CPU: amd64
family 6 model 30 stepping 5
8 CPUs
GPU: UNKNOWN
Crash reason: EXCEPTION_ACCESS_VIOLATION_WRITE
Crash address: 0x28b3c5e0088
Process uptime: 251 seconds
Thread 0 (crashed)
0 nvoglv64.dll + 0xe2a81c
rax = 0x0000000000000000 rdx = 0x0000028b3c5e0088
rcx = 0x000002837aeb0000 rbx = 0x0000000000000001
rsi = 0x0000000000000006 rdi = 0x000002837aeb0000
rbp = 0x0000000000000000 rsp = 0x0000009b190feb18
r8 = 0x000002833c620810 r9 = 0x0000000000000000
r10 = 0x0000028b3c5e0088 r11 = 0x000002833c620810
r12 = 0x0000000000000000 r13 = 0x0000000000000000
r14 = 0x0000028302ee80a0 r15 = 0x0000028316f38680
rip = 0x000000005e41a81c
Found by: given as instruction pointer in context
1 nvoglv64.dll + 0xe4366e
rsp = 0x0000009b190feb20 rip = 0x000000005e43366e
Found by: stack scanning
2 nvoglv64.dll + 0xd8c0b2
rsp = 0x0000009b190feb50 rip = 0x000000005e37c0b2
Found by: stack scanning
3 nvoglv64.dll + 0xc9567d
rsp = 0x0000009b190febd0 rip = 0x000000005e28567d
Found by: stack scanning
4 nvoglv64.dll + 0xd8ad7d
rsp = 0x0000009b190fec30 rip = 0x000000005e37ad7d
Found by: stack scanning
5 nvoglv64.dll + 0xdba80f
rsp = 0x0000009b190fec80 rip = 0x000000005e3aa80f
Found by: stack scanning
6 eu07.exe!glm::tmat4x4<float,0>::operator*=<float>(glm::tmat4x4<float,0> const &) [type_mat4x4.inl : 342 + 0xd]
rsp = 0x0000009b190fece0 rip = 0x00007ff706a412d6
Found by: stack scanning
7 nvoglv64.dll + 0xdb55cb
rsp = 0x0000009b190fed30 rip = 0x000000005e3a55cb
Found by: stack scanning
8 nvoglv64.dll + 0xdbc8f0
rsp = 0x0000009b190fed60 rip = 0x000000005e3ac8f0
Found by: stack scanning
9 nvoglv64.dll + 0xe29ac6
rsp = 0x0000009b190fed70 rip = 0x000000005e419ac6
Found by: stack scanning
10 eu07.exe!opengl_matrices::multiply<float>(float const *) [openglmatrixstack.h : 154 + 0x46]
rsp = 0x0000009b190fed90 rip = 0x00007ff706a5f895
Found by: stack scanning
11 eu07.exe!opengl_renderer::Render(TSubModel *) [renderer.cpp : 2376 + 0xc]
rsp = 0x0000009b190fee10 rip = 0x00007ff706a64ceb
Found by: stack scanning
12 nvoglv64.dll + 0xd9b647
rsp = 0x0000009b190fee30 rip = 0x000000005e38b647
Found by: stack scanning
13 nvoglv64.dll + 0xd847ba
rsp = 0x0000009b190fee90 rip = 0x000000005e3747ba
Found by: stack scanning
14 0x5d5f0000
rsp = 0x0000009b190feee8 rip = 0x000000005d5f0000
Found by: stack scanning
15 nvoglv64.dll + 0xdb5d60
rsp = 0x0000009b190fef30 rip = 0x000000005e3a5d60
Found by: stack scanning
16 nvoglv64.dll + 0xd69cf4
rsp = 0x0000009b190fef60 rip = 0x000000005e359cf4
Found by: stack scanning
17 eu07.exe!opengl_renderer::Render(TSubModel *) [renderer.cpp : 2600 + 0x8]
