Proszę o pomoc. Nie może mi się uruchomić ta trasa. Szukałem na forum odpowiedzi na pomoc, ale nie znalazłem. Problemy z trasami i wpisami zawsze udawało mi się rozwiązać, a teraz nie.
Oto log
Starting MaSzyna rail vehicle simulator.
Compilation 140904v13 - UNOFFICIAL <wersja niepubliczna>
Online documentation and additional files on http://www.eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy and others
Renderer:
GeForce 6150SE/PCI/SSE2/3DNOW!
Vendor:
NVIDIA Corporation
OpenGL Version:
2.0.3
Supported Extensions:
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0);
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_ALPHA_TEST);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Font init OK
Sound Init
Loading - texture: textures\logo.bmp
OK
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
Scenery atmo definition
Scenery light definition
Scenery camera definition
Loading - texture: textures\tr/wys-ni-k.tga
OK
Loading - text model: models\tr/stb1.t3d
Loading - texture: textures\tr/wys-ni-kotwd.tga
OK
Loading - text model: models\tr/-kotw3d.t3d
Loading - text model: models\tr/-3k.t3d
Loading - texture: textures\tr/wys-ni-d.tga
OK
Loading - texture: textures\tr/betonrelief1.bmp
OK
Loading - text model: models\tr/stb1-kotwa-napr14.t3d
Loading - texture: textures\tr/#naprezacz-sk14.tga
OK
Loading - texture: textures\tr/ciezarbet.tga
OK
Loading - texture: textures\tr/odciag1.tga
OK
Loading - text model: models\tr/-3d.t3d
Loading - texture: textures\tr/wys-ni-kotwk.tga
OK
Loading - text model: models\tr/-kotw3k.t3d
Loading - texture: textures\tr/#zwis1.tga
OK
Loading - text model: models\tr/+zwis1d.t3d
Loading - text model: models\tr/izosekc17.t3d
Loading - texture: textures\tr/#izol-sekcja.tga
OK
Loading - text model: models\tr/we8.t3d
Loading - texture: textures\tr/we4_8_9.tga
OK
Loading - text model: models\tr/we9.t3d
Loading - texture: textures\tr/est-bramkaszara-s770.tga
OK
Loading - text model: models\tr/sts1.t3d
Loading - text model: models\tr/].t3d
Loading - texture: textures\tr/].tga
OK
Loading - texture: textures\tr/wys-ni-d-p.tga
OK
Loading - text model: models\tr/-3pd.t3d
Loading - text model: models\tr/+zwis1k.t3d
Loading - texture: textures\tr/wys-ni-kn.tga
OK
Loading - text model: models\tr/-3kn.t3d
Loading - texture: textures\tr/wys-ni-d-n.tga
OK
Loading - text model: models\tr/-3dn.t3d
Loading - texture: textures\tr/wys-ni-d13.tga
OK
Loading - text model: models\tr/-3d13.t3d
Loading - texture: textures\tr/betonrelief2.bmp
OK
Loading - texture: textures\rail_screw_used1.bmp
OK
Loading - texture: textures\tpbps-new2.tex
OK
Loading - texture: textures\tr/wys-ni-k13.tga
OK
Loading - text model: models\tr/-3k13.t3d
Loading - texture: textures\tr/wys-ni-dnt.tga
OK
Loading - texture: textures\tr/wys-ni-knt.tga
OK
Loading - texture: textures\tr/betonrelief2.tga
OK
Loading - text model: models\tr/est-s770.t3d
Loading - texture: textures\tr/#est-bramkaszara-s770.tga
OK
Loading - texture: textures\tr/est-bramkaszara-pg1m.tga
OK
Loading - text model: models\tr/est-polbramka-2t-770.t3d
Loading - texture: textures\tr/est-polbramkaszara-s770.tga
OK
Loading - texture: textures\tr/est-polbramkaszara-p.tga
OK
Loading - texture: textures\tr/#est-polbramkaszara-psegm.tga
OK
Loading - text model: models\tr/est-s730.t3d
Loading - texture: textures\tr/est-bramkaszara-s730.tga
OK
Loading - texture: textures\tr/#est-bramkaszara-s730.tga
OK
Loading - texture: textures\tpd-old1.tex
OK
Loading - texture: textures\wzl.bmp
OK