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Wiadomości - krzynior23

Strony: [1]
1
Bocznica / Wydzielone z: 201E By MKaczy Ver. 3.0 FINAL!
« dnia: 12 Lipca 2009, 08:54:44 »
Jeśli link nie działa zapiszcie jako element docelowy!

2
Inne niekolejowe / Odp: Wasze telefony komórkowe :)
« dnia: 29 Stycznia 2008, 21:46:19 »
Ja posidam Nokie N70 jak dla mnie jest spoko to co potrzebne ma otwarzacz mp3 dobry apartat bluetooth.

3
Bocznica / Problem z et22
« dnia: 14 Października 2007, 16:49:48 »
Starting MaSzyna rail vehicle simulator.
Compilation 140904v13 - UNOFFICIAL <wersja niepubliczna>
Online documentation and additional files on http://www.eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t and others
Renderer:
GeForce FX 5200/AGP/SSE/3DNOW!
Vendor:
NVIDIA Corporation
OpenGl Version::
1.4.1
Supported Extensions:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0);
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f); 
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_ALPHA_TEST);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);   
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Font init OK
Sound Init
Loading - texture: textureslogo.bmp
OK
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
Scenery atmo definition
Scenery light definition
Loading - texture: texturesail_screw_used1.bmp
OK
Loading - texture: textures   pbps-new2.tex
OK
Loading - texture: textureswzp.bmp
OK
Loading - text model: modelswza.t3d
Loading - texture: texturesmetal/metalfrictionpattern1.tga
OK
Loading - texture: textureszwrot34r300pods-new.tex
OK
Loading - texture: textureswzl.bmp
OK
Loading - texture: texturesa.bmp
OK
Loading - text model: modelspkp/head5-gyryw.t3d
Loading - texture: texturespkp/#pkplight_board.tga
OK
Loading - texture: texturespkp/pkplight_manpost.tga
OK
Loading - texture: texturespkp/#pkplight_lenses.tga
OK
Loading - text model: modelspkp/post-straight.t3d
Loading - text model: modelspkp/post-ladder-h56.t3d
Loading - texture: textures.bmp
OK
Loading - texture: texturesc.bmp
OK
Loading - texture: texturesd.bmp
OK
Loading - texture: texturese.bmp
OK
Loading - texture: texturesf.bmp
OK
Loading - texture: texturesg.bmp
OK
Loading - texture: texturesh.bmp
OK
Loading - texture: texturesi.bmp
OK
Loading - texture: texturesj.bmp
OK
Loading - texture: texturesk.bmp
OK
Loading - texture: texturesl.bmp
OK
Loading - texture: texturesm.bmp
OK
Loading - texture: textures
.bmp
OK
Loading - text model: modelspkp/head4-gryw.t3d
Loading - text model: modelspkp/post-ladder-h34.t3d
Loading - texture: textureso.bmp
OK
Loading - texture: texturespkp/sbl/201.bmp
OK
Loading - text model: modelspkp/head3-gry.t3d
Loading - texture: texturespkp/pkplight_sblpost.tga
OK
Loading - text model: modelspkp/post-y-h3.t3d
Loading - texture: textures   m1.bmp
OK
Loading - text model: modelspkp/ms2nbi.t3d
Loading - texture: texturespkp/pkplight_warnpost.tga
OK
Loading - texture: textures   m2.bmp
OK
Loading - text model: modelspkp/ms2nbk.t3d
Loading - texture: textures   m3.bmp
OK
