The "MaSzyna" Simulator project is entering into it's seventeenth year of existance in 2018. In the second half of last year, we continued focusing on code refactoring, in order to improve your experience. Clearing the code helped to expand the features, like adding shadow and reflection effects, which squeeze every last drop of horepower out of the old OpenGl, which is ued by our engine, and adding the OpenAL sound library, which fueled the continued sound revolution, and caused us to become independant of DirectX, which allows us to be compiled natively under Linux, and MacOS For a detailed look, we recommend you look in the Simulator executable – EXE changes section.
We highly recommend you to try out the newest version of The "MaSzyna" Simulator.
eu07.pl Administration
No. You do not install MaSzyna. After downloading MaSzyna, it needs to be extracted to a new folder. To extract MaSzyna, we recommend the free software "7-Zip" version 9.20 (to download from http://7-zip.org), since using WinRAR might cause problems.
The software and hardware requirements hare been increased in comparison to the previous versions. Because of the EXE file being supplied in both 32bit (x86) and 64bit (x64), caution should be exercised when picking and running the EXE file and it's dependencies on your computer.
Sometimes. it might be necessary to install the basic Python 2.7.14 package, especailly on 64 bit systems.
It is recommended to have at least 4GB of RAM and a multithreaded CPU. Low amount of RAM might not support bigger sceneries without decreasing the texture size (maxtexturesize in the eu07.ini file), and no free thread on the CPU might result in drastically decreased performance in the vehicles with an onboard computer.
The next version of MaSzyna will introduce a new renderer, requiring a graphics card supporting at least OpenGL 3.3 and more RAM. The current renderer will be available to users with older hardware, but if you ware thinking of buying a new computer, this would be a good time, to enjoy the full effects of the future graphical effects.
In order to begin our adventure in the Simulator, we need to know whenever our system is 32-bit (x86) or 64-bit (x64). In the Simulator's main folder, you will see two archive files - "exe-x86.zip" and "exe-x64.zip". We need to extract the archive that has the same type as the Operating System.
To run the simulator, you might need the Microsoft C++ Runtime Library 2015. Best to install both versions - for 32 bit and 64bit systems.
To launch MaSzyna, use Rainsted launcher, created by Ra. It functions as starter and a train consist editor (but also a realistic scenery editor, more on it further down and more information is on rainsted.com [POLISH ONLY] Enter the main MaSzyna folder. Launch Rainsted.exe (icon like in screen 1 below).
You should see the following window (screen 2):
Durning first run, Rainsted launcher processes and generates certain configuration files. It can take upto around a minute. It is a one-time process - every other launch of Rainsted will launch much quicker.
Rainsted was succesfully started when the following window appears (screen 3):
The titlebar says: "Wybierz scenerię :: MaSzyna EU07-424 :: Rainsted 17.5.126.12740". The "17.5.126.12740", is not Simulator version number, but the version of the Rainsted Launcher and changes when Rainsted is updated.
Go to Settings (or Ustawienia if the Launcher started in the Polish language) and in the Select language (or Wybór Języka) and choose your preferred language.
From here on, we assume that the language was set to English.
Settings tab (screen 4) allows for configuring such parameters, like screen resolution.
The important setting in the Settings tab, is the User mode. It can be changed, depending on the knowledge of the user. This setting affects Rainsted ONLY and has no effect on the simulation whatsoever. Let's look at options from the "Settings in EU07.INI" pane. These DO affect the simulation.
The remaining options should be left as they ware.
In the Choose scenery tab, is a list of all the available scenarios. As you can see, we have tens of different scenarios. In the beginning we will choose the simplest route to become aquainted with the Simulator. Choose the TD scenario, in the Select trainset to drive pane, click on EP07-424+BD+BDHPUMN+BDHPUMN and press Run Simulator.
A window will appear (screen 6):
Familiarise yourself with the starting information (It's shown only for a couple of the most used vehicles; full description of keys and controlling the trains will be further down in this read me file). Next, press Run simulator.
Time for the most important stage
After a moment (no more than a minute) the startup window should appear (screen 7).
It may vary from the one on the screen, since the Launcher chooses one at random before displaying it. In certain cases the "Uruchamianie / Initializing" text may not be visible, however, it does not influence the simulation in any way and should be ignored.
