Not really, network feature was designed mainly for local-network connections with instructor computer. It is not optimized for general usage.
However, if you want to try it:
important:
- EXE files used on all computers must be identical!
- game files used on all computers must be identical!
- physics and gameplay-related settings in .ini must be identical!
Note that it is not widely tested feature, there might be bugs also.
For example, to run server add to .ini:
network.server tcp 0.0.0.0:7424
and client:
network.client tcp <server ip>:7424
If for some reason (conditions above not fulfilled, or bugs) game synchronization breaks down, client will display "net desync" message.