Autor Wątek:  materialy do wagonu Sgs 412Za  (Przeczytany 4994 razy)

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materialy do wagonu Sgs 412Za
« dnia: 16 Stycznia 2007, 21:45:52 »
Witam .
 ponizej zawartosc trzech plikow .t3d  z trzema rodzajami materialow zrobinych z dostepnych tekstur w Maszynie

plik 1  "stal z huty"

Nazwa pliku:   "steel.t3d"

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plik 2  kamienie z kamieniolomu

Nazwa pliku  stones.t3d


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Opacity: 100.0
Map: Wiadukt-beton1-filarbok.tga
MaxDistance: 1000
MinDistance: 0
Transform:
           1.0 0.0 0.0 0.0
           0.0 1.0 0.0 0.0
           0.0 0.0 1.0 0.0
           0.0 0.0 0.0 1.0
NumVerts: 6
32
1.0 1.0 0.0    0.000499517 0.000249729
-1.0 1.0 0.0    0.999501 0.000249729
-1.0 1.0 2.0    0.999501 0.49975

32
-1.0 1.0 2.0    0.999501 0.49975
1.0 1.0 2.0    0.000499517 0.49975
1.0 1.0 0.0    0.000499517 0.000249729


//---------------------------------------------------------------------------------
Parent: Box01
Type: Mesh
Name: tyl
Anim: false
Ambient: 250.0 250.0 250.0
Diffuse: 150.0 150.0 150.0
Specular: 229.5 229.5 229.5
SelfIllum: false
Wire: false
WireSize: 1.0
Opacity: 100.0
Map: Wiadukt-beton1-filarbok.tga
MaxDistance: 1000
MinDistance: 0
Transform:
           1.0 0.0 0.0 0.0
           0.0 1.0 0.0 0.0
           0.0 0.0 1.0 0.0
           0.0 0.0 0.0 1.0
NumVerts: 6
8
-1.0 -1.0 0.0    0.000499517 0.000249729
1.0 -1.0 0.0    0.999501 0.000249729
1.0 -1.0 2.0    0.999501 0.49975

8
1.0 -1.0 2.0    0.999501 0.49975
-1.0 -1.0 2.0    0.000499517 0.49975
-1.0 -1.0 0.0    0.000499517 0.000249729


//---------------------------------------------------------------------------------
Parent: Box01
Type: Mesh
Name: przod
Anim: false
Ambient: 250.0 250.0 250.0
Diffuse: 150.0 150.0 150.0
Specular: 229.5 229.5 229.5
SelfIllum: false
Wire: false
WireSize: 1.0
Opacity: 100.0
Map: Wiadukt-beton1-filarbok.tga
MaxDistance: 1000
MinDistance: 0
Transform:
           1.0 0.0 0.0 0.0
           0.0 1.0 0.0 0.0
           0.0 0.0 1.0 0.0
           0.0 0.0 0.0 1.0
NumVerts: 6
32
1.0 1.0 0.0    0.000499517 0.000249729
-1.0 1.0 0.0    0.999501 0.000249729
-1.0 1.0 2.0    0.999501 0.49975

32
-1.0 1.0 2.0    0.999501 0.49975
1.0 1.0 2.0    0.000499517 0.49975
1.0 1.0 0.0    0.000499517 0.000249729


I jeszcze 3 plik najbardziej badziewny moim zdaniem :)  palety schowane pod plandeka

Nazwa pliku   palet.t3d


//---------------------------------------------------------------------------------
Parent: none
Type: Mesh
Name: Plane01
Anim: false
Ambient: 250.0 250.0 250.0
Diffuse: 150.0 150.0 150.0
Specular: 229.5 229.5 229.5
SelfIllum: false
Wire: false
WireSize: 1.0
Opacity: 100.0
Map: Jelcz-pakaszara1.bmp
MaxDistance: 1000
MinDistance: 0
Transform:
           0.0 0.0 1.0 0.0
           0.0 -1.0 0.0 0.0
           1.0 0.0 0.0 0.0
           1.25 0.0 2.2 1.0
NumVerts: 6
1
-1.0 9.0 0.0    -0.00309893 0.0647523
-1.0 -9.0 0.0    5.80791 0.0690382
1.0 9.0 0.0    -0.00172344 0.50016

1
1.0 -9.0 0.0    5.8064 0.496123
1.0 9.0 0.0    -0.00172344 0.50016
-1.0 -9.0 0.0    5.80791 0.0690382