After few seconds, the logo may (but doesn't have to) turn into a white background, or fade slightly (Windows Vista and 7). In this moment most user panic, thinking the Simulator froze. That is not the case. It is still loading all the necessary files (eventhough, the Task Manager [and the Simulator's Titlebar, screen 8 and 9]may show it to be "Not responding").
To find out about that, all you have to do is press Alt + Tab. Then we will see the "Terminal" (on Windows Vista and 7, switching to the terminal durning loading only works if the Fullscreen mode is unchecked; and then, once the simulator has loaded, the Alt + Tab combination works normally, even in fullscreen mode). We will be able to watch the simulator loading process. Sometimes, it can stop for a while on the stage shown on the screen 10 (Sound Init… OK) , however, it won't stay there forever :)
You just need to wait untill it finishes loading.
We should be automatically moved to the cab. If not, we switch into the window with the simulation, by using Alt + Tab.
After the cab has loaded, we begin the simulation in the standing position, as if we just entered the cab through the doors. To sit down at the controls, press the Right Mouse Button.
If durning loading ( or after, durning the simulation) a notification is displayed, that the program has carried out a incorrect operation, that it has stopped responding / froze or that there was a fault with the application, it means that, most probably you have very old drivers for your graphics card (In these cases, it is very common that in the first few lines of log.txt the following test is displayed: "OpenGL Version: 1.1.0"). In that case, in order to run the Simulator, download (for example from the graphic card's manufacturer's website) and install newer drivers (in some cases it may be necessary to uninstall previously installed (the older) drivers ; in some cases,"DriverCleaner" app may be of use ).
The start-up procedure is the same, but only the keys have been altered. Go to the site containing the driving and start up procedures.
Attention: In between the cabs, is the Engine Room (in some locos, it looks like a green room). If you are in the Engine Room, then press either Home or End (depending on the direction in which you plan on going) for a second time. When changing cabs in Electric Multiple Units (EMUs) and locos that have more than one unit, you will need to press End or Home a couple of times (for example, in EN57 we press End twice, to move from Ra(Driving Trailer A) unit, to unit S (Motor Coach), and then End three times, in order to move to Rb(Driving Trailer B) unit, and then finally press End twice, to enter the cab). Changing cabs means that the Sim need to load it's model, that's why after pressing Home or End it is necessary to wait (for it to load).
ATTENTION!
If we are driving a vehicle in Multiple Working, or it is a double-unit loco, or a EMU, it is important to check if both the Independant and the Loco brake is in the Running position ("brake off"). We also should set the Train Brake to Cut-off position(Ctrl + Num 5).
To couple up to a train on the same track, drive up to it gently. After you buffer up, brake using the Independant brake. In order to prevent a runaway train, it is vital that you perform a Full Service brake application or at least a Service brake application (Num 8).
WARNING: If your train is to be coupled up to a train driven by AI, (ie. you drive a Banking Engine or the AI hauls your train ), then it is absolutely necessary to set the Train Brake to the Cut-Off position (Ctrl + Num 5)!
If the user is to drive the train, then the Train Brake valve must stay in the braking positions, and the Reverser must be in either the forward or backward position. This deactivates the AI !!.
After the above has been completed, one can now start to couple the couplers with Insert. The moment the coupler is connected (after the first Insert key press ) AI "being" in the set is either deactivated (Train brake in the braking positions) or it's activated (Train brake in the Cut-Off position). If you make a mistake (choose wrong action), then decouple, set the Train brake in the correct position, and try to couple up again.
With the help of Rainsted.exe Launcher, which allows us to change the sky, along with setting the specially tailored atmo and light parameters. In order to do this , after starting the Launcher, we will need to:
Name | Authors, notes |
---|---|
Bałtyk | Authors: adampkp, Slimson, Mateu. Finishing of the route (scenarios, fixes): Krzysiek626, Mati_An.
Scenario "Bałtyk Cargo" by kamil1306 Scenario "Bałtyk CTL" and it's winter version by kamil1306 Scenario "Bałtyk Interregio" and it's winter version by szogun "Bałtyk Zima" scenery modification by Sigman |
Całkowo | Authors: adampkp, Slimson. Decorations: Stele, Transkei, Trus. Lighting of the semaphores: Benek.
