Initialization Renderer: RADEON 9100 DDR x86/MMX/3DNow!/SSE Vendor: ATI Technologies Inc. OpenGl Version:: 1.3.4707 WinXP Release Supported Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_pn_triangles GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0); glFogfv(GL_FOG_COLOR, FogColor); glClearDepth(1.0f); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER,0.5); glDepthFunc(GL_LEQUAL); glDisable(GL_BLEND); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glPolygonMode(GL_FRONT, GL_FILL); glFrontFace(GL_CCW); glEnable(GL_CULL_FACE); glLineWidth(1.0f); glPointSize(2.0f); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight); glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight); glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight); glLightfv(GL_LIGHT0,GL_POSITION,lightPos); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight ); glEnable(GL_LIGHTING); glFogi(GL_FOG_MODE, GL_LINEAR); glFogfv(GL_FOG_COLOR, FogColor); glFogf(GL_FOG_START, 1000.0f); glFogf(GL_FOG_END, 2000.0f); glEnable(GL_FOG); Font init Font init OK Sound Init Sound Init OK Textures init Textures init OK Models init Models init OK Ground init Scenery atmo definition Scenery light definition Scenery camera definition quark/gleba.inc Loading - texture: textures\grassdarkgreen2.tga OK quark/lasy.inc Loading - texture: textures\forest01.tga OK Loading - texture: textures\forest02top.tga Failed tree.inc Loading - texture: textures\plants/#lipa1.tga OK tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc Loading - texture: textures\plants/#swierk1.tga OK tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc Loading - texture: textures\plants/#sosenka1.tga OK tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc tree.inc Loading - texture: textures\rail_screw_used1.bmp OK Loading - texture: textures\tpbps-new2.tex OK zwrL34R300.inc Loading - texture: textures\wzl.bmp OK Loading - text model: models\wza.t3d Loading - texture: textures\metal/metalfrictionpattern1.tga OK Loading - texture: textures\zwrot34r300pods-new.tex OK zwrL34R300.inc zwrL34R300.inc zwrP34R300.inc Loading - texture: textures\wzp.bmp OK zwrP34R300.inc zwrP34R300.inc zwrL34R300.inc zwrP34R300.inc zwrL34R300.inc zwrP34R300.inc Wt.inc Loading - texture: textures\pkp/w8_8.bmp OK Loading - texture: textures\pkp/wskazniki1.bmp OK W9.inc W9.inc Wt.inc W9.inc W9.inc Wt.inc Loading - texture: textures\pkp/w8_5.bmp OK Wt.inc SS4zcpbI.inc Loading - texture: textures\d.bmp OK Loading - text model: models\pkp/head4-gryw.t3d Loading - texture: textures\pkp/pkplight_manpost.tga OK Loading - texture: textures\pkp/#pkplight_board.tga OK Loading - texture: textures\pkp/#pkplight_lenses.tga OK Loading - text model: models\pkp/post-straight.t3d Loading - text model: models\pkp/post-ladder-h34.t3d SS4zcpbI.inc Loading - texture: textures\e.bmp OK SS4zcpbI.inc Loading - texture: textures\f.bmp OK SS3zcbI.inc Loading - texture: textures\b.bmp OK Loading - text model: models\pkp/head3-grw.t3d SS4zcpbI.inc Loading - texture: textures\c.bmp OK SS5zpcpbI.inc Loading - texture: textures\a.bmp OK Loading - text model: models\pkp/head5-gyryw.t3d Loading - text model: models\pkp/post-ladder-h56.t3d TS2zpI.inc Loading - texture: textures\toa.bmp OK Loading - text model: models\pkp/head2-gy.t3d Loading - texture: textures\pkp/pkplight_warnpost.tga OK Loading - text model: models\pkp/post-ladder-h12.t3d Loading - texture: textures\pkp/wskazniki2.bmp OK zwrP34R300.inc zwrL34R300.inc zwrL34R300.inc zwrL34R300.inc Loading - texture: textures\rail_screw_unused1.bmp OK Loading - texture: textures\tpd-old1.tex OK zwrP34R300.inc zwrP34R300.inc Loading - texture: textures\rivermnt1.bmp OK Loading - texture: textures\rivermnt1bank.bmp OK zwrP34R300.inc zwrP34R300.inc zwrL34R300.inc zwrL34R300.inc zwrP34R300.inc zwrL34R300.inc zwrL34R300.inc zwrP34R300.inc zwrL34R300.inc zwrP34R300.inc zwrP34R300.inc zwrL34R300.inc zwrL34R300.inc zwrP34R300.inc zwrL34R300.inc zwrP34R300.inc Loading - texture: textures\tpb-old1.tex OK