Here you will find a summary of all the controls I was able to collect plus additional driving practices and procedures. If you see anything wrong here, please post so ;) Also, note that I don’t know anything about actual train driving and terminology so the translations of certain controls and such are pure dictionary links without any knowledge what the damn thing really is :P. I have also used some translations as found in the
readme.txt in EU07-160704-unoff.
Texts in this size are my personal comments based on my own experience and are no guarantee to comply with actual functionality and design intentions of MaSzyna.CONTROLSNote: capital letter means the key is to be used while holding the SHIFT key
Non-driving controlsESC -> pause, all controls locked
F1 –> shows current time
F2 –> shows various information about train (polish original seems to suggest this works for any train if you’re close enough but I could get this working only for the human driven train)
F3 -> pause (I haven’t been able to use this key – ESC worked fine)
F4 –> leave/enter the cabin
F6 –> speeds the time up (only in debug mode)
F7 –> toggle scenery shown as wireframe
F8 –> shows FPS
F10 -> exit simulator
1, 2, 3... -> scenery definition keys (non locked)
Loco drivingAll loco typesJ j –> turn battery on/off
d r –> reverser forwards/backwards
a A -> horn low/high frequency
s -> sand
ENTER -> antilock braking system + sand
The following are numeric keypad keys. The NUMLOCK must be on for numbers.
+ - -> main controller add/reduce power
1 7 -> increase/decrease the aid brake
3 9 -> increase/decrease the main brake
4 -> main brake to running position
0 -> main brake emergency braking, main brake line pressure release
. -> main brake quick release, main brake line pressure overload
8 5 2 -> main brake valve braking positioning
(I suppose these set the brake to certain predefined positions)6 -> release loco brake (leaves the brakes of the cars on)
b B -> brake response delay switch freight/passenger
SPACE ->alert/train self braking system reset
Q (@) -> autopilot; locks the keyboard
(The original documentation states Q to be the control, an English translation from EU07-160704-unoff says it’s @, I couldn’t get any results with either – well, not that I tried really hard…)ElectricalM m –> turn the main circuit on/off
O o –> raise/lower the rear pantograph
P p –> raise/lower the front pantograph
X x –> turn the voltage converter (ventilators) on/off
C c –> turn the compressor on/off
F f -> current overload relay switch (high/low)
n -> electric engine current overload fuse reset
G g -> driver selectable automatic startup trigger current switch, on/off (only if defined in *.chk file)
The following are numeric keypad keys:
/ * -> field shunt
DieselM m –> turn ignition on/off
The following are numeric keypad keys.
/ * -> shift gear up/down on this sequence: 0-1-0-2-0-3-0-4 where 0 means neutral. Some locos, like SN61, actually shift automatically.
SteamAs far as I know, it’s not yet even possible to design steam locos for MaSzyna.Go-devil+ -> your side
- -> opposite side
Equipped only with aid brake.
ShuntingINS –> connect loco to the nearest* cars
DEL –> disconnect loco from the nearest* cars
Please, refer to the section OPERATION PROCEDURES to learn how to perform these tasks correctly.
Lightst T –> turn end lights of the nearest* train on/off (I haven’t been able to use this control; it might require the functionality to be available on the cars or so…)
y Y –> previous/next left light position (3 positions: red/off/white)
u U –> previous/next top light position (2 positions: off/on)
i I –> previous/next right light position (3 positions: red/off/white)
Note: turning any of the red lights on seems to turn them both on. Also, I have noticed some locos having different mapping of these keys (like the U key controlled the right light and the I key the top one) so the best way to control the lights is from outside while looking at the loco.Driver experienceARROWS -> move the eye around the cabin - when inside or scenery - when outside
PAGEUP PAGEDN -> move the eye up and down
SHIFT CTRL -> when outside, in speeds up the motion controls
HOME END ->move to other compartments of the loco(s)
Special controlsThese controls are reserved for loco developers and their usage depends on what the authors choose
[ and { -> universal 1 (ex: window, door…)
] and } –> universal 2 (ex: window, door…)
; and : -> universal 3 (ex: a switch button…)
‘ and “ –> universal 4 (ex: a ventilator…)
H h -> Turn the train heating on/off
Environment controlsT t -> change a switch seting. You have to fly close to a switch you want to set. Don't use this if on a mission, you might break the events.
Unknown controlsz –> I really don’t know. It works only if defined in .mmd file and the best translation I could come up with is: "shows the current of the second module"
* - only cars up to 500 m away from the human controlled loco and and located on the same track as the loco.
OPERATION PROCEDURESSignals and SignsIt is essential to know at least the basics of signalling on polish railways. The best reference site I could find is here :
Railway Signs and Signals of Great Britain - Links. Links to many sites, including 2 Polish ones.
Driving EU07 classWhile there may be some loco dependant differences, I’m sure the description for EU07 class loco is enough to get you started on all other electric locos:
Turn the batteries on {SHIFT + j}.
Use reverser to select desired direction of travel {d/r}.
Reset train self braking system {SPACE}.
