- Symulator MaSzyna -
MaSzyna International => EU07 Simulator English forum => Wątek zaczęty przez: Stratula w 13 Kwietnia 2021, 20:46:21
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Good afternon.
Recently I tried the ET42. I read the manual, namely part about changing the motor connections, but I can not do it in the game. Maybe there were some changes that are not listed in the manual yet?
Best regards, Boris.
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Press Ctrl + F while your main controller position is in idle position.
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Should there be any sound when pressing ctrl + f? I hear nothing.
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jakubg1, thank you for the hint!
It turnd out that the reverser should be in neutral position too.
Such a pity there is no sound while pressing ctrl + f.
Boris.
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Strange. It doesn't have animated switch anywhere, so we can't link dedicated sounds to it, but default switch sound still should be played.
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For the moment I thought I could hear the sound, but no, it was my squeaking keyboard.
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Got it. It's vehicle specific usage of command motoroverloadrelaythresholdtoggle that lacks call to method setting gauge animation.
void TTrain::OnCommand_motoroverloadrelaythresholdtoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( true == Train->mvControlled->ShuntModeAllow ?
( false == Train->mvControlled->ShuntMode ) :
( Train->mvControlled->Imax < Train->mvControlled->ImaxHi ) ) ) {
// turn on
OnCommand_motoroverloadrelaythresholdsethigh( Train, Command );
++Train->ggMaxCurrentCtrl.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
OnCommand_motoroverloadrelaythresholdsetlow( Train, Command );
--Train->ggMaxCurrentCtrl.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
should do if I'm reading it correctly. Will be fixed in future release.