Witam. MaSzynę mam na kompie już od kwietnia 2008, więc mniej więcej czaję co i jak. Jednak z tym nie mogę sobie poradzić. Otóż, kiedy włączę w opcjach pełny ekran, po wciśnięciu Uruchom symulator (niezależnie od trasy i pociągu) robi mi się czarny ekran, ale gra się ładuje (raz odczekałem i udało mi się odhamować skład), tyle że nic nie widzę. Pomaga jedynie gra w oknie. Ostatnio sterowników nie zmieniałem, jeszcze wczoraj działało poprawnie.
I nie pisać mi żebym grał w oknie, bo ja chcę w pełnym ekranie.
Symulator - wersja 140904v13 - UNOFFICIAL.
System - Windows XP Home SP2, karta graficzna Nvidia GF7300GT, sterowniki najnowsze ze strony NVidii.
Log:
Starting MaSzyna rail vehicle simulator.
Compilation 140904v13 - UNOFFICIAL <wersja niepubliczna>
Online documentation and additional files on http://www.eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t and others
Renderer:
unknown board/AGP/SSE/3DNOW!
Vendor:
NVIDIA Corporation
OpenGl Version::
2.1.2
Supported Extensions:
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0);
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_ALPHA_TEST);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Font init OK
Sound Init
Loading - texture: textures\logo.bmp
OK
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
Scenery atmo definition
Scenery light definition
Scenery camera definition
Scenery time definition
Loading - texture: textures\rail_screw_used1.bmp
OK
Loading - texture: textures\tpbps-new2.tex
OK
Loading - texture: textures\wzp.bmp
OK
Loading - text model: models\wza.t3d
Loading - texture: textures\metal/metalfrictionpattern1.tga
OK
Loading - texture: textures\zwrot34r300pods-new.tex
OK
Loading - texture: textures\wzl.bmp
OK
Loading - texture: textures\chodnik2.tga
OK
Loading - texture: textures\chodnik-6k-1x2m.tga
OK
Loading - texture: textures\plants/#swierk1.tga
OK
Loading - text model: models\pm/akademik1.t3d
Loading - texture: textures\pm/akademik1.bmp
OK
Loading - texture: textures\pm/akademik1we.bmp
OK
Loading - texture: textures\pm/akademik1bok.bmp
OK
Loading - texture: textures\grasbrown2.bmp
OK
Loading - texture: textures\asphaltdark1_dashedwhite.bmp
OK
Loading - texture: textures\asphaltdark1_side1.tga
OK
Loading - texture: textures\roof/roof-redtiles-aged1.bmp
OK
Loading - texture: textures\plants/#drzewo_12.tga
OK
Loading - texture: textures\plants/#lipa1.tga
OK
Loading - texture: textures\plants/#sosna3.tga
OK
Loading - text model: models\bud/stodoladrewn01.t3d
Loading - texture: textures\bud/stodoladrew01.tga
OK
Loading - text model: models\bud2/domek3k.t3d
Loading - texture: textures\bud2/domek2.tga
OK
Loading - texture: textures\bud/zofia70-ts.bmp
OK
Loading - text model: models\bud/dom1tynk01.t3d
Loading - text model: models\pm/budynek1.t3d
Loading - texture: textures\pm/budynek1.bmp
OK
Loading - texture: textures\mc/blok4.bmp
OK
Loading - text model: models\mc/4blok02.t3d
Loading - texture: textures\mc/blok4a.bmp
OK
Loading - texture: textures\mc/blok4d.bmp
OK
Loading - texture: textures\mc/blok4w.bmp
OK
Loading - text model: models\pm/apart1.t3d
