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MaSzyna International => EU07 Simulator English forum => Wątek zaczęty przez: Ashwanth w 27 Marca 2005, 09:33:46
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hi
Nice route but in the double EU07 coal train mission,the signal does not clear me.Even the SU46 train gets a red that does not clear.
Yes i did press shift+4 in the beginning.Any help please?
regards,
Ashwanth
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Try Shift+3 then. It's an error in the route description. I'll correct it.
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Now it works.Thanks.
Ashwanth
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Hi,
in the double EU 07 and in the EU 06 mission you are supposed to wait for the crossing with SM42. Unfortunately I did not succeed.
As I drove EU 06, and arrived to the left track at the "passing station", SM42 was waiting at the entrance opposit to me. It hade two yellow (I jumped out with F4 to look), but did not move, even if I waited and pressed SHIFT+9.
In EU 07, I arrived to the central track, but SM42 was not to see, and did not come either.
What should I do?
Thanks:
Balage
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Hi.
You have to open the "moczniki_eu06_eu07.scn" in editor such as notepad.exe :]
Then You have to find this line
trainset none tor_trasa_c_sm42 0.0 0.0
Below You have declaration of this trainset. Delete 2 or 3 cars inside. It will help.
You can also change the loco for f.e. ST44:
node -1 0 ST44-1099 dynamic PKP\ST44 st44-1099 m62dumb 0.0 headdriver 3 0 enddynamic
but first check that You have the texture of ST44-1099 in Your dynamic\PKP\ST44 folder (if not You can download it from the main page) and put
//
before the delraration of SM42-174.
But the easiest way for You will be to change the original code for this one:
trainset none tor_trasa_c_sm42 0.0 0.0
//node -1 0 SM42-174 dynamic PKP\SM42 sm42-174 sm42Ddumb 0.0 headdriver 3 0 enddynamic
node -1 0 ST44-1099 dynamic PKP\ST44 st44-1099 m62dumb 0.0 headdriver 3 0 enddynamic
node -1 0 5520371-1 dynamic PKP\Gags gags2.bmp gags-401K 0.0 nobody 3 0 enddynamic
node -1 0 5520371-1 dynamic PKP\Gags gags2.bmp gags-401K 0.0 nobody 3 0 enddynamic
node -1 0 5051-304510-1 dynamic PKP\Sgs none 412Za 0.0 nobody 3 0 enddynamic
node -1 0 5051-304510-1 dynamic PKP\Sgs none 412Za 0.0 nobody 3 0 enddynamic
node -1 0 5051-304510-1 dynamic PKP\Sgs none 412Za 0.0 nobody 0 0 enddynamic
endtrainset
at the place of old one.
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Hi,
thank you for your advice. I tried the new code, and it worked. The small freight train came in, and I got the green light.
But then, something strange happened. As I was accelerating my freight train, it was so quick, as if I hadn't drive the whole train, but the engine. I was on 120 km/h in about 10-15 seconds with the whole train ....
???
Balage
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Hi.
I think nobody can answer this question :]
Maybe the coupler was damaged or sth else.. who knows :]
If You want You can launch this route again and when something like that happen You can move to the window using arrow keys, or, if You have the unofficial pack 160704 when You hit the F4 key it changes view to the freefly and You can move to every point on the route. To got back into cabin hit F4 again.
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Of course I looked back and the whole train was there, not only the engine.
Could it happen, that optically the waggons are there, but physically (dynamically) not?
I will try again.
Thanks again,
Balage
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Maybe You got into a skid.
Did the lamp flashed yellow? (if You don't know which look here: http://www.eu07.pl/eng/modules/news/article.php?storyid=9, the control number 53.
If yes, turn the control wheel back and use sand (key s) until it turn off.
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I know, what you mean. I don't remember the lamp, but not only the speedometer showed 120 km/h, but the train actually went by that speed. I jumped out (F4) and looked the freight train passing by so fast. Then it derailed because of too high speed.
I have an other question too, but I will put it into the ND themat.
Balage
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I really don't know what happend. Maybe just the track goes down and it's easier to get the high speed :]
One advice - use train brake :]
Greetings
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I have run this route without problems but the pantograph of 2 loco was down.
What is the way to turn on the 2 loco?
Thank you