Starting MaSzyna rail vehicle simulator. Compilation 2013-02-25, release 13.2.765.408. Online documentation and additional files on http://eu07.pl Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy, Ra, hunter, KURS80 and others Renderer: ATI Radeon HD 4600 Series Vendor: ATI Technologies Inc. OpenGL Version: 3.3.11672 Compatibility Profile Context Supported extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Ra: The VBO is found and will be used. DDS texture format is supported. Max texture size: 8192 glFogfv(GL_FOG_COLOR, FogColor); glClearDepth(1.0f); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER,0.04); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glPolygonMode(GL_FRONT, GL_FILL); glFrontFace(GL_CCW); glEnable(GL_CULL_FACE); glLineWidth(1.0f); glPointSize(2.0f); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,darkLight); glLightfv(GL_LIGHT0,GL_AMBIENT,ambientLight); glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight); glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight); glLightfv(GL_LIGHT0,GL_POSITION,lightPos); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight ); glEnable(GL_LIGHTING); glFogi(GL_FOG_MODE, GL_LINEAR); glFogfv(GL_FOG_COLOR, FogColor); glFogf(GL_FOG_START, 1000.0f); glFogf(GL_FOG_END, 2000.0f); glEnable(GL_FOG); Font init Display Lists font used. Font init OK Sound Init Loading - texture: textures\logo.bmp Sound Init OK Textures init Textures init OK Models init Models init OK Ground init Loading scenery from $.scn Loading - texture: textures\rail_screw_used1.dds Loading - texture: textures\1435mm\tpbps-new2.dds Loading - texture: textures\wzp.dds Loading - binary model: models\wza.e3d Loading - texture: textures\metal\metalfrictionpattern1.dds Loading - texture: textures\zwrot34r300pods-new.dds Loading - texture: textures\tr\slup_beton1.dds Loading - binary model: models\tr/stb1.e3d Loading - texture: textures\tr\slup_beton1.dds Loading - texture: textures\tr\wys-ni-d.dds Loading - binary model: models\tr/-3pd.e3d Loading - texture: textures\wzl.dds Loading - texture: textures\tr\kotwa_teownikrurowe.dds Loading - binary model: models\tr/stb1-kotwa-napr14.e3d Loading - texture: textures\tr\kotwa_teownikrurowe.dds Loading - texture: textures\tr\#izol-sekcja.dds Loading - texture: textures\tr\odciag1.dds Loading - texture: textures\tr\ciezarbeton3.dds Loading - texture: textures\tr\naciag.dds Loading - texture: textures\grassgreen1.dds Loading - texture: textures\tabl\a-12.dds Loading - binary model: models\sem/glowice/s5yppcpzb_dd.e3d Loading - texture: textures\sem\glowice.dds Loading - texture: textures\sem\#pkplight_lenses.dds Loading - texture: textures\sem\zielony.dds Loading - texture: textures\sem\bialy.dds Loading - texture: textures\sem\pomaranczowy.dds Loading - texture: textures\sem\czerwony.dds Loading - texture: textures\sem\slupy.dds Loading - binary model: models\sem/slupy/s5ypmg.e3d Loading - binary model: models\sem/drabinki/d5yp.e3d Loading - texture: textures\tabl\b-2m.dds Loading - binary model: models\sem/glowice/s4ypzcpb_dd.e3d Loading - binary model: models\sem/slupy/s4ypbl.e3d Loading - binary model: models\sem/drabinki/d4yp.e3d Loading - texture: textures\tabl\c-1m.dds Loading - binary model: models\sem/glowice/s3iczb_dd.e3d Loading - binary model: models\sem/slupy/s3ibg.e3d Loading - binary model: models\sem/drabinki/d4i.e3d Loading - texture: textures\tabl\j-2m.dds Loading - binary model: models\sem/glowice/s4izcpb_dd.e3d Loading - binary model: models\sem/slupy/s4ibl.e3d Loading - texture: textures\tabl\k-1m.dds Loading - binary model: models\sem/glowice/s3ypczb_dd.e3d Loading - binary model: models\sem/slupy/s3ypbg.e3d Loading - texture: textures\tabl\p-12.dds Loading - binary model: models\sem/glowice/s5ipcpzb_dd.e3d Loading - binary model: models\sem/slupy/s5ibg.e3d Loading - binary model: models\sem/drabinki/d5i.e3d Loading - texture: textures\tabl\a.dds Loading - binary model: models\sem/glowice/s2ypcb_dd.e3d Loading - binary model: models\sem/slupy/s2ypml.e3d Loading - binary model: models\sem/drabinki/d2yp.e3d Loading - texture: textures\tabl\b.dds Loading - texture: textures\tabl\toa.dds Loading - binary model: models\sem/glowice/to1ypp_dd.e3d Loading - binary model: models\sem/slupy/tosptmypbg.e3d Loading - binary model: models\sem/wskazniki/w1new_mz.e3d Loading - binary model: models\sem/glowice/to2ypzp_dd.e3d Loading - texture: textures\tabl\top.dds Loading - binary model: models\sem/glowice/to2izp_dd.e3d Loading - binary model: models\sem/slupy/tosptmibl.e3d Loading - binary model: models\sem/drabinki/d2i.e3d Loading - binary model: models\sem/glowice/sp3ipxb_dd.e3d Loading - binary model: models\sem/slupy/tosptmibg.e3d Loading - binary model: models\sem/wskazniki/iisp.e3d Loading - binary model: models\sem/glowice/sp3yppzb_dd.e3d Loading - binary model: models\sem/glowice/sp3yppxb_dd.e3d Loading - binary model: models\sem/wskazniki/isp.e3d Loading - binary model: models\sem/glowice/sp3ipzb_dd.e3d Loading - binary model: models\ip/pkp/d1.e3d Loading - texture: textures\ip\pkp\2006\d1-4.dds Loading - texture: textures\\metalplatedirt1.dds Loading - binary model: models\ip/pkp/w4.e3d Loading - texture: textures\pkp\wskazniki1.dds Loading - binary model: models\ip/pkp/w5.e3d Loading - texture: textures\pkp\w5.dds Loading - texture: textures\ip\pkp\w16.dds Loading - binary model: models\ip/pkp/w16.e3d Loading - binary model: models\ip/pkp/w17.e3d Loading - texture: textures\ip\pkp\2006\w17.dds Scenery sky definition cgskj_dusk030.t3d Scenery atmo definition Scenery light definition InitNormals InitNormals OK InitTracks InitTracks OK InitTraction InitTraction OK InitEvents InitEvents OK InitLaunchers InitLaunchers OK InitGlobalTime InitGlobalTime OK FirstInit is done Loading - binary model: dynamic\pkp\et22_v2\201e-zez.e3d Loading - texture: textures\tabor\aircoupler.dds Loading - texture: textures\tabor\lacznik_dachowy.dds Loading - texture: textures\tabor\izolator.dds Loading - texture: dynamic\pkp\et22_v2\201e_wozek.dds Loading - texture: textures\tabor\koloalst_new.dds Loading - texture: textures\tabor\klocekham.dds Loading - texture: dynamic\pkp\et22_v2\wozek_lod.dds Loading - texture: dynamic\pkp\et22_v2\201e-zez-1075.dds