Loading - texture: textures   m4.bmp
OK
Loading - texture: textures   m5.bmp
OK
Loading - texture: textures   m6.bmp
OK
Loading - texture: textures   m7.bmp
OK
Loading - texture: textures   m8.bmp
OK
Loading - texture: textureskoniec1.bmp
Failed
Loading - text model: modelspkp/head1-r.t3d
Loading - text model: modelspkp/post-ladder-h12.t3d
Loading - texture: textures   m9.bmp
OK
Loading - texture: textures   oa.bmp
OK
Loading - text model: modelspkp/head2-gy.t3d
Loading - text model: modelspkp/post-y-h2.t3d
Loading - texture: texturespkp/wskazniki2.bmp
OK
Loading - texture: texturesw.bmp
OK
Loading - text model: modelspkp/head5_gyryw.t3d
Loading - text model: modelspkp/post-y-h5.t3d
Loading - texture: texturespkp/sbl/201n.bmp
OK
Loading - text model: modelspkp/post-yn-h3.t3d
Loading - texture: texturespkp/sbl/211.bmp
OK
Loading - texture: texturespkp/sbl/211n.bmp
OK
Loading - texture: texturespkp/sbl/221n.bmp
OK
Loading - texture: texturespkp/sbl/221.bmp
OK
Loading - texture: texturespkp/sbl/231.bmp
OK
Loading - texture: texturespkp/sbl/231n.bmp
OK
Loading - texture: texturespkp/sbl/241.bmp
OK
Loading - texture: texturespkp/sbl/241n.bmp
OK
Loading - texture: texturespkp/sbl/251.bmp
OK
Loading - texture: texturespkp/sbl/251n.bmp
OK
Loading - texture: texturespkp/sbl/261.bmp
OK
Loading - texture: texturespkp/sbl/261n.bmp
OK
Loading - texture: texturespkp/sbl/271.bmp
OK
Loading - texture: texturespkp/sbl/271n.bmp
OK
Loading - texture: texturespkp/sbl/281.bmp
OK
Loading - texture: texturespkp/sbl/281n.bmp
OK
Loading - texture: texturespkp/sbl/291n.bmp
OK
Loading - texture: texturespkp/sbl/291.bmp
OK
Loading - texture: texturespkp/sbl/301.bmp
OK
Loading - texture: texturespkp/sbl/301n.bmp
OK
Loading - texture: texturespkp/sbl/311n.bmp
OK
Loading - texture: texturespkp/sbl/311.bmp
OK
Loading - texture: texturespkp/sbl/321.bmp
OK
Loading - texture: texturespkp/sbl/321n.bmp
OK
Loading - text model: modelspkp/post-yn-h5.t3d
Loading - texture: texturesz.bmp
OK
Loading - texture: texturespkp/sbl/322n.bmp
OK
Loading - texture: texturespkp/sbl/322.bmp
OK
Loading - texture: texturespkp/sbl/312.bmp
OK
Loading - texture: texturespkp/sbl/312n.bmp
OK
Loading - texture: texturespkp/sbl/302.bmp
OK
Loading - texture: texturespkp/sbl/302n.bmp
OK
Loading - texture: texturespkp/sbl/292n.bmp
OK
Loading - texture: texturespkp/sbl/292.bmp
OK
Loading - texture: texturespkp/sbl/282n.bmp
OK
Loading - texture: texturespkp/sbl/282.bmp
OK
Loading - texture: texturespkp/sbl/272.bmp
OK
Loading - texture: texturespkp/sbl/272n.bmp
OK
Loading - texture: texturespkp/sbl/262n.bmp
OK
Loading - texture: texturespkp/sbl/262.bmp
OK
Loading - texture: texturespkp/sbl/252n.bmp
OK
Loading - texture: texturespkp/sbl/252.bmp
OK
Loading - texture: texturespkp/sbl/242.bmp
OK
Loading - texture: texturespkp/sbl/242n.bmp
OK
Loading - texture: texturespkp/sbl/232n.bmp
OK
Loading - texture: texturespkp/sbl/232.bmp
OK
Loading - texture: texturespkp/sbl/222n.bmp
OK
Loading - texture: texturespkp/sbl/222.bmp
OK
Loading - texture: texturespkp/sbl/212.bmp
