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Bocznica / Wydzielone z: Problem z Narzędziem Mariusza do PC2009
« dnia: 21 Lutego 2010, 16:07:21 »
Problem rozwiązany ^^ Wielkie dzięki Mariusz.
Wydzielam.
ZiomalCl
Wydzielam.
ZiomalCl
Ta sekcja pozwala Ci zobaczyć wszystkie wiadomości wysłane przez tego użytkownika. Zwróć uwagę, że możesz widzieć tylko wiadomości wysłane w działach do których masz aktualnie dostęp.
Aby PC2009 dostosować do tga, należy:Jakby się udało, ale wszystko jest białe. Od razu patrzę w log. I co? Wszystko Failed.
1)Przekonwertować wszystkie tekstury oprócz *.tex do *.tga.
Można posłużyć się moim narzędziem z menu Narzędzi diagnostycznych, narzędzie nr 4.
2)Z menu narzędzi różnych wybrać narzędzie nr 18 i uruchamiać przyciski od numerów 1 do 10. W konfiguracji, jeśli w PC2009 są pliki *.tex, to nie należy w komórce A5 stawiać iksa.
Compilation 26-12-2009
Online documentation and additional files on http://www.eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy and others
Renderer:
ATI Radeon HD 2600 Series AGP
Vendor:
ATI Technologies Inc.
OpenGL Version:
2.1.7659 Release
........
........dynamic\pkp\et22_v1\szybaob.tga
Failed
Player train init OK
textures\smuga.dds
OK
Obiegi Traxxa (narazie aktualne):Co do Niedzieli to ten o 12:40 jedzie o 12:00
poniedziałek - piątek:
IR Brda 51132 Bydgoszcz Główna 08:40
Warszawa Wschodnia 12:27
IR Brda 15130 Warszawa Wschodnia 17:33
Bydgoszcz Główna 21:54
sobota:
R 5724 Toruń Główny 6:33
Poznań Główny 9:11
R-7526 Poznań Główny 10:50
Bydgoszcz Główna 13:28
R-5734 Bydgoszcz Główna 15:50
Poznań Główny 19:08
R-7534 Poznań Główny 19:50
Toruń Główny 22:18
niedziela:
IR 51130 Bydgoszcz Główna 12.40
Warszawa Wschodnia 16.37
IR 15131 Warszawa Wschodnia 17.33
Bydgoszcz Główna 21.54
Pivek1986 napisał:
1. Wykorzystanie kabin z Maszyny za pozwoleniem ich autorów.
2. ...
3. ...
ad 1. Zdjęcia jednak są ładniejsze
Opcja szukaj jest za darmo, a nie na darmo.To tyle...
Ja mam takie pytanie,dla niektórych może banalne ale dla mnie bardzo ważne.Mianowicie chcialem spytać jak instaluje się dodatkowe pociągi i trasy do symka? Druga sprawa co zrobić po przejechaniu całej trasy? Bardzo prosze o pomoc i z góry dziękuje.
Kabina - majstersztyk. Model także.... by nie było, że spamuje zapytam do jakiego exe model będzie przystosowany? DP czy SPKS?
Poszukujęartykułu ze Świata Kolei 12/2007 o 311D, ew. innych ciekawych danych o tych lokomotywach (oraz schematów bądź zdjęć w dobrej perspektywie).
Poszukuję również Techniki Transportu Szynowego 3/2008.
Starting MaSzyna rail vehicle simulator.
Compilation 140904v13 - UNOFFICIAL <wersja niepubliczna>
Online documentation and additional files on http://www.eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy and others
Renderer:
ATI Radeon HD 2600 Series AGP
Vendor:
ATI Technologies Inc.
