DLL Failed To Load! CMDLINE: -s td2.scn -v EP07-424 Lauching program from EXE file with parameters... CMDLINE: -s td2.scn -v EP07-424 READING FILE SYSTEM... varname: texpath, TEXTURES\\, OK varname: mdlpath, MODELS\\, OK varname: scnpath, SCENERY\\, OK varname: scrpath, SCR\\, OK varname: sndpath, SOUNDS\\, OK varname: dynpath, DYNAMIC\\, OK FILESYS OK. READING CONFIG FILE... (D:\PC_15_04_dds\\config.txt) CONFIG FILE OK. Registering model file extensions e3d/t3d... environment informations: appfile: [D:\PC_15_04_dds\EU07-200116-1.EXE] apppath: [D:\PC_15_04_dds\] shotdir: [D:\PC_15_04_dds\SCR\] aparams: [-s td2.scn -v EP07-424] appvers: 15 4 1171 474 appdate: 20160121 072840 release: 20160121 072840, 15.4.1171.474 rundate: 20160121 114001 deskdim: 1920x1080 userpid: 268605473 sysvers: 5.1.2600 sysname: Windows XP servpak: Dodatek Service Pack 3 klayout: 415(Polish) Reading eu07.ini... sceneryfile TD.scn : sceneryfile-> [TD.scn][] humanctrlvehicle EP07-424 : humanctrlvehicle-> [EP07-424][] width 1920 : width-> [1920][] height 1080 : height-> [1080][] fullscreen yes : fullscreen-> [yes][] mousescale 1.5 0.5 : mousescale-> [1.5][0.5] brakestep 1.0 : brakestep-> [1.0][] inactivepause no : inactivepause-> [no][] pause no : pause-> [no][] feedbackmode 0 : feedbackmode-> [0][] feedbackport 0x378 : feedbackport-> [0x378][] friction 1.0 : friction-> [1.0][] lang pl : lang-> [pl][] adjustscreenfreq yes : adjustscreenfreq-> [yes][] enabletraction yes : enabletraction-> [yes][] loadtraction yes : loadtraction-> [yes][] livetraction yes : livetraction-> [yes][] maxtexturesize 8192 : maxtexturesize-> [8192][] multisampling 2 : multisampling-> [2][] usevbo no : usevbo-> [no][] glutfont no : glutfont-> [no][] defaultext tga : defaultext-> [tga][] convertmodels 7 : convertmodels-> [7][] debugmode yes : debugmode-> [yes][] soundenabled yes : soundenabled-> [yes][] physicslog no : physicslog-> [no][] debuglog yes : debuglog-> [yes][] INI FILE OK. Keys init... Keys init OK. Parsing command line... GLEW Init... World Init... LOADING LOADER FONTS... LOADING LOADER CONFIG... LOADING LOADER TEXTURES... Loading -briefing: data\briefs\td2.scn-ep07-424.txt Loading - texture: data\briefs\briefbackg.tga Loading - texture: data\menu\menu_xfont.bmp Loading - texture: textures\data\lbacks\lbackgdef.tga Bad texture: textures\data\lbacks\lbackgdef.tga has wrong header or bits per pixel Failed Missed texture: textures\data\lbacks\lbackgdef.tga Loading - texture: textures\data\lbacks\splashscreen.tga Bad texture: textures\data\lbacks\splashscreen.tga has wrong header or bits per pixel Failed Missed texture: textures\data\lbacks\splashscreen.tga Loading - texture: data\menu\menu_point.bmp Loading - texture: data\gfxs\ismouse.bmp Loading - texture: data\gfxs\semlight.bmp Loading - texture: data\gfxs\semlense.bmp Loading station base... Retrieving station info from cel_maly.txt Retrieving station info from wejsciowo.txt Retrieving station info from wyjsciowo_dolne.txt Retrieving station info from wyjsciowo_gorne.txt Starting MaSzyna rail vehicle simulator. Compilation 2015-11-15, release 15.4.1171.474. Online documentation and additional files on http://eu07.pl Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy, KURS90, Ra, hunter, Q and others Renderer: ATI Radeon HD 4800 Series Vendor: ATI Technologies Inc. OpenGL Version: 3.3.11653 Compatibility Profile Context Supported extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint ------------------------------ EXTENSIONS: 195 CHECKING NEEDED EXTENSIONS... Shader language 100 supported GLEW_ARB_framebuffer_object not supported! Ra: The VBO is found, but Display Lists are selected. DDS textures are supported. Used multisampling of 4 samples. Max texture size: 8192 glFogfv(GL_FOG_COLOR, FogColor); glClearDepth(1.0f); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER,0.04); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glPolygonMode(GL_FRONT, GL_FILL); glFrontFace(GL_CCW); glEnable(GL_CULL_FACE); glLineWidth(1.0f); glPointSize(2.0f); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,darkLight); glLightfv(GL_LIGHT0,GL_AMBIENT,ambientLight); glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight); glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight); glLightfv(GL_LIGHT0,GL_POSITION,lightPos); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight ); glEnable(GL_LIGHTING); glFogi(GL_FOG_MODE, GL_LINEAR); glFogfv(GL_FOG_COLOR, FogColor); glFogf(GL_FOG_START, 1000.0f); glFogf(GL_FOG_END, 2000.0f); glEnable(GL_FOG); . . Sound Init . Sound Init OK Textures init Textures init OK Models init Models init OK Ground init Loading scenery from td2.scn ############################################################################################################################# Scenery atmo definition Scenery light definition Scenery sky definition cgskj_sunset083.t3d INC module, scn_td2/terrain.inc Loading - texture: textures\grass_mix.tga