OK
Loading - texture: texturespkp/sbl/212n.bmp
OK
Loading - texture: texturesp.bmp
OK
Loading - texture: textures.bmp
OK
Loading - texture: texturespkp/sbl/332.bmp
OK
Loading - texture: texturespkp/sbl/332n.bmp
OK
Loading - texture: texturespkp/wskazniki1.bmp
OK
Loading - texture: texturespkp/#wskazniki3a.tga
OK
Loading - texture: texturespkp/w8_9.bmp
OK
Loading - texture: texturespkp/w8_8.bmp
OK
Loading - texture: textureschodnik1.bmp
OK
Loading - texture: texturesmost01.bmp
OK
Loading - texture: texturesgrassdarkgreen2.tga
OK
Loading - text model: modelsochnia/bochnia_przejscie.t3d
Loading - texture: texturesochnia/asphaltgray1.bmp
OK
Loading - texture: texturesochnia/do_miasta.bmp
OK
Loading - text model: modelsochnia/bochnia_napis.t3d
Loading - texture: texturesochnia/napisy_boch_brzes.tga
OK
Loading - text model: modelsochnia/bgl_lewo.t3d
Loading - texture: texturesochnia/bgl1.tga
OK
Loading - text model: modelsochnia/bgl_srodek.t3d
Loading - texture: texturesochnia/bgl_srodek.tga
OK
Loading - text model: modelsochnia/bgl_prawo.t3d
Loading - texture: texturesochnia/bgl_prawo.tga
OK
Loading - text model: modelsochnia/bank.t3d
Loading - texture: texturesochnia/okno4.tga
OK
Loading - texture: texturesochnia/bank_dol.tga
OK
Loading - texture: texturesochnia/bank_obwod.tga
OK
Loading - text model: modelsdetal/rj2.t3d
Loading - texture: texturesdetal/rozklad_bok.bmp
OK
Loading - texture: texturesdetal/rozklady.bmp
OK
Loading - texture: texturesdetal/rozkladb.bmp
OK
Loading - texture: texturesoadstonewhite1.tga
OK
Loading - text model: modelseng/wiadukt3-2te.t3d
Loading - texture: textureseng/wiadukt3-bok.tga
OK
Loading - texture: textureseng/wiadukt3-filarbok.tga
OK
Loading - texture: textureseng/wiadukt3-filar.tga
OK
Loading - texture: textureseng/#barierka2.tga
OK
Loading - texture: textureseng/wiadukt3-spod.bmp
OK
Loading - texture: textures/oslonatrakcji-d.bmp
OK
Loading - texture: textures/oslonatrakcji.tga
OK
Loading - text model: modelseng/most2pp.t3d
Loading - texture: textureseng/most1-spod.tga
OK
Loading - texture: textureseng/most1-bok.tga
OK
Loading - texture: textureseng/most1-front.tga
OK
Loading - texture: textures/wiadukt-beton1-filarprzod.tga
OK
Loading - text model: modelseng/most1s.t3d
Loading - text model: modelseng/most2sp.t3d
Loading - texture: textureswater03.bmp
OK
Loading - texture: texturesforest01.tga
OK
Loading - texture: texturesplants/#swierk1.tga
OK
Loading - texture: texturesfarm04.bmp
OK
Loading - texture: texturesoof/roof-redtiles-aged1.bmp
OK
Loading - text model: modelsud/domtynk01.t3d
Loading - texture: texturesud/domtynk01b.tga
OK
Loading - texture: texturesud/domtynk01a.tga
OK
Loading - text model: modelsud/stodoladrewn01.t3d
Loading - texture: texturesud/stodoladrew01.tga
OK
Loading - text model: modelsud/domtynk02.t3d
Loading - texture: texturesud/domtynk02a.tga
OK
Loading - texture: texturesud/domtynk02b.tga
OK
Loading - texture: textureswood/woodredbrown1_planks.bmp
OK
Loading - texture: textureswall/wallbrickdark_dirty1.bmp
OK