Scenario "Całkowo Lotos" by Transkei Scenario "Całkowo Noc" and it's winter version by Transkei Scenario "Całkowo Osobowy" and it's winter version by Transkei Scenario "Całkowo Misja pasażersko-manewrowo-towarowa" [Passenger-Shunting-Freight mission] and it's winter version by Transkei Scenario "Całkowo Tartak" by Transkei Scenario "Całkowo Tartak 2" by Transkei Scenario "Całkowo Towarowy" by Transkei Scenario "Całkowo Turkol" by Transkei Scenario "Całkowo Turkol 2" by Transkei Scenario "Całkowo Niebezpieczny Pociąg" by Transkei, radio recordings: bartiprog and matek123 Scenario "Całkowo Retro" by Transkei |
Drawinowo | Author: Mati_An. Steering mods: Stele, Ra |
Drawinowo (Noc) | Author: Mati_An. Steering mods: Stele, Ra |
Elektrociepłownia_dobre | Authors: sm42driver, szogun. |
Elektrociepłownia_dobre-zima | Authors: sm42driver, szogun, macius5991. |
Krzyżowa 2 | Author: Mati_An. |
Linia 053 [Railway Line nr 53 - Fictional Route] | Author of the scenery and scenarios 1-6: Driver24. Decorations: Trus
Scenario "Linia 053 - misja towarowo-pośpieszna" (l053-sluzba-brutto-posp): Mati_An. Scenario "Linia 053 - służba - nocna - 4_v2" (l053-sluzba-4-night_v2) Author: Benek. Scenario "l053-sluzba-osobowy" Author: Benek. Scenario "l053_cargo" Author: pinokio. Scenario "l053-night-towarowy-et22" Author: Woku. Scenario "l053-night-towarowy-et42" Author: Woku. Scenario "l053-night-towarowy-eu07" Author: Woku. |
Linia 053 + Całkowo | Authors: Driver24 i Mati_An.
Scenario "Linia 053 + Całkowo TLK" Author: Mati_An. Scenario "Linia 053 + Całkowo TLK-1" Author: Mati_An. |
Linia 61 [Railway Line nr 61 - Realistic, peroid 2000-2009] |
Authors: BohunIC, ISDR. Fixes: adsim. Rebuilding: Ra Author of the "linia61_osobowy3" scanario: dymus. Radio to the scenario "towarowy1": pinokio. Author of "linia61_tlk-1" scenario: Benek. |
Linia61 + Linia144 [Railway Lines nr 61 + 144, realistic, peroid 2000-2009] | Author of the route: ISDR. Section Ozimek - Fosowskie: BohunIC. Decorations: Trus
Scenario "L61 + L144_towarowy" Author: ISDR. Scenarios "L61 + L144_osobowy" and "L61 + L144_pospieszny" Author: Benek. Scenarios "L61 + L144 Lotos" and "L61 + L144_spalinowy" Author: Woku. Scenario "L61 + L144 TLK" Autor: Benek. |
Manewrowo 3 | Author: pozdze. |
Moczniki | Scenery author: wasyl.
Scenarios "Moczniki Cargo" and "Moczniki Popych" by Benek |
Quarkmce 2007 | Authors: Quark-t (terrain and track layout), McZapkie (significant expansion), Mati_An (Scenarios), Krzysiek626 (electrification, track tilt), Ra (new control system, rebuilding the scenery). |
Tarniowo | Author: Mati_An. |
Tarniowo 2 | Authors: Mati_An (oryginal), Ra (rebuilt). |
TD | Authors: Marcin E2rD, Danniel. |
Teszt-25kV | Modification of the TD scenery. Added hungarian signs, and the catenary voltage is 25kV. Author: Ra. ATTENTION! You cannot drive any electric locos on this scenry, since all the locos simulated are only for the Polish system, which uses 3kV DC, and the Hungarians, as well as this scenery, use 25kV AC. |
Zwierzyniec | Author: wasyl; Radio for 'pospieszny' and 'towarowy' scenarios: filip2h.