OpenGL Version:
2.1.7659 Release
Supported Extensions:
GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0);
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_ALPHA_TEST);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Font init OK
Sound Init
Loading - texture: textures\logo.bmp
OK
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
Scenery atmo definition
Scenery light definition
Loading - texture: textures\rail_screw_used1.bmp
OK
Loading - texture: textures\tpd-oil1.tex
OK
Loading - texture: textures\wzp.bmp
OK
Loading - text model: models\wza.t3d
Loading - texture: textures\metal/metalfrictionpattern1.tga
OK
Loading - texture: textures\zwrot34r300pods-oil1.tga
OK
Loading - texture: textures\wzl.bmp
OK
Loading - text model: models\wzk.t3d
Loading - texture: textures\wzk.bmp
OK
Loading - texture: textures\rozkrz34r150-tpd1.bmp
OK
Loading - texture: textures\a.bmp
OK
Loading - text model: models\pkp/head4-gryw.t3d
Loading - texture: textures\pkp/pkplight_manpost.tga
OK
Loading - texture: textures\pkp/#pkplight_board.tga
OK
Loading - texture: textures\pkp/#pkplight_lenses.tga
OK
Loading - text model: models\pkp/post-y-h4.t3d
Loading - text model: models\pkp/w24.t3d
Loading - texture: textures\pkp/w24.bmp
OK
Loading - texture: textures\b.bmp
OK
Loading - texture: textures\c.bmp
OK
Loading - texture: textures\d.bmp
OK
Loading - texture: textures\e.bmp
OK
Loading - texture: textures\f.bmp
OK
Loading - texture: textures\sz1.bmp
OK
Loading - text model: models\pkp/zs2cbi.t3d
Loading - texture: textures\sz2.bmp
OK
Loading - texture: textures\sz4.bmp
OK
Loading - texture: textures\sz5.bmp
OK
Loading - texture: textures\tm1.bmp
OK
Loading - text model: models\pkp/ms2nbi.t3d
Loading - texture: textures\pkp/pkplight_warnpost.tga
OK
Loading - texture: textures\tm3.bmp
OK
Loading - text model: models\pkp/ms2nbk.t3d
Loading - texture: textures\tm4.bmp
OK
Loading - texture: textures\tm5.bmp
OK
Loading - texture: textures\tm6.bmp
OK
Loading - texture: textures\tm7.bmp
OK
Loading - texture: textures\tm8.bmp
OK
Loading - texture: textures\tm9.bmp
OK
Loading - texture: textures\tm10.bmp
OK
Loading - texture: textures\tm11.bmp
OK
Loading - texture: textures\tm12.bmp
OK
Loading - texture: textures\tm13.bmp
OK
Loading - texture: textures\tm14.bmp
OK
Loading - texture: textures\tm15.bmp
OK
Loading - texture: textures\tm16.bmp
OK
Loading - texture: textures\p.bmp
OK
Loading - text model: models\pkp/head5_gyryw.t3d
Loading - text model: models\pkp/post-y-h5.t3d
Loading - texture: textures\r.bmp
OK
Loading - text model: models\pkp/post-yn-h5.t3d
Loading - texture: textures\top.bmp
OK
Loading - text model: models\pkp/head2-gy.t3d
Loading - text model: models\pkp/post-y-h2.t3d
Loading - texture: textures\pkp/wskazniki2.bmp
OK
Loading - texture: textures\tor.bmp
OK
Loading - text model: models\pkp/post-yn-h2.t3d
Loading - texture: textures\u.bmp
OK
Loading - texture: textures\t.bmp
OK
Loading - texture: textures\s.bmp
OK
Loading - texture: textures\tot.bmp
OK
Loading - texture: textures\tos.bmp
OK
Loading - texture: textures\tou.bmp
OK
Loading - text model: models\pkp/head3-grw.t3d
Loading - text model: models\pkp/post-y-h3.t3d
Loading - texture: textures\o.bmp
OK
Loading - texture: textures\too.bmp
OK
Loading - texture: textures\tm2.bmp
OK
Loading - texture: textures\g.bmp
OK
Loading - texture: textures\h.bmp
OK
Loading - texture: textures\i.bmp
OK
Loading - texture: textures\j.bmp
OK
Loading - texture: textures\k.bmp
OK
Loading - texture: textures\l.bmp
OK
Loading - texture: textures\w.bmp
OK
Loading - texture: textures\tow.bmp
OK
Loading - text model: models\pkp/post-straight.t3d
Loading - text model: models\pkp/post-ladder-h34.t3d
Loading - text model: models\pkp/head5-gyryw.t3d
Loading - text model: models\pkp/post-ladder-h56.t3d
Loading - texture: textures\tm17.bmp
OK
Loading - text model: models\pkp/head3-ygwi.t3d
Loading - texture: textures\pkp/sp1a.bmp
OK
Loading - texture: textures\pkp/sp1.bmp
OK
Loading - text model: models\pkp/sp-tabliczka.t3d
Loading - texture: textures\asphaltdark1_dashedwhite.bmp
OK
Loading - texture: textures\asphaltdark1_side1.tga
OK
Loading - texture: textures\pkp/wskazniki1.bmp
OK
Loading - text model: models\wasyl/nastawnia_n2.t3d
