Autor Wątek:  Problem na zwierzyńcu.  (Przeczytany 2234 razy)

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Offline MarcinMK

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  • Pozdro dla EU07-188 i EU07-088 w kabine 1026km :D
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Problem na zwierzyńcu.
« dnia: 08 Września 2009, 15:09:38 »
Witam!Mam problem.O tuż jak odpalam zwierzyńca z radiem to po chwili abnormal wyskakuje.Wyszukiwarka zawiodła.A z narzędziem @Mariusza1970 nie mam pojęcia jak i gdzie te wpisy wpisać.A oto log.
Cytuj
Starting MaSzyna rail vehicle simulator.
Compilation 140904v13 - UNOFFICIAL <wersja niepubliczna>
Online documentation and additional files on http://www.eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy and others
Renderer:
ATI Radeon HD 2600 Series AGP
Vendor:
ATI Technologies Inc.
OpenGL Version:
2.1.7659 Release
Supported Extensions:
GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0);
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f); 
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_ALPHA_TEST);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);   
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Font init OK
Sound Init
Loading - texture: textures\logo.bmp
OK
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
Scenery atmo definition
Scenery light definition
Loading - texture: textures\rail_screw_used1.bmp
OK
Loading - texture: textures\tpd-oil1.tex
OK
Loading - texture: textures\wzp.bmp
OK
Loading - text model: models\wza.t3d
Loading - texture: textures\metal/metalfrictionpattern1.tga
OK
Loading - texture: textures\zwrot34r300pods-oil1.tga
OK
Loading - texture: textures\wzl.bmp
OK
Loading - text model: models\wzk.t3d
Loading - texture: textures\wzk.bmp
OK
Loading - texture: textures\rozkrz34r150-tpd1.bmp
OK
Loading - texture: textures\a.bmp
OK
Loading - text model: models\pkp/head4-gryw.t3d
Loading - texture: textures\pkp/pkplight_manpost.tga
OK
Loading - texture: textures\pkp/#pkplight_board.tga
OK
Loading - texture: textures\pkp/#pkplight_lenses.tga
OK
Loading - text model: models\pkp/post-y-h4.t3d
Loading - text model: models\pkp/w24.t3d
Loading - texture: textures\pkp/w24.bmp
OK
Loading - texture: textures\b.bmp
OK
Loading - texture: textures\c.bmp
OK
Loading - texture: textures\d.bmp
OK
Loading - texture: textures\e.bmp
OK
Loading - texture: textures\f.bmp
OK
Loading - texture: textures\sz1.bmp
OK
Loading - text model: models\pkp/zs2cbi.t3d
Loading - texture: textures\sz2.bmp
OK
Loading - texture: textures\sz4.bmp
OK
Loading - texture: textures\sz5.bmp
OK
Loading - texture: textures\tm1.bmp
OK
Loading - text model: models\pkp/ms2nbi.t3d
Loading - texture: textures\pkp/pkplight_warnpost.tga
OK
Loading - texture: textures\tm3.bmp
OK
Loading - text model: models\pkp/ms2nbk.t3d
Loading - texture: textures\tm4.bmp
OK
Loading - texture: textures\tm5.bmp
OK
Loading - texture: textures\tm6.bmp
OK
Loading - texture: textures\tm7.bmp
OK
Loading - texture: textures\tm8.bmp
OK
Loading - texture: textures\tm9.bmp
OK
Loading - texture: textures\tm10.bmp
OK
Loading - texture: textures\tm11.bmp
OK
Loading - texture: textures\tm12.bmp
OK
Loading - texture: textures\tm13.bmp
OK
Loading - texture: textures\tm14.bmp
OK
Loading - texture: textures\tm15.bmp
OK
Loading - texture: textures\tm16.bmp
OK
Loading - texture: textures\p.bmp
OK
Loading - text model: models\pkp/head5_gyryw.t3d
Loading - text model: models\pkp/post-y-h5.t3d
Loading - texture: textures\r.bmp
OK
Loading - text model: models\pkp/post-yn-h5.t3d
Loading - texture: textures\top.bmp
OK
Loading - text model: models\pkp/head2-gy.t3d
Loading - text model: models\pkp/post-y-h2.t3d
Loading - texture: textures\pkp/wskazniki2.bmp
OK
Loading - texture: textures\tor.bmp
OK
Loading - text model: models\pkp/post-yn-h2.t3d
Loading - texture: textures\u.bmp
OK
Loading - texture: textures\t.bmp
OK
Loading - texture: textures\s.bmp
OK
Loading - texture: textures\tot.bmp
OK
Loading - texture: textures\tos.bmp
OK
Loading - texture: textures\tou.bmp
OK
Loading - text model: models\pkp/head3-grw.t3d
Loading - text model: models\pkp/post-y-h3.t3d
Loading - texture: textures\o.bmp
OK
Loading - texture: textures\too.bmp
OK
Loading - texture: textures\tm2.bmp
OK
Loading - texture: textures\g.bmp
OK
Loading - texture: textures\h.bmp
OK
Loading - texture: textures\i.bmp
OK
Loading - texture: textures\j.bmp
OK
Loading - texture: textures\k.bmp
OK
Loading - texture: textures\l.bmp
OK
Loading - texture: textures\w.bmp
OK
Loading - texture: textures\tow.bmp
OK
Loading - text model: models\pkp/post-straight.t3d
Loading - text model: models\pkp/post-ladder-h34.t3d
Loading - text model: models\pkp/head5-gyryw.t3d
Loading - text model: models\pkp/post-ladder-h56.t3d