Scenarios "Zwierzyniec SM42" and "Zwierzyniec ED72" by Woku
|
Name | Authors, notes |
---|---|
4e_v1 | External models: moddified 303e_v1 models - szogun Cabs: hunter, Profeta Multiple fixes: adsim Lowpoly interiors: Stele, DieselPower Texture modifications: Pitek, Joachimowicz, Lelek, jakol112, Pedrosiasty, MR6 Photos (amongst others): eu40, PX48-28, mechatronik, BR232, EU07-033, Podlesky, Lizawka127, janek32 Textures: Sigman, Sakorius, adsim, Patrykos, Mati_An, EU05, szogun, Kacu, EU07-483, MR6, kornel4d, ST44-003, DieselPower, RafaPolska424, Patryk Farana, MR6, Joachimowicz, Piotr93 |
181_v1 | External models: (Skoda 181 & 182), Cab, Textures: Patrykos. Characteristics: ET22_RULZ, youBy. |
303e_v1 | External models: Sakorius, FLOYD, adsim Cabs: hunter Liczne fixes: adsim Lowpoly interiors: Stele, DieselPower, MR6 Cab for EU07-409 made by: MR6, EP08_015, matek123, DieselPower, Wiggle with elements made by: ST44-003, EU07-001, Kermit, Profeta, krasnowski Photos (amongst others): matfre96, krzysiek626, EU07-483, eu40, darek71wrc, m0ke, lizawka127 Textures: Sigman, Patrykos, adsim, Mati_An, szogun, sebalorek, Kacu, WSK, Davidsonxx, Bartek46, ST44-003, Patryk Farana, maciejgrzywna, MR6, kornel4d, Lelek, joachimowicz, głowawojtas, RafaPolska424, dx286, dozer, stapox, MR6 |
303eb | Author: szogun (modification of the basic model) Cab: szogun (based on Hunter's cab) Textures and their modifications: szogun, Patryk Farana, jakol112, Stele Lowpoly interior: matek123, Sawi |
6dg_v1 | Author:szogun Lowpoly interior: jako112 Modification of the model to type 6Dg/B: DieselPower Photos (amongst others): podlesky, LHS_ST40S, Textures:szogun, kornel4d, MR6, dieselpower |
br285_v1 | Ádám Nagy, szogun, Patryk Farana |
dl2_v1 | Piotrek |
dr2_v1 | Stele |
e186_v2 | Adam Nagy, szogun, Patryk Farana, Stele, Sawi, youBy, mk1991, byczek, matek123, TGV, kornel4d Photos (amongst others): CTL Textures: kornel4d |
e6act_v1 | Model: Xsoner (Trainz), Mint (Trainz) Conversion to MaSzyna and fixes: Patryk Farana, Sawi, Stele, Wiggle, tmj, EP08_015, Kermit Physics: youBy, Stele Sound: MK1991, Stele, Kermit Help: SQT Coupler: Krasnowski End of Train signs: Rootek Textures: Xsoner (Trainz), Mint (Trainz) |
ed72_v1 | External models: szogun Cab: PEKAP, Kolejarz Fixes: szogun Textures: szogun |
en57_v1 | Authors: PEKAP, Kolejarz Fixes: Sakorius, Oli_EU (CT), szogun Textures: Patrykos, Kacu, sebalorek, james.szczesny, szogun |
en57-2000_v1 | Bombardier, szogun |
ep05_v2 | szogun, EP08 |
ep07_v1 | External model:from 4e_v1 Cab: szogun (modification of Hunter's cab) Photos (amongst others): Krzysiek626 Textures: adsim, WSK, szogun, ST44-003 |
ep08_v1 | External model:from 4e_v1 Cab: szogun (modification of Hunter's cab) Lowpoly interior: DieselPower,MR6,Piotr93 Photos (amongst others): Kuba02MK Textures: Sigman, szogun, ST44-003, MR6, RafaPolska424 |
ep09_v1 | External model: Profeta Cabs: Rozi (104e_2, 104e_3); KURS90, MKaczy (104e_1) Textures: Profeta, adsim, ST44-003, Patryk Farana, szogun |
et21_v2 | External model: Oli_EU (CT) Finishing and fixes: Sakorius, adsim Cabs: PEKAP, Kolejarz, adamst, cichowski34, szogun Lowpoly interior and modification to type 3E/1: Piotr93 Photos (amongst others): Krzysiek626 Textures: Sigman, Patryk Farana, szogun, DieselPower |
et22-2000_v2 | External model: (modification of the et22_v1) MKaczy, adsim Cab: MKaczy (modification of the et22_v1 cab) Characteristics: youBy |