Loading - texture: textures\pm/apart1.bmp
OK
Loading - texture: textures\pm/apart1bok.bmp
OK
Loading - texture: textures\pm/apart1g.bmp
OK
Loading - texture: textures\pm/apart1murek.bmp
OK
Loading - texture: textures\pm/apart1u.bmp
OK
Loading - text model: models\pm/budowa1.t3d
Loading - texture: textures\pm/budowa03.bmp
OK
Loading - texture: textures\pm/budowa01.bmp
OK
Loading - texture: textures\pm/budowa02.bmp
OK
Loading - texture: textures\bud/blachaogr01.bmp
OK
Loading - text model: models\pm/kamienica11.t3d
Loading - texture: textures\pm/kamienica11.bmp
OK
Loading - texture: textures\pm/kamienica11b.bmp
OK
Loading - texture: textures\roof/roof-redtiles-aged2.tga
OK
Loading - text model: models\mc/krakow-bosacka-ceg-l.t3d
Loading - texture: textures\mc/krakow-bosacka-cegl-fasada.tga
OK
Loading - texture: textures\mc/krakow-bosacka-cegl-klatka.tga
OK
Loading - texture: textures\mc/krakow-bosacka-cegl-bok.tga
OK
Loading - text model: models\bud/factory3.t3d
Loading - texture: textures\bud/will_brick2_bottom.tga
OK
Loading - texture: textures\bud/will_brick2_base.tga
OK
Loading - texture: textures\bud/will_window_ghetto.tga
OK
Loading - texture: textures\bud/doorindustrialgray_aged1.tga
OK
Loading - text model: models\mc/krakow-bosacka-ceg-p.t3d
Loading - text model: models\bud/domcegla01.t3d
Loading - texture: textures\bud/domcegla02a.tga
OK
Loading - texture: textures\bud/domcegla01a.tga
OK
Loading - text model: models\bud/domtynk02.t3d
Loading - texture: textures\bud/domtynk02a.tga
OK
Loading - texture: textures\bud/domtynk02b.tga
OK
Loading - texture: textures\wood/woodredbrown1_planks.bmp
OK
Loading - texture: textures\wall/wallbrickdark_dirty1.bmp
OK
Loading - texture: textures\asphalt1.bmp
OK
Loading - text model: models\mc/wolafilip-szkola.t3d
Loading - texture: textures\mc/wolafilip-szkola1.tga
OK
Loading - texture: textures\mc/wolafilip-szkola5.tga
OK
Loading - texture: textures\mc/wolafilip-szkola2.tga
OK
Loading - texture: textures\mc/wolafilip-szkola4.tga
OK
Loading - texture: textures\mc/wolafilip-szkola3.tga
OK
Loading - text model: models\pm/budynek2.t3d
Loading - texture: textures\pm/budynek2.bmp
OK
Loading - text model: models\pm/blok10.t3d
Loading - texture: textures\pm/blok10.bmp
OK
Loading - texture: textures\roof/roof-asphaltstrip1.tga
OK
Loading - text model: models\bud/domtynk03.t3d
Loading - texture: textures\bud/domtynk03a.tga
OK
Loading - texture: textures\bud/domtynk03b.tga
OK
Loading - text model: models\bud2/domek1k.t3d
Loading - texture: textures\bud2/domek1.tga
OK
Loading - texture: textures\forest02topslope.tga
OK
Loading - text model: models\pm/blok12.t3d
Loading - texture: textures\pm/blok12.bmp
OK
Loading - texture: textures\pm/blok12dach.bmp
OK
Loading - text model: models\pm/hala1.t3d
Loading - texture: textures\pm/hala1.bmp
OK
Loading - texture: textures\pkp/wskazniki1.bmp
OK
Loading - texture: textures\water01.bmp
OK
Loading - texture: textures\concrete1.tga
OK
Loading - text model: models\pm/apart2.t3d
Loading - texture: textures\materials/stones1.tga
OK
Loading - texture: textures\pm/apart2.bmp