Loading - texture: textures\tm17.bmp
OK
Loading - text model: models\pkp/head3-ygwi.t3d
Loading - texture: textures\pkp/sp1a.bmp
OK
Loading - texture: textures\pkp/sp1.bmp
OK
Loading - text model: models\pkp/sp-tabliczka.t3d
Loading - texture: textures\asphaltdark1_dashedwhite.bmp
OK
Loading - texture: textures\asphaltdark1_side1.tga
OK
Loading - texture: textures\pkp/wskazniki1.bmp
OK
Loading - text model: models\wasyl/nastawnia_n2.t3d
Loading - texture: textures\wasyl/nastawnia_n2.bmp
OK
Loading - texture: textures\wasyl/dach_papa.bmp
OK
Loading - texture: textures\wasyl/nastawnia_n2_b.bmp
OK
Loading - texture: textures\pkp/#wskazniki3a.tga
OK
Loading - texture: textures\asphaltgray1.bmp
OK
Loading - text model: models\pkp/sp2cc.t3d
Loading - texture: textures\pkp/s_przejazd-ksa2-sd-ss2.tex
OK
Loading - text model: models\pkp/szlab_d_60.t3d
Loading - texture: textures\pkp/#szlab_tex.tga
OK
Loading - text model: models\pkp/sp2ccxx.t3d
Loading - texture: textures\plateplatform1.bmp
OK
Loading - texture: textures\plateplatform1_side.bmp
OK
Loading - texture: textures\peron02.bmp
OK
Loading - texture: textures\chodnik-6k-1x2m.tga
OK
Loading - texture: textures\chodnik2.tga
OK
Loading - text model: models\wasyl/w4i.t3d
Loading - texture: textures\eng/most1-jezdniabet.tga
OK
Loading - text model: models\eng/most1pp.t3d
Loading - texture: textures\eng/most1-spod.tga
OK
Loading - texture: textures\eng/most1-bok.tga
OK
Loading - texture: textures\eng/most1-front.tga
OK
Loading - texture: textures\/wiadukt-beton1-filarprzod.tga
OK
Loading - text model: models\eng/most1s.t3d
Loading - text model: models\wasyl/wiadukt-2t.t3d
Loading - texture: textures\wasyl/most1-bok.tga
OK
Loading - texture: textures\wasyl/most1-jezdniablach.tga
OK
Loading - text model: models\wasyl/wiadukt-2t_luk.t3d
Loading - texture: textures\bud/wiata3n.tga
OK
Loading - text model: models\bud/wiata3.t3d
Loading - texture: textures\bud/wiata3-wspornik.tga
OK
Loading - text model: models\eng/most1sp.t3d
Loading - text model: models\wasyl/druznik.t3d
Loading - texture: textures\wasyl/druznik.tga
OK
Loading - text model: models\wasyl/nastawnia_n6.t3d
Loading - texture: textures\wasyl/nastawnia_n6.bmp
OK
Degenerated triangle found
Degenerated triangle found
Loading - text model: models\wasyl/nastawnia_2.t3d
Loading - texture: textures\wasyl/nastawnia_2.bmp
OK
Loading - texture: textures\roof/dachow09.bmp
OK
Loading - text model: models\wasyl/nastawnia_bramowa.t3d
Loading - texture: textures\wasyl/nastawnia_bramowa.bmp
OK
Loading - texture: textures\wasyl/roof-redtiles-aged1.bmp
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - text model: models\wasyl/nastawnia_bramowa_2.t3d
Loading - texture: textures\wasyl/nastawnia_bramowa_2.bmp
OK
Degenerated triangle found
Degenerated triangle found
Loading - text model: models\wasyl/nastawnia_n1.t3d
Loading - texture: textures\wasyl/nastawnia_n1.bmp
OK
Loading - text model: models\wasyl/nastawnia_n4.t3d
Loading - texture: textures\wasyl/nastawnia_n4.bmp
OK
Loading - text model: models\wasyl/nastawnia_n3.t3d
Loading - texture: textures\wasyl/nastawnia_n3.bmp
OK
Loading - text model: models\wasyl/dworzec_d3.t3d
Loading - texture: textures\wasyl/dworzec_d3.bmp
OK
Loading - texture: textures\wasyl/roof-redtiles-aged-wasyl.bmp
OK
Loading - text model: models\wasyl/dworzec_d2.t3d
Loading - texture: textures\wasyl/dworzec_d2.bmp
OK
Loading - text model: models\wasyl/dworzec_d4.t3d
Loading - texture: textures\wasyl/dworzec_d4.bmp
OK
Loading - text model: models\wasyl/dworzec_d1.t3d
Loading - texture: textures\wasyl/dworzec_d1.bmp
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - text model: models\wasyl/nastawnia_n5.t3d
Loading - texture: textures\wasyl/nastawnia_n5.bmp
OK
Loading - texture: textures\grass.bmp
OK
Loading - texture: textures\rail_screw_unused1.bmp
OK
Loading - texture: textures\tpd-old1.tex
OK
Loading - texture: textures\podklad1.bmp
OK
Loading - texture: textures\wzw.bmp
OK
Loading - text model: models\pkp/head3-ygwii.t3d
Loading - texture: textures\pkp/sp2a.bmp
OK
Loading - texture: textures\pkp/sp2.bmp
OK
Loading - texture: textures\tabl/sz2.bmp
OK
Loading - text model: models\sem/glowice/s2ypcb_dd.t3d
Loading - texture: textures\sem/glowice.bmp
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - texture: textures\sem/#pkplight_lenses.tga
OK
Loading - texture: textures\sem/czerwony.tga
OK
Loading - texture: textures\sem/bialy.tga
OK
Loading - texture: textures\sem/slupy.bmp
OK
Loading - text model: models\sem/slupy/s2ypml.t3d
Loading - texture: textures\sem/slupy.tga
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - text model: models\sem/drabinki/d2yp.t3d
Loading - texture: textures\sz3.bmp
OK