et22_v2 | External model: szogun Cab: szogun UV Mapping system: Patrykos Buffer modification kudlacz, Sawi, matek123 Photos (amongst others): defiler, Hadomik Textures: szogun, Patrykos, adsim, Patryk Farana, PMT, fuji8, DieselPower, MR6, kornel4d, RafaPolska424, defiler |
et40_v1 | External model: ZT-POZNAN (Mega Pack) Finishing off: EP08_015 Fixes: KURS90 Cab: KURS90 Characteristics: EU07-457, ET22_RULZ Sounds and .fiz modification: jakubg1 Textures: EP08_015, EU05 |
et41_v1 | Model: Sakorius Finishing off and fixes: youBy, Patrykos Cab: Patrykos (modification of Hunter's cab) Sounds: ET21-622 Textures: Patrykos |
et41_v2 | Photos (amongst others): Hadomik, jussi19, CTL. Author: Patrykos. Fixes: szogun |
et42_v2 | External model: szogun. Cab: szogun (renewed model made by KURS90). Characteristics: KURS90, ET22_RULZ. Photos (amongst others): patrykos, Patryk_Farana Textures: szogun, Patryk Farana, defiler, RafaPolska424 |
eu04_v1 | EP08_015. Characteristics: ET22_RULZ. |
eu05_v2 | szogun |
m62_mod_v1 | Cab: Bombardier (modification of PEKAP's cab |
sm03_v1 | szogun (based on 409Da_v2 made by Rootek) |
sm31_v1 | Kudłacz |
sm40_v1 | Piotrek This loco has a cab, but it simply won't budge. |
sm41_v1 | Piotrek |
sm42_v1 | External model and cab: Sakorius. Mulitple fixes: adsim. Textures: Sakorius, Sigman. |
sn61_v2 | szogun Cab and it's parts:adamst, szogun, Krasnowski, TZs Photos (amongst others):Wokulski, up5358, Sakorius, PR ZDW, ST44-003 Sound:pawel1202, mk1991 |
sp42_v1 | External model and cab: Sakorius. Fixes: hunter, Rozi, adsim. Lowpoly interior: Stele Textures: Sakorius, Stele, Cozder, Patryk Farana, Sigman. |
sp45_v1 | External model: Sakorius Multiple fixes: adsim, matek123, MR6. Cab: Bombardier, adamst (modification of the cab for Trainz), szogun (adaptation for MaSzyna), MR6 & matek123 (modification of the cab for SU45). Textures: MR6, stele. |
st43_v1 | Patrykos, Marcin_ST43, Photos (amongst others): Bumer Textures: Patrykos, Marcin_ST43, DieselPower |
st44_v1 | External models: youBy Cab: DU_mont, LHS_ST40S, Patrykos, dymus, GOPdriver, Piotr93 Sounds: Tyrystor Textures: youBy, Sigman, Patrykos, Sakorius |
st45_v2 | External model szogun (based on Sakorius's model) Cab szogun (based on Bombarier's SU45 cab ) Textures: Patrykos |
su45_v2 | External model: Sakorius, Fixes: adsim. Cab: Bombardier, adamst (modification of the cab for Trainz), szogun (adaptation for MaSzyna). Photos (amongst others): Janek32 Textures: Sigman, dx286, szogun, Zuger, PMT, pierog_su42 |
su46_v2 | External model: Sakorius Cab(moddified Profeta's cab) szogun, MR6. Photos (amongst others): lurr3x, bumer Textures: Sakorius, hummel, SM42drive, jaca83, Rootek, MR6, zuger. |
tem2_v2 | External model and cab: Sigman Fixes: adsim. Textures: Sigman, kornel4d. |
tem2u_v2 | External model and cab: Sigman Fixes: adsim. Textures: Sigman. |
Name | Authors, notes |
---|---|
1xxa_v1 | Models: Kakish. Textures: EP08_015, Jaras, Speed, Mutopompka (Passenger Pack 1), Cesky Kretek (Passenger Pack 2), RooteK, FLOYD, Kacu, libertyn89, sebalorek, Patryk Farana, P208 |
111a-noc_v1 | Kacu (based on textures and models in 1xxa_v1) |
11xa_v2 | Bodyshells: Floyd, Adsim, Ra, Stele, matek123 Interiors: szogun, Kacu, Stele, PKP94 (TRS), MR6, DieselPower Sounds: MK1991 FIZ & MMD: youBy, EP08-015, Stele Photos (amongst others): Floyd, youBy, lalek, Cesky Kretek, Stele, D_M/MKFiFi, Dróżnik Wiór, Patryk_Farana Fixes and changes: Piotr93, matek123, DieselPower, MR6 Textures: Patryk_Farana, MR6, Stele, Dróżnik Wiór, R4TCH3T, Piotr93, DieselPower |