//---------------------------------------------------------------------------------
Parent: Plane01
Type: Mesh
Name: Plane02
Anim: false
Ambient: 250.0 250.0 250.0
Diffuse: 150.0 150.0 150.0
Specular: 229.5 229.5 229.5
SelfIllum: false
Wire: false
WireSize: 1.0
Opacity: 100.0
Map: Jelcz-pakaszara1.bmp
MaxDistance: 1000
MinDistance: 0
Transform:
           1.0 0.0 -1.26441e-007 0.0
           0.0 -1.0 1.74846e-007 0.0
           0.0 -1.74846e-007 -1.0 0.0
           0.0 -2.18557e-007 -2.5 1.0
NumVerts: 6
1
-1.0 9.0 0.0    -0.00309893 0.0647523
-1.0 -9.0 0.0    5.80791 0.0690382
1.0 9.0 0.0    -0.00172344 0.50016

1
1.0 -9.0 0.0    5.8064 0.496123
1.0 9.0 0.0    -0.00172344 0.50016
-1.0 -9.0 0.0    5.80791 0.0690382


//---------------------------------------------------------------------------------
Parent: Plane01
Type: Mesh
Name: Plane03
Anim: false
Ambient: 250.0 250.0 250.0
Diffuse: 150.0 150.0 150.0
Specular: 229.5 229.5 229.5
SelfIllum: false
Wire: false
WireSize: 1.0
Opacity: 100.0
Map: Jelcz-pakaszara1.bmp
MaxDistance: 1000
MinDistance: 0
Transform:
           0.0 0.0 -1.0 0.0
           0.0 1.0 0.0 0.0
           1.0 0.0 0.0 0.0
           1.0 -1.96701e-007 -1.25 1.0
NumVerts: 6
1
-1.25 9.0 0.0    0.505332 0.9995
-1.25 -9.0 0.0    0.50533 0.517408
1.25 9.0 0.0    0.999501 0.9995

1
1.25 -9.0 0.0    0.997083 0.517408
1.25 9.0 0.0    0.999501 0.9995
-1.25 -9.0 0.0    0.50533 0.517408


//---------------------------------------------------------------------------------
Parent: Plane01
Type: Mesh
Name: Plane04
Anim: false
Ambient: 250.0 250.0 250.0
Diffuse: 150.0 150.0 150.0
Specular: 229.5 229.5 229.5
SelfIllum: false
Wire: false
WireSize: 1.0
Opacity: 100.0
Map: Jelcz-pakaszara1.bmp
MaxDistance: 1000
MinDistance: 0
Transform:
           0.0 1.49012e-007 1.0 0.0
           1.0 -1.78814e-007 -1.37227e-007 0.0
           1.49012e-007 1.0 -1.78814e-007 0.0
           1.02522e-006 9.0 -1.25 1.0
NumVerts: 6
1
-1.25 1.0 4.88647e-007    0.517408 0.999501
-1.25 -1.0 3.05865e-007    0.517408 0.514993
1.25 1.0 3.34675e-007    0.999501 0.9995

1
1.25 -1.0 1.51893e-007    0.9995 0.514992
1.25 1.0 3.34675e-007    0.999501 0.9995
-1.25 -1.0 3.05865e-007    0.517408 0.514993


//---------------------------------------------------------------------------------
Parent: Plane01
Type: Mesh
Name: Plane05
Anim: false
Ambient: 250.0 250.0 250.0
Diffuse: 150.0 150.0 150.0
Specular: 229.5 229.5 229.5
SelfIllum: false
Wire: false
WireSize: 1.0
Opacity: 100.0
Map: Jelcz-pakaszara1.bmp
MaxDistance: 1000
MinDistance: 0
Transform:
           0.0 0.0 -1.0 0.0
           1.0 0.0 0.0 0.0
           0.0 -1.0 0.0 0.0
           -5.48386e-007 -9.0 -1.25 1.0
NumVerts: 6
1
-1.25 1.0 2.29185e-007    0.517408 0.999501
-1.25 -1.0 0.0    0.517408 0.514993
1.25 1.0 3.93651e-007    0.999501 0.9995

1
1.25 -1.0 2.7352e-007    0.9995 0.514992
1.25 1.0 3.93651e-007    0.999501 0.9995
-1.25 -1.0 0.0    0.517408 0.514993





Aby pliki dobrze dzialaly nalezy wykonac pewne kroki:

1) utworzyc te pliki w folderze dynamic/pkp/sgs

2) dopisac w pliku 412Za.chk  po przecinku podane wyzej nazwy plikow .t3d

3) znalezc w folderze maszyny i skopiowac do folderu Sgs nastepujace tekstury:

Concrete1.tga

Wiadukt-beton1-filarbok.tga

MetalPlateDirt1.tga

Jelcz-pakaszara1.bmp


I tyle .

Wpisy podaje przykladowy trainset

trainset none aaaa 0.0 0.0
node -1 0 5051-304510-1 dynamic PKP\Sgs none 412Za 0.0 nobody 3 50 steel enddynamic
node -1 0 5051-304510-1 dynamic PKP\Sgs none 412Za 0.0 nobody 3 15 palet enddynamic
node -1 0 5051-304510-1 dynamic PKP\Sgs none 412Za 0.0 nobody 0 45 stones enddynamic
endtrainset


Wszystkie te ladunki beda w moiej trasce, ktora ukaze sie przy dobrych wiatrach przed pierwszym dniem wiosny.