Pozdrawiam!
« Ostatnia zmiana: 01 Grudnia 2009, 12:47:17 wysłana przez Krzysiek626 »
Będę przestrzegał regulaminu, będę przestrzegał regulaminu, będę przestrzegał regulaminu, jak nie będę to się z Wami pożegnam

Offline puma2091

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Odp: Problem na zwierzyńcu.
« Odpowiedź #1 dnia: 08 Września 2009, 16:25:58 »
Z tego co wiem nie da się inaczej naprawić abnormal'a więc opisze ci jak się korzysta z programu naszego kolegi mariusz1970 w punktach.
-Ściągasz program.
-Wypakowujesz go do nowego folderu byle gdzie.
-Włączasz go klikając dwa razy na program w tym folderze.
-Włączasz makra (klikając opcje, dalej włącz tę zawartość i ok).   
-W drugiej karcie pod nazwą konfig podajesz ścieżkę do danej scenerii i nazwę jej (klikając na komórkę w której pisze) i pisząc.
-Wracasz do karty analiza klikasz przeglądaj.
I finito wyskoczyły ci wszystkie pliki które powodują abnormal'a.

Muszę też zaznaczyć że mam office'a 2007 i może się to trochę różnić, ale nie powinno.

Offline Mariusz1970

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Odp: Problem na zwierzyńcu.
« Odpowiedź #2 dnia: 08 Września 2009, 18:35:17 »
Proponuję skorzystać z narzędzia z pkt. 2a z "mariuszowych narzędzi". Jest bardziej dopracowane niż z pkt. 1.
Można też skorzystać ze startera Ra- tam też jest funkcja m.in. wykrywająca abnormale.