Autor Wątek:  Any interest in UK loco and freight wagons  (Przeczytany 8031 razy)

0 użytkowników i 1 Gość przegląda ten wątek.

Offline _b101uk_

  • Wiadomości: 2
    • Zobacz profil
  • Otrzymane polubienia: 0
Any interest in UK loco and freight wagons
« dnia: 25 Stycznia 2004, 21:26:18 »
Hi

i see from your web site you use 3dmax for modelling, Do you have any plugins or support/info for 3rd party creations? eg UK loco & Freight wagons

mark


Tomek

  • Gość
Any interest in UK loco and freight wagons
« Odpowiedź #1 dnia: 26 Stycznia 2004, 03:48:48 »
Mark, what I can tell you is that this simulator is being developed.  There are several people who make models, i.e. 3rd party if you wish to call them that way.  The problem with it is that you can make the models yourself, but the physics that goes with them is a different story.  There are several models that are only dumb locos, SU45, EP09.  Furthermore, you were asking about the plugins.  Do you mean for 3dmax or this simulator?  I know there here are scripts for the 3dmax that supposedly help creating scenarios. As for locos there are none.  In other words the locos cannot be added as they can in MSTS.  

Perhaps I should shut up now since I am not the developer of this simulator, but know some English.  Hopeful someone more qualified will answer your question :)

Have fun,

P.S.  One more thing, EU07 is based on English Class 82-85 locos.  It was delivered to PKP in the mid 60's as EU06.  EU07 is a licensed “copy” of EU06 (Classes 82 through 85)

Offline McZapkie

  • Zasłużony dla Symulatora
  • Wiadomości: 675
    • Zobacz profil
    • http://www.mczapkie.prv.pl
  • Otrzymane polubienia: 0
Re: Any interest in UK loco and freight wagons
« Odpowiedź #2 dnia: 26 Stycznia 2004, 13:02:47 »
Cytat: "_b101uk_"
Hi

i see from your web site you use 3dmax for modelling, Do you have any plugins or support/info for 3rd party creations? eg UK loco & Freight wagons


Some corrections after Tom Gmyrek posting:

There are scripts for 3dsmax or gmax (for 3dsmax use is more convenient). You may download and unzip these scripts to the
3dsmax/scripts folder and run main.ms under 3dsmax environment.
Click on Export t3d button if you want to convert 3dsmax model to
*.t3d text file format used by current version of simulator.
Note, that you need some modification before exporting, for example
wheels should be continuosly numbered (wheel01 wheel02 wheel03 etc),
orientation of wheel or other animated parts origin is also important.
Of course root hierarchy of submodel is requirded.
Feel free to ask about other details - there is no english translation
of models/scenery documentation due to the program developing stage.

yourtype.t3d model and the apriopriate textures should be placed
somewhere in /dynamic folder, for example
/dynamic/BR/yourseries/yourtype.t3d.
This file must be assisted by yourtype.chk text file with physical characteristics and yourtype.mmd with multimedia definitions (models, sounds, animations etc) - both files have together similar function like MSTS .eng file.
You can use other files (for example Eaos.*) as an example for editing
new (hope that keywords which are abbreviations of english words are
enough self-explanatory).
I apologise for my grammar, I hope that Tom Gmyrek will correct
my english ;-)

Regards,

Offline _b101uk_

  • Wiadomości: 2
    • Zobacz profil
  • Otrzymane polubienia: 0
Any interest in UK loco and freight wagons
« Odpowiedź #3 dnia: 26 Stycznia 2004, 23:26:38 »
Hi guy’s

Thank you for the info; I will see what I can come up with.

Ah and don't worry about your "English & grammar" its better than mine! As I have to use MS Word ;)

mark