The pantograph needs to be up. If not, raise it (I believe the rear one is to be used on polish rails {SHIFT + o}).
Turn the main circuit on {SHIFT + m}.
Turn the voltage converter on {SHIFT + x}.
Turn the compressor on {SHIFT + c}.
Check the manometer to see if the main brake line pressure is 0.5MPa.
Use reverser to select desired direction of travel {d/r}.
Rotate master controller wheel to first position {NumPad "+"}.
Wait for about 1 sec or so until the orange light lights up on the control panel. Once this happens, rotate the master controller to a higher setting observing the current and avoiding wheel slippage.
Too high of a current may trip the current overload fuse. In case the current overload fuse is tripped, rotate master controller back to position 0, reset the overload fuse {n}.
A similar procedure is carried out when power cutoff switch is tripped due to voltage line surges as well as when there is a momentary loss of voltage in the supply line.
In the event of wheel slippage, decrease master controller setting and apply a bit of sand {s}, or use the antilock braking system {ENTER}.
Once the locomotive reaches a certain speed where the engine current drops to lower levels, set the master controller into non-resistor setting. This is done by rotating master controller into a position where the orange light is turned off. There are only two non-resistant positions, first approximately halfway through the full rotation, while the second one is at the maximum master controller setting. Once the master controller is at one of these positions further acceleration/driving can be accomplished by using field shunts {NumPad /}.
Note: Driving locomotive for prolong periods of time should only be done at non-resistive settings otherwise overheating to resistor network may occur.
Furthermore, the closest non-resistor setting can quickly be set by pressing SHIFT along with a master controller key.
While driving locomotive without any cars attached it is best to use a pneumatic aid brakes instead of main brakes, in all other cases use main brakes. The pneumatic aid brake provides much faster response (but on the locomotive only).
Note: Releasing main brakes on a long train may take a while. Moving the main brake handle all the way to the right for no more than few seconds will shorten the release process. In reality, the Oerlicon brake system has a safety valve that prevents an overload of the main brake line. For now this option is not available, so be careful.
In the running main brake handle position the pressure in the brake line should always stay at 0.5 MPa.
EU07 class locomotives have Bo'Bo' wheel configuration. Its continuous power is 2000kW. The maximum design speed is 125km/h.
Driving SN61 classAgain, following this checklist should get you started on all other diesel locos:
Turn the batteries on {SHIFT + j}.
Use reverser to set the direction {d/r}.
Rotate master controller handle to first position {NumPad "+"}.
Having master controller handle set to first position, engage the starter {SHIFT + m}.
Once the engine starts successfully move the master controller handle to the next setting, idle position. In this position and above positions compressor is loading pressure.
To start moving, rotate master controller handle one more position. This should be done when all of the train’s brakes have been released. On this setting the SN61 diesel motor unit will be riding the clutch, therefore do not use this setting as permanent driving setting.
Once the speed of 7…8km/h is reached rotate the master controller handle to the next position. There are 5 normal driving positions. Gears change automatically.
Summary of master controller positions:
0: shut down
1: ignition
2: idle
3: partly engaged clutch
4: 1
5: 2
6: 3
7: 4
8: 5
First position opens throttle to 15% while last position is fully open, 100%.
DON NOT BURN THE CLUTCH OUT!
This and other passenger diesel locos have usually small cabins and it’s difficult to keep visual reference to your panel – making setting the master controller to idle position no easy task. This works for me: use SHIFT + NumPad "-" to set the master controller to 0 (shut down) position and quickly hit NumPad "+" twice. This puts you to the desired setting and the engine doesn’t shut down that fast.
SN61 is a B'2' diesel motor unit that has been used in the past as a commuter train. It consists of 370kW engine and its design speed is 100 km/h.
ShuntingCouplingThe basic rule to couple is that your loco must be as close to the cars as possible for the coupling to succeed. While I managed to couple by just stopping right on the cars, this usually leads to your loco bouncing off so the following procedure is a sure to work one..
Drive the loco next to the cars, leave the cabin {F4} and fly to the coupler of the first car. Then you'll need to put a little pressure on the coaches (master contoller on 1st position). Once the bumpers touch and the loco stops, couple the consist {INS twice}
(I’ve been in fact able to trigger some action by hitting this key up to 4 times – with some impressive visual and sound effects ;) ; on the contrary, this works only with the EXE released by youBy and seems to cause sometimes MaSzyna to crash when used). Turn the master controller off {SHIFT + NumPad "-"}, return to the loco {F4} and go on with the mission.
UncouplingWalk to the cabin facing the cars {HOME/END}. Use {NumPad 5} to brake. Once the pressure stabilizes, release the loco brakes {NumPad 6}. Drive the loco towards the cars until it stops moving (use master controller position 2). Engage the aid brakes {NumPad 1 twice} and turn the master controller off {SHIFT + NumPad "-"}. Leave the cabin {F4} and move to within 1m from the coupler. Uncouple {DELETE twice}. Move back to the cabin {F4}, release the aid brake {SHIFT + NumPad 7} and off you go.
Uaktualnienie // Lelek i Benek