Loading - texture: texturesasphaltdark1_dashedwhite.bmp
OK
Loading - texture: texturesasphaltdark1_side1.tga
OK
Loading - texture: texturesplants/#lipa1.tga
OK
Loading - texture: texturesplants/#morwa1.tga
OK
Loading - texture: texturesplants/#sosna1.tga
OK
Loading - text model: modelsochnia/blok2.t3d
Loading - texture: texturesochnia/blok2.tga
OK
Loading - text model: modelsochnia/blok1.t3d
Loading - texture: texturesochnia/okno.tga
OK
Loading - texture: texturesfarm02.bmp
OK
Loading - texture: texturesfarm03.bmp
OK
Loading - text model: modelsud/domcegla01.t3d
Loading - texture: texturesud/domcegla02a.tga
OK
Loading - texture: texturesud/domcegla01a.tga
OK
Loading - texture: texturesud/zofia70-tsz.bmp
OK
Loading - text model: modelsud/dom1tynk01.t3d
Loading - texture: texturesplants/#sosna2.tga
OK
Loading - texture: texturesplants/#sosna3.tga
OK
Loading - text model: modelspkp/sp2cc.t3d
Loading - texture: texturespkp/s_przejazd-ksa2-sd-ss2.tex
OK
Loading - text model: modelspkp/szlab_d_60.t3d
Loading - texture: texturespkp/#szlab_tex.tga
OK
Loading - texture: textureschodnik-6k-1x2m.tga
OK
Loading - text model: modelspm/magazyn01.t3d
Loading - texture: texturespm/magazyn01.bmp
OK
Loading - text model: modelspm/hala1.t3d
Loading - texture: texturespm/hala1.bmp
OK
Loading - texture: textures
one87.bmp
Failed
Loading - text model: modelspm/blok10.t3d
Loading - texture: texturespm/blok10.bmp
OK
Loading - text model: modelspm/blok12.t3d
Loading - texture: texturespm/blok12.bmp
OK
Loading - texture: texturespm/blok12dach.bmp
OK
Loading - texture: texturesstonesconstruction_rectanglegray2.tga
OK
Loading - text model: modelspm/biurowiec1.t3d
Loading - texture: texturespm/biurowiec1.bmp
OK
Loading - text model: modelspm/biurowiec2.t3d
Loading - texture: texturespm/biurowiec2p.bmp
OK
Loading - texture: texturespm/biurowiec2b.bmp
OK
Loading - text model: modelspm/biurowiec5.t3d
Loading - texture: texturespm/biurowiec5.bmp
OK
Loading - text model: modelspm/budynek1.t3d
Loading - texture: texturespm/budynek1.bmp
OK
Loading - text model: modelspm/budynek2.t3d
Loading - texture: texturespm/budynek2.bmp
OK
Loading - text model: modelspm/budowa1.t3d
Loading - texture: texturespm/budowa03.bmp
OK
Loading - texture: texturespm/budowa01.bmp
OK
Loading - texture: texturespm/budowa02.bmp
OK
Loading - texture: texturesud/blachaogr01.bmp
OK
Loading - text model: modelspm/espefa.t3d
Loading - texture: texturespm/espefa.bmp
OK
Loading - text model: modelspm/garaz1.t3d
Loading - texture: texturespm/garaz1.bmp
OK
Loading - text model: modelspm/kladka.t3d
Loading - texture: texturespm/#kladka-filar.tex
OK
Loading - texture: texturespm/kladka-stal.bmp
OK
Loading - texture: texturespm/kladka-porecz.tex
OK
Loading - texture: textureswood/woodredbrown2_agedplanks.bmp
OK
Loading - texture: texturesfence-concrete1.tga
OK
Loading - texture: texturesud/zofia70-ceg.bmp
OK
Loading - texture: texturesud/zofia70-ts.bmp
OK
Loading - text model: modelsud2/domek1k.t3d
Loading - texture: texturesud2/domek1.tga
OK
