Starting MaSzyna rail vehicle simulator (release: EU07 (cmake), HEAD/733b275a-dirty, built on 210128) For online documentation and additional files refer to: http://eu07.pl Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy, KURS90, Ra, hunter, szociu, Stele, Q, firleju and others // settings sceneryfile $td.scn humanctrlvehicle ep07-424 fieldofview 55 width 1280 height 1024 targetfps 0 basedrawrange 2500 fullscreen yes fullscreenwindowed yes vsync no freefly no wireframe no debugmode no soundenabled yes sound.volume 1.5 sound.volume.radio 0.6 sound.volume.vehicle 1 sound.volume.positional 1 sound.volume.ambient 1 physicslog no fullphysics yes debuglog 3 multiplelogs no logs.filter 0 mousescale 1.5 0.5 mousecontrol yes enabletraction yes loadtraction yes friction 1 livetraction yes skyenabled 1 defaultext .dds newaircouplers yes anisotropicfiltering 8 usevbo yes feedbackmode 1 feedbackport 888 multiplayer 0 maxtexturesize 8192 maxcabtexturesize 4096 movelight 29 dynamiclights 7 scenario.time.offset 0 scenario.time.current no scenario.weather.temperature 15 scalespeculars yes gfxrenderer legacy shadows yes shadowtune 1024 0 75 0 gfx.shadows.cab.range 30 gfx.smoke yes gfx.smoke.fidelity 1 smoothtraction yes splinefidelity 2 rendercab yes createswitchtrackbeds yes gfx.resource.sweep yes gfx.resource.move no gfx.reflections.framerate 1 gfx.reflections.fidelity 1 timespeed 1 multisampling 1 latitude 52 convertmodels 135 file.binary.terrain yes inactivepause yes slowmotion -1 hideconsole no rollfix yes fpsaverage 20 fpsdeviation 5 calibrate5din 0 0 0 0 0 0 0 calibrate5din 1 0 0 0 0 0 0 calibrate5din 2 0 0 0 0 0 0 calibrate5din 3 0 0 0 0 0 0 calibrate5din 4 0 0 0 0 0 0 calibrate5din 5 0 0 0 0 0 0 calibrate5dout 0 0 1 0 0 0 0 calibrate5dout 1 0 1 0 0 0 0 calibrate5dout 2 0 1 0 0 0 0 calibrate5dout 3 0 1 0 0 0 0 calibrate5dout 4 0 1 0 0 0 0 calibrate5dout 5 0 1 0 0 0 0 calibrateoutmaxvalues 0 0 0 0 0 0 0 calibrateoutdebuginfo -1 pwm 0 0 pwm 1 1 pwm 2 2 pwm 3 3 pwm 4 4 pwm 5 5 pwm 6 6 brakestep 1 joinduplicatedevents no hiddenevents 1 pause no lang pl python.updatetime 200 uitextcolor 255 255 255 ui.bg.opacity 0 input.gamepad yes uarttune 0 65535 0 65535 10 65535 10 65535 10 65535 100000 65535 10000 65535 150 65535 uarttachoscale 1 uartfeature 1 1 1 1 uartdebug no extcam.res 800 600 compresstex yes gfx.framebuffer.width 1280 gfx.framebuffer.height 1024 gfx.shadowmap.enabled yes randomseed 0 gfx.envmap.enabled yes gfx.postfx.motionblur.enabled yes gfx.postfx.motionblur.shutter 0.01 gfx.postfx.chromaticaberration.enabled no gfx.skiprendering no gfx.skippipeline no gfx.extraeffects yes python.enabled yes python.threadedupload yes python.uploadmain yes python.mipmaps yes // startup translation: 202 strings loaded available monitors: Dell_1708FP(Analog):0,0 Gfx Renderer: ATI Radeon HD 4600 Series Vendor: ATI Technologies Inc. OpenGL Version: 3.0.11672 Compatibility Profile Context Supported extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control render path: VBO framebuffer objects enabled texture sizes capped at 8192p (4096p for cab textures) shadows map size capped at 1024p dynamic light amount capped at 7 (8 lights total supported by the gfx card) using multisampling x2 main window size: 1280x1024 Created texture object for "textures/fx/lightglare" Loading texture data from "textures/fx/lightglare" Created texture object for "textures/fx/sun" Loading texture data from "textures/fx/sun" Created texture object for "textures/fx/moon" Loading texture data from "textures/fx/moon" Created texture object for "textures/fx/reflections" Loading texture data from "textures/fx/reflections" Created texture object for "textures/fx/smoke" Loading texture data from "textures/fx/smoke" Created texture object for "textures/fx/invalid" Loading texture data from "textures/fx/invalid" Picking framebuffer setup complete Shadows framebuffer setup complete Cab shadows framebuffer setup complete Reflections framebuffer setup complete Gfx Renderer: setup complete available audio devices: Generic Software Audio Renderer: Generic Software OpenAL Version: 1.1 Supported extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX sound: warning: extension AL_SOFT_deferred_updates not found sound: warning: extension ALC_SOFT_pause_device not found Python Interpreter: setup complete Created texture object for "textures/logo\logo69" Loading texture data from "textures/logo\logo69" Warning: dimensions of texture "textures/logo\logo69" aren't powers of 2 Created texture object for "textures/logo" Loading texture data from "textures/logo" Warning: dimensions of texture "textures/logo" aren't powers of 2 using simulation seed: 1029111765 using simulation starting timestamp: 1611959956 Loading scenario "$td.scn"... Created texture object for "textures/asphalt1_solidwhite" Loading texture data from "textures/asphalt1_solidwhite" Created texture object for "textures/asphaltdark1_side1" Loading texture data from "textures/asphaltdark1_side1" Loading binary format 3d model data from "models/przejazdy/cbp-pws.e3d"... Created texture object for "textures/przejazdy/cbp" Loading texture data from "textures/przejazdy/cbp" Finished loading 3d model data from "models/przejazdy/cbp-pws.e3d"