Starting MaSzyna rail vehicle simulator. Compilation 2011-05-09, release 1.3.130.162. Online documentation and additional files on http://eu07.pl Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy and others Renderer: GeForce FX 5600/AGP/SSE2 Vendor: NVIDIA Corporation OpenGL Version: 1.4.0 Supported extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control Ra: The VBO is found, but Display Lists are selected. Max texture size: 4096 glFogfv(GL_FOG_COLOR, FogColor); glClearDepth(1.0f); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER,0.04); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glPolygonMode(GL_FRONT, GL_FILL); glFrontFace(GL_CCW); glEnable(GL_CULL_FACE); glLineWidth(1.0f); glPointSize(2.0f); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,darkLight); glLightfv(GL_LIGHT0,GL_AMBIENT,ambientLight); glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight); glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight); glLightfv(GL_LIGHT0,GL_POSITION,lightPos); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight ); glEnable(GL_LIGHTING); glFogi(GL_FOG_MODE, GL_LINEAR); glFogfv(GL_FOG_COLOR, FogColor); glFogf(GL_FOG_START, 1000.0f); glFogf(GL_FOG_END, 2000.0f); glEnable(GL_FOG); Font init Display Lists font used. Font init OK Sound Init textures\logo.bmp OK Sound Init OK Textures init Textures init OK Models init Models init OK Ground init textures\rail_screw_used1.dds OK textures\tpbps-new2.dds OK textures\wzp.dds OK Loading - text model: models\wza.t3d metal\metalfrictionpattern1.dds OK textures\zwrot34r300pods-new.dds OK tr\slup_beton1.dds OK Loading - text model: models\tr/stb1.t3d textures\tr\slup_beton1.dds OK tr\wys-ni-d.dds OK Loading - text model: models\tr/-3pd.t3d textures\wzl.dds OK tr\kotwa_teownikrurowe.dds OK Loading - text model: models\tr/stb1-kotwa-napr14.t3d textures\tr\ciezarbeton3.dds OK textures\tr\naciag.dds OK textures\tr\kotwa_teownikrurowe.dds OK textures\tr\odciag1.dds OK textures\tr\#izol-sekcja.dds OK textures\grassgreen1.dds OK Scenery sky definition cgskj_altostratus004.t3d Scenery atmo definition Scenery light definition InitNormals InitNormals OK InitTracks InitTracks OK InitEvents InitEvents OK InitLaunchers InitLaunchers OK InitGlobalTime InitGlobalTime OK Loading - text model: dynamic\pkp\et22_v1\201e.t3d dynamic\pkp\et22_v1\metalfrictionpattern1.dds OK tabor\#sprzeg2.dds OK dynamic\pkp\et22_v1\woz_et22.dds OK tabor\koloalst.dds OK tabor\panto-a.dds OK dynamic\pkp\et22_v1\cien201e.dds OK dynamic\pkp\et22_v1\201e-135.dds OK Loading - text model: dynamic\pkp\uacs_v3\408s.t3d dynamic\pkp\uacs_v3\dodatki.dds OK dynamic\pkp\uacs_v3\lod.dds OK dynamic\pkp\uacs_v3\33_51_930_7_616-3.dds OK dynamic\pkp\uacs_v3\33_51_930_8_154-4.dds OK dynamic\pkp\uacs_v3\33_51_930_8_542-0.dds OK cgskj_altostratus004.t3d init Loading - text model: models\cgskj_altostratus004.t3d sky\sky_altostratus004.dds OK Ground init OK Player train init: et22-2009 Player train not exist! textures\smuga.tga OK