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Starting MaSzyna rail vehicle simulator.
Compilation 2012-03-13, release 1.7.530.325.
Online documentation and additional files on
http://eu07.plAuthors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy, Ra, hunter and others
Renderer:
GDI Generic
Vendor:
Microsoft Corporation
OpenGL Version:
1.1.0
Supported extensions:
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
Ra: No VBO found - Display Lists used. Upgrade drivers or buy a newer graphics card!
Max texture size: 1024
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,darkLight);
glLightfv(GL_LIGHT0,GL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Display Lists font used.
Font init OK
Sound Init
textures\logo.bmp
OK
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
Loading scenery from $.scn
Scenery sky definition
cgskj_blueclouded020.t3d
Scenery atmo definition
Scenery light definition
normal
textures\rail_screw_used1.dds