Loading - text model: modelsud2/domek2k.t3d
Loading - texture: texturesud2/domek2.tga
OK
Loading - text model: modelsud2/domek3k.t3d
Loading - text model: modelsud/elektrownia1.t3d
Loading - texture: textures/asphaltgray1.bmp
OK
Loading - texture: texturesud/will_window_ghetto.tga
OK
Loading - texture: texturesud/doorindustrialgray_aged1.tga
OK
Loading - texture: texturesud/windowindustrial1.tga
OK
Loading - texture: texturesud/bwyr.tga
OK
Loading - text model: modelspm/biurowiec3.t3d
Loading - texture: texturespm/biurowiec3p.bmp
OK
Loading - texture: texturespm/biurowiec3b.bmp
OK
Loading - text model: modelsochnia/bochnia_gl.t3d
Loading - texture: texturesochnia/bochnia_gl.tga
OK
Loading - texture: texturesud/skoczow-dach.tga
OK
Loading - text model: modelsud/skoczowstacja.t3d
Loading - texture: texturesud/skoczow.bmp
OK
Loading - texture: texturesud/#skoczow-wspornik.tga
OK
Loading - texture: texturesud/skoczow-wiata.tga
OK
Loading - texture: texturesud/gutterpipe-brown1.tga
OK
Loading - texture: texturesasphaltgray1.bmp
OK
Loading - text model: modelsochnia/brzesko_napis.t3d
Loading - texture: textures   r/betonrelief1.bmp
OK
Loading - text model: models   r/stb1.t3d
Loading - texture: textures   r/wys-ni-k.tga
OK
Loading - text model: models   r/-3k.t3d
Loading - texture: textures   r/wys-ni-d.tga
OK
Loading - text model: models   r/-3d.t3d
Loading - texture: textures   r/#zwis1.tga
OK
Loading - text model: models   r/+zwis1d.t3d
Loading - text model: models   r/est-s770.t3d
Loading - texture: textures   r/est-bramkaszara-s770.tga
OK
Loading - texture: textures   r/#est-bramkaszara-s770.tga
OK
Loading - texture: textures   r/est-bramkaszara-pg1m.tga
OK
Loading - text model: models   r/stb1-kotwa-napr14.t3d
Loading - texture: textures   r/#naprezacz-sk14.tga
OK
Loading - texture: textures   r/ciezarbet.tga
OK
Loading - texture: textures   r/odciag1.tga
OK
Loading - texture: textures   r/wys-ni-d-p.tga
OK
Loading - text model: models   r/-3pd.t3d
InitNormals
InitNormals OK
InitTracks
InitTracks OK
InitEvents
InitEvents OK
InitLaunchers
InitLaunchers OK
InitGlobalTime
InitGlobalTime OK
Cannot load dynamic object et22-1007 from
pkp201e201e-n Error=-8@0
Track does not exist ""
Scene parse error near node

 Widzę, że ignorujesz zalecenia moderatora. Zakaz pisania na 48 dni.
Mariusz

4
Bocznica / co mam źle zrobione
« dnia: 10 Października 2007, 15:38:48 »
Starting MaSzyna rail vehicle simulator.

Zmoderowano.
Nie wklejaj całego loga, wstaw na serwer i podaj link do niego lub tylko początek i koniec loga.
Zły tytuł wątku, ostatni raz ostrzegam, następnym razem zakaz pisania
Pozostałych użytkowników proszę o  nie odpowiadanie na tego typu posty.
Mariusz

5
Bocznica / co mam wpisać
« dnia: 09 Października 2007, 18:03:09 »
Mam pytanko jak mam zrobić event dźwiękowy żeby on był puszczany w radiotelefonie ??? np.nagram coś na wav i wrzuce do sundus a co mam dalej robić żeby to sie puszcało w danej trasie.
 Zły dział, zły tytuł wątku.
Co masz robić?
Czytać forum i mądrze zadawać pytania
Mariusz

Strony: [1]