rsp = 0x0000009b190ff010 rip = 0x00007ff706a65542
Found by: stack scanning
18 eu07.exe!glm::rotate<float,0>(glm::tmat4x4<float,0> const &,float,glm::tvec3<float,0> const &) [matrix_transform.inl : 44 + 0x79]
rsp = 0x0000009b190ff080 rip = 0x00007ff706a446ea
Found by: stack scanning
CPU: amd64
family 6 model 30 stepping 5
8 CPUs
GPU: UNKNOWN
Crash reason: EXCEPTION_ACCESS_VIOLATION_WRITE
Crash address: 0x2223be60088
Process uptime: 2142 seconds
Thread 0 (crashed)
0 nvoglv64.dll + 0xe2a81c
rax = 0x0000000000000000 rdx = 0x000002223be60088
rcx = 0x0000021a69a90000 rbx = 0x0000000000000001
rsi = 0x000000000000000d rdi = 0x0000021a69a90000
rbp = 0x0000000000000000 rsp = 0x0000007dacafee78
r8 = 0x0000021a3bea5490 r9 = 0x0000000000000000
r10 = 0x000002223be60088 r11 = 0x0000021a3bea5490
r12 = 0x0000000000000000 r13 = 0x0000000000000000
r14 = 0x0000021a718e80a0 r15 = 0x0000021a5b58ba30
rip = 0x000000005d0ea81c
Found by: given as instruction pointer in context
1 nvoglv64.dll + 0xe4366e
rsp = 0x0000007dacafee80 rip = 0x000000005d10366e
Found by: stack scanning
2 nvoglv64.dll + 0xd8c0b2
rsp = 0x0000007dacafeeb0 rip = 0x000000005d04c0b2
Found by: stack scanning
3 nvoglv64.dll + 0xe7a76e
rsp = 0x0000007dacafef20 rip = 0x000000005d13a76e
Found by: stack scanning
4 nvoglv64.dll + 0xd8ad7d
rsp = 0x0000007dacafef90 rip = 0x000000005d04ad7d
Found by: stack scanning
5 nvoglv64.dll + 0xdba80f
rsp = 0x0000007dacafefe0 rip = 0x000000005d07a80f
Found by: stack scanning
6 0x5c2c0000
rsp = 0x0000007dacaff048 rip = 0x000000005c2c0000
Found by: stack scanning
7 nvoglv64.dll + 0xdb5d8d
rsp = 0x0000007dacaff090 rip = 0x000000005d075d8d
Found by: stack scanning
8 nvoglv64.dll + 0xd69cce
rsp = 0x0000007dacaff0c0 rip = 0x000000005d029cce
Found by: stack scanning
9 eu07.exe!gfx::opengl_vbogeometrybank::draw_(gfx::geometry_handle const &,gfx::stream_units const &,unsigned int const) [openglgeometrybank.cpp : 212 + 0xe]
rsp = 0x0000007dacaff0f0 rip = 0x00007ff790f0cf48
Found by: stack scanning
10 nvoglv64.dll + 0xd9a1f1
rsp = 0x0000007dacaff110 rip = 0x000000005d05a1f1
Found by: stack scanning
11 eu07.exe!opengl_renderer::Render(TSubModel *) [renderer.cpp : 2433 + 0x16]
rsp = 0x0000007dacaff170 rip = 0x00007ff790ec4e76
Found by: stack scanning
12 nvoglv64.dll + 0xdce93a
rsp = 0x0000007dacaff1b0 rip = 0x000000005d08e93a
Found by: stack scanning
13 eu07.exe!glm::rotate<float,0>(glm::tmat4x4<float,0> const &,float,glm::tvec3<float,0> const &) [matrix_transform.inl : 44 + 0x79]
rsp = 0x0000007dacaff1e0 rip = 0x00007ff790ea46ea
Found by: stack scanning
Nie mam pomysłu, może spróbuj na nowych exe tmj z warsztatu?