Loading - texture: textures\wasyl/nastawnia_n2.bmp
OK
Loading - texture: textures\wasyl/dach_papa.bmp
OK
Loading - texture: textures\wasyl/nastawnia_n2_b.bmp
OK
Loading - texture: textures\pkp/#wskazniki3a.tga
OK
Loading - texture: textures\asphaltgray1.bmp
OK
Loading - text model: models\pkp/sp2cc.t3d
Loading - texture: textures\pkp/s_przejazd-ksa2-sd-ss2.tex
OK
Loading - text model: models\pkp/szlab_d_60.t3d
Loading - texture: textures\pkp/#szlab_tex.tga
OK
Loading - text model: models\pkp/sp2ccxx.t3d
Loading - texture: textures\plateplatform1.bmp
OK
Loading - texture: textures\plateplatform1_side.bmp
OK
Loading - texture: textures\peron02.bmp
OK
Loading - texture: textures\chodnik-6k-1x2m.tga
OK
Loading - texture: textures\chodnik2.tga
OK
Loading - text model: models\wasyl/w4i.t3d
Loading - texture: textures\eng/most1-jezdniabet.tga
OK
Loading - text model: models\eng/most1pp.t3d
Loading - texture: textures\eng/most1-spod.tga
OK
Loading - texture: textures\eng/most1-bok.tga
OK
Loading - texture: textures\eng/most1-front.tga
OK
Loading - texture: textures\/wiadukt-beton1-filarprzod.tga
OK
Loading - text model: models\eng/most1s.t3d
Loading - text model: models\wasyl/wiadukt-2t.t3d
Loading - texture: textures\wasyl/most1-bok.tga
OK
Loading - texture: textures\wasyl/most1-jezdniablach.tga
OK
Loading - text model: models\wasyl/wiadukt-2t_luk.t3d
Loading - texture: textures\bud/wiata3n.tga
OK
Loading - text model: models\bud/wiata3.t3d
Loading - texture: textures\bud/wiata3-wspornik.tga
OK
Loading - text model: models\eng/most1sp.t3d
Loading - text model: models\wasyl/druznik.t3d
Loading - texture: textures\wasyl/druznik.tga
OK
Loading - text model: models\wasyl/nastawnia_n6.t3d
Loading - texture: textures\wasyl/nastawnia_n6.bmp
OK
Degenerated triangle found
Degenerated triangle found
Loading - text model: models\wasyl/nastawnia_2.t3d
Loading - texture: textures\wasyl/nastawnia_2.bmp
OK
Loading - texture: textures\roof/dachow09.bmp
OK
Loading - text model: models\wasyl/nastawnia_bramowa.t3d
Loading - texture: textures\wasyl/nastawnia_bramowa.bmp
OK
Loading - texture: textures\wasyl/roof-redtiles-aged1.bmp
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - text model: models\wasyl/nastawnia_bramowa_2.t3d
Loading - texture: textures\wasyl/nastawnia_bramowa_2.bmp
OK
Degenerated triangle found
Degenerated triangle found
Loading - text model: models\wasyl/nastawnia_n1.t3d
Loading - texture: textures\wasyl/nastawnia_n1.bmp
OK
Loading - text model: models\wasyl/nastawnia_n4.t3d
Loading - texture: textures\wasyl/nastawnia_n4.bmp
OK
Loading - text model: models\wasyl/nastawnia_n3.t3d
Loading - texture: textures\wasyl/nastawnia_n3.bmp
OK
Loading - text model: models\wasyl/dworzec_d3.t3d
Loading - texture: textures\wasyl/dworzec_d3.bmp
OK
Loading - texture: textures\wasyl/roof-redtiles-aged-wasyl.bmp
OK
Loading - text model: models\wasyl/dworzec_d2.t3d
Loading - texture: textures\wasyl/dworzec_d2.bmp
OK
Loading - text model: models\wasyl/dworzec_d4.t3d
Loading - texture: textures\wasyl/dworzec_d4.bmp
OK
Loading - text model: models\wasyl/dworzec_d1.t3d
Loading - texture: textures\wasyl/dworzec_d1.bmp
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - text model: models\wasyl/nastawnia_n5.t3d
Loading - texture: textures\wasyl/nastawnia_n5.bmp
OK
Loading - texture: textures\grass.bmp
OK
Loading - texture: textures\rail_screw_unused1.bmp
OK
Loading - texture: textures\tpd-old1.tex
OK
Loading - texture: textures\podklad1.bmp
OK
Loading - texture: textures\wzw.bmp
OK
Loading - text model: models\pkp/head3-ygwii.t3d
Loading - texture: textures\pkp/sp2a.bmp
OK
Loading - texture: textures\pkp/sp2.bmp
OK
Loading - texture: textures\tabl/sz2.bmp
OK
Loading - text model: models\sem/glowice/s2ypcb_dd.t3d
Loading - texture: textures\sem/glowice.bmp
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - texture: textures\sem/#pkplight_lenses.tga
OK
Loading - texture: textures\sem/czerwony.tga
OK
Loading - texture: textures\sem/bialy.tga
OK
Loading - texture: textures\sem/slupy.bmp
OK
Loading - text model: models\sem/slupy/s2ypml.t3d
Loading - texture: textures\sem/slupy.tga
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - text model: models\sem/drabinki/d2yp.t3d
Loading - texture: textures\sz3.bmp
OK