Zdrowka zycze wszystkim milosnika SU45 i linii Sokołka-Suwałki-Sestokai.
Łukasz Jachimek

Offline peter_gorlice

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W którym miejscu nalezy dopisać nazwy plików t3d
« Odpowiedź #1 dnia: 01 Lutego 2007, 14:48:32 »
2) dopisac w pliku 412Za.chk po przecinku podane wyzej nazwy plikow .t3d

W którym miejscu nalezy dopisać nazwy plików t3d.
Wyjaśnij to trochę dokładniej, bo mi coś nie działa
Pozdrawiam.

Offline eu07_304

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Moje materialy do wagonu Sgs 412Za
« Odpowiedź #2 dnia: 01 Lutego 2007, 17:08:55 »
Zamień swój plik chk tym:

# to jest plik z parametrami dla towarowego wagonu 4-osiowego : platforma typ Sgs z niskimi burtami
# stale uniwersalne stosowane dla kazdego pojazdu
Author chk=Kakish,OlO_EU,McZapkie t3d=McZapkie tex=McZapkie
# masa pusty: 22000 ladunek:dluzyca itp
Param. Category=train M=24000 Vmax=100
# masa [kg], Vmax [km/h]
Load: MaxLoad=20 LoadQ=tons LoadAccepted=lumber,palletcement,sand,stal,stones,palet LoadSpeed=0.2 UnLoadSpeed=0.2
# Ladownosc, typ ladunku, szybkosc naladunku i wyladunku t/s lub ilosc/s
Dimensions: L=19.9 H=3.0 W=2.74 Cx=0.1
# dlugosc, wysokosc, szerokosc [m], wspolcz. oporu aerodynam.
Wheels: D=0.92 Tw=1.435 AIM=300 Axle=2'2' Ad=1.9 Bd=14.6 Rmin=30 BearingType=Roll
# srednica kol napednych, szer., uklad osi, rozstaw osi, rozstaw czopow, min. promien skretu [m]
Brake: BrakeType=Oerlikon NBpA=4 MBF=42.6 MaxBP=0.41 BCN=1 BCR=0.29 BCD=0.35 BCM=5.0
// ilosc elementow ciernych na os, max sila docisku ham. recznego [kN], max. cisnienie w cylindrze hamulcowym,
// cylindry: ilosc, promien, skok roboczy, mnoznik przekladni, cisnienie w przewodzie jesli nie podane to 0.5MPa
# ilosc elementow ciernych na os, wspolczynnik prop. p->F [kN/MPa], max. cisnienie w cyl. [MPa]
BuffCoupl. CType=Screw kB=9000 DmaxB=0.12 FmaxB=350 kC=4500 DmaxC=0.15 FmaxC=780 beta=0.52
# urzadzenia zderzno-cieglowe - maksymalne ugiecie, maksymalna sila, wspolczynnik tlumienia
Cntrl. BrakeSystem=Pneumatic LocalBrake=ManualBrake
# urzadzenia hamulcowe - sposob kontroli


Mam nadzieję, że zadziała.

D|-8---6-5-
A|-8---4-3-
E|-6---4-3-

Offline pozdze

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Moje materialy do wagonu Sgs 412Za
« Odpowiedź #3 dnia: 03 Lutego 2007, 01:08:17 »
I jeszcze zmien sobie maxload z 20T na 50T .Nie wiem co za talent dał tak niską ladownosc dla czteroosiowej platformy.

Dodano po 7 minutach:

 Uscislijmy zeby pozniej nieporozumien niebylo.Pierwszy material ma nazwe "steel"   a nie "stal" i tak poprawnie prosze wpisywac w plikach .chk .W podanym wyzej przykladzie  przez kolegę o dziwnym nicku EU7_304 jest ta niescislosc .
Łukasz Jachimek

Offline Winger

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Moje materialy do wagonu Sgs 412Za
« Odpowiedź #4 dnia: 03 Lutego 2007, 18:53:53 »
Pozdze, bylbym wdzieczny gdybys nastepnym razem podal linki do gotowych plikow zamiast wklejac cala zawartosc na forum.
Pozdrawiam,
Winger

Offline peter_gorlice

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Admin ma rację
« Odpowiedź #5 dnia: 05 Lutego 2007, 15:34:49 »
Admin ma świętą rację. To ułatwi rozwiązywanie problemów i skróći
rozpisywanie forum.

Offline emo2047

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Paczka
« Odpowiedź #6 dnia: 11 Marca 2007, 15:18:24 »
Paczka z wagonem Sgs, wypakować do głównego katalogu.
http://milicz.co.uk/maszyna/pliki/sgs.rar
Tu znajdziesz paczkę Defilera oraz dodatki do maszyny http://www.eu07-addons.dl.pl/