OK
Loading - texture: textures\pm/apart2balk.bmp
OK
Loading - texture: textures\pm/apart2bok.tex
OK
Loading - texture: textures\pkp/#wskazniki3a.tga
OK
Loading - texture: textures\pkp/w8_5.bmp
OK
Loading - texture: textures\pkp/w27_7.bmp
OK
Loading - text model: models\w27.t3d
Loading - texture: textures\pkp/transparent.bmp
OK
Loading - texture: textures\a.bmp
OK
Loading - text model: models\pkp/head4-gryw.t3d
Loading - texture: textures\pkp/pkplight_manpost.tga
OK
Loading - texture: textures\pkp/#pkplight_board.tga
OK
Loading - texture: textures\pkp/#pkplight_lenses.tga
OK
Loading - text model: models\pkp/post-straight.t3d
Loading - text model: models\pkp/post-ladder-h34.t3d
Loading - texture: textures\b.bmp
OK
Loading - texture: textures\c.bmp
OK
Loading - texture: textures\d.bmp
OK
Loading - texture: textures\e.bmp
OK
Loading - texture: textures\f.bmp
OK
Loading - texture: textures\g.bmp
OK
Loading - texture: textures\h.bmp
OK
Loading - texture: textures\forest02.tga
OK
Loading - texture: textures\tob.bmp
OK
Loading - text model: models\pkp/head2-gy.t3d
Loading - texture: textures\pkp/pkplight_warnpost.tga
OK
Loading - text model: models\pkp/post-ladder-h12.t3d
Loading - texture: textures\pkp/wskazniki2.bmp
OK
Loading - texture: textures\toa.bmp
OK
Loading - text model: models\pkp/head5_gyryw.t3d
Loading - text model: models\pkp/post-ladder-h56.t3d
Loading - texture: textures\rail_screw_unused1.bmp
OK
Loading - texture: textures\tpd-old1.tex
OK
Loading - texture: textures\toh.bmp
OK
Loading - text model: models\mc/krakowglowny.t3d
Loading - texture: textures\mc/kg1.tex
OK
Loading - texture: textures\mc/kg-dachwiaty.tga
OK
Loading - texture: textures\mc/kg-wiata1.bmp
OK
Loading - texture: textures\mc/kg-wiata2.tga
OK
Loading - texture: textures\mc/#kg-slupek1.tga
OK
Loading - texture: textures\mc/kg-pictrev.bmp
OK
Loading - texture: textures\mc/kg-pict1.tga
OK
Loading - texture: textures\mc/kg-detal1.tga
OK
Loading - texture: textures\mc/kg-zegar2.tga
OK
Loading - texture: textures\mc/kg-lampa1w.tga
OK
Loading - texture: textures\mc/kg-lampa1.tga
OK
Loading - texture: textures\mc/kg-bok3.tex
OK
Loading - texture: textures\mc/kg3rev.tex
OK
Loading - texture: textures\mc/kg-bok1.tex
OK
Loading - texture: textures\mc/kgrev.tex
OK
Loading - texture: textures\mc/kg-bok2.tex
OK
Loading - texture: textures\mc/kg2.tex
OK
Loading - texture: textures\mc/kg-oknadrzwi1c.bmp
OK
Loading - texture: textures\mc/kg-okno1a.bmp
OK
Loading - texture: textures\mc/kg-okno2a.bmp
OK
Loading - texture: textures\mc/kg-drzwi2a.bmp
OK
Loading - texture: textures\mc/kg-okno2b.bmp
OK
Loading - texture: textures\mc/kg22.tex
OK
Loading - texture: textures\mc/kg3.tex
OK
Loading - texture: textures\mc/kg-zegar-a.bmp
OK
Loading - texture: textures\rivermnt1.bmp
OK
Loading - texture: textures\rivermnt1bank.bmp
OK
Loading - texture: textures\plants/#topola1.tga
OK
Loading - texture: textures\plants/#sosna1.tga
OK
Loading - texture: textures\plants/#jabnisk2.tga
W tym miejscu log się urywa, wyłączyłem EU07 Menedżerem zadań.
Nadawaj wątkom konkretne tytuły.
Akvin