16xa_v1 | szogun, Patryk Farana, youBy, Patrykos, Sawi, Stele, Floyd, adsim, mk1991, Joachimowicz, MR6 Photos (amongst others): Stele Textures:hanys, Sawi, Stele, Joachimowicz |
401da_v1 | EP08_015 |
401w_v1 | Original model:Patrykos (408w_v1) Model modification: DieselPower Photos (amongst others): Robobatman Textures: DieselPower |
408w_v1 | Patrykos, youBy |
412w_v1 | Patrykos, youBy |
413s_v1 | CTL |
424z_v1 | Patrykos |
430w_v1 | Patrykos |
bdhinu_v1 | EP08_015 |
bdhpumn_v2 | Model: szogun. Photos (amongst others): erap2, Dróżnik Wiór. Textures: szogun, Patryk Farana, Dróżnik Wiór. |
bdhpumn-noc_v2 | Moddified bdhpumn_v2 Author: janek32 |
bhp_v1 | External model: Sakorius, FLOYD, adsim Fixes: adsim Textures: Patrykos, Sakorius. |
cd/163_v1 | james.szczesny |
cd/810_v1 | Tekstura: Lelek |
cd/bdmteeo_v1 | Model: Lelek, Fixes: Stele, Physics fixes: youBy. Photos: vh |
cd/bmz_v2 | Model: szogun (z1_v2). Textures: adapted from bmz_v1. |
cd/es_v1 | Tézsé |
db/uaaikks_v1 | Rozi |
db/rlmmp_v1 | hunter |
eams_v1 | Model: RooteK. Textures: RooteK, Patrykos, Sigman. |
eaos_v1 | Model: Kakish, ZT-POZNAN. Teextures: Kakish, ZT-POZNAN, Patrykos, Sigman, dx286. |
el204_v1 | Model: Oli_EU (CT). Finishing off: EP08_015. Characteristics: ET22_RULZ. |
em10_v1 | EP08_015 |
em120_v1 | KURS90 |
ep01_v1 | Oli_EU (CT) |
ep03_v1 | EP08_015 |
es_v2 | Model: Sigman Textures: Sigman, RooteK. |
eu20_v1 | EP08_015 |
ew58_v1 | EP08_015 |
ew60_v1 | EP08_015 |
falns_v1 | Model: youBy Textures: youBy, Sigman, Dozer. |
fas_v2 | Model: Żabek, Rootek Textures: Sigman. |
flls_v1 | Model: PEKAP Textures: PEKAP, firefoxfan |
gags_v2 | Model: Bombardier Textures: Sigman Fixes, Bogie: Sakorius. |
gbs_v1 | Model: Sakorius. Textures: Sakorius, Sigman. |
maxima_v1 | Rozi |
mieszkalny_v1 | Pit, McZapkie |
rs_v2 | Model: Kilanziom & Samplaire [Trainz] Conversion and fixes: Kermit, Models of:Bogie- Patrykos, Coupler- Krasnowski, End-Of-Train signs- Rootek, Loads- Samplaire, matek123, Kermit, Photos (amongst others): D_M, Qcyk85, RCSCORPION, Ryszard, sna25, Sebastianeq, fuji8 Textures: Kilanziom, Samplaire, DieselPower |
sa102_111_v1 | EP08_015 |
sgs_v1 | Author: WSK. Fixes: szogun. Bogies: Patrykos, youBy. Photos (amongst others): D_M, Qcyk85, RCSCORPION, Ryszard, sna25, Sebastianeq, fuji8 |
sieciowiec_v1 | OlO_EU |
sis_v2 | Rozi |
sis_v3 | Base: Rozi Models: Bogie: Patrykos Enf-Of-Train signs: Rootek Coupler: Krasnowski Refresh: Kermit Mapping fixes: DieselPower Textures:kermit, ?, rafapolska424 |
shmmns_v1 | Model:Samplaire (Trainz), Models of: Bogie- Patrykos, End-of-Train signs- Rootek, Couplers- Krasnowski, Loads- Kermit, Camry2 Brake physicsyouBy, Conversion, modification: Kermit |
sgs_v1 | Model: Kilanziom & Samplaire [Trainz] Conversion and fixes: Kermit, Models of:Bogie- Patrykos, Coupler- Krasnowski, End-of-Train- Rootek, Loads- Samplaire Photos (amongst others): D_M, Qcyk85, RCSCORPION, Ryszard, sna25, Sebastianeq |
slmmps_v1 | Model: Samplaire (Trainz), Conversion and fixes: Kermit, Models of: Bogie- Patrykos, Coupler- Krasnowski, End-of-Train sign- Rootek, Photos (amongst others): Kilanziom (Trainz) |
smms_v1 | Model:Samplaire (Trainz), Models of: Bogie- Patrykos, End-of-train sign- Rootek, Coupler- Krasnowski, Loads- Kermit, Camry2, Samplaire, Podlesky, matek123, "cadnav.com" Brake physicsyouBy, Conversion, modification: Kermit Photos (amongst others): D_M, Podlesky |
