
 Próbowałem z ustawieniami jasności monitora ale to nic nie dawało.
 
 Kiedyś bez żadnych ustawień jasności monitora, było normalnie.
 
 Teraz kiedy chciałem pojeździć w nocy tak się stało
 
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				Witam ponownie.
 
 Ściagnąłem sobie nocne niebo z tej strony:
 http://eu07.pl/forum/index.php/topic,7175.0.html
 (post @ZiomalIC)
 
 Ale gdy uruchamiam symka to wciąż pojawia się ten sam błąd.
 Screen w zał.
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				atmo 0.05 0.05 0.1 300 1600  0.05 0.05 0.1 endatmo
 light -500 500 200  0.1 0.1 0.1  0.00 0.00 0.00  0.00 0.00 0.00 endlight
 
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				I wpis nieba w pliku scn trasy... np:
 
 
 sky skj_night2.t3d endsky
 Starter aby dodać niebo, musi wpierw o nim wiedzieć.
 
 Plik MASZYNA.INI w głównym katalogu Maszyny się kłania.