su42_v1 | Model: Sakorius, adsim. Textures: Sigman. |
t448p_v1 | Model: Bombardier. Textures: Sigman. |
z1_v2 | Model: szogun. Textures: szogun, maacius, Cesky Kretek. |
z1b_v1 | Authors: Patryk Farana, Patrykos, matek123 |
zaes_v1 | Model: Kakish Textures: Sigman |
zaes_v2 | Model: Patrykos Fixes: szogun Textures: Patrykos. |
zssk/lgs_v1 | Patrykos |
uacs_v3 | Model: Rozi Textures: Rozi, Patrykos. |
wm15_v1 | bohunIC |
wmb10_v1 | External model: szogun Textures: szogun. |
wozek_torowy_v1 | Stele, Sawi |
MaSzyna 18.01 is based on previous versions (17.07, 16.08, 15.04, 08.13, 01.13, PC2011, 2010, 2009). This version has largely focused on fixes and missing files, as well as any addons published since the publication of Patch 16.08 Teams that have prepared these packs:
Many other users have also contributed, but we have no way of listing every single one ot them. We thank everybody that helped with creating the current version.
The current executable file underwent a major code cleanup, which improves the stability of the simulation.
The points above represent only a small fraction of changes, since these are the biggest and most visible to the users. Precise Changelog is in the following forum thread about changes in the EXE [POLISH ONLY!] , the list is still updated as the exe functions are expanded.
Additionally, this version contains many new textures of vehicles - carriages and locos - which ware created since the last version was published. Also, many smaller and bigger fixes in models, scenarios and sceneries(maps) are included.
In order to understand why the packs don't contain all the add-ons published from the start of the existance of the Simulator, you need to know that for a couple of years, when it comes to add-on creation, there was simply only chaos. Add-ons often ware not tested before being published (there ware no standards, norms etc), which ment that they had errors, ware incomplete and often, ware incompatible with each other (often adding one scenery, broke all the remaining sceneries). Additionally, addons ware often hosted on external servers, which removed them after some time, which caused the forum to be full of dead links, instead of addons. Only at the end of 2008, thanks to Ra, it was possible to clean up the mess, through gathering everything in "Katalog dodatków" / Addon Catalogue , on the eu07.pl server. But to simply have all the addons in one place wasn't enough. The addon publication process was reorganised (from the end of 2008, every single addon, prior to publication, must be subject to mandatory tests). However, the incomplatability problem remained, since there was a lack of official and up-to-date package, which could create some sort of an reference point for the testers and creators (last, unofficial package was published half-way through 2006, however the last official, in 2004). That is why, at the beginning of 2009, a group was created, who spend a couple of months choosing, from previously published addons, the addons that ware worthy and didn't have too many mistakes, and then worked on the inter-compatability of these addons, by removing significant mistakes, filling in the missing files, etc. That is how Paczka Całościowa 2009, 2010, 2011 along with the Service Packs, MaSzyna 01.13, MaSzyna 08.13 and MaSzyna 15.04 ware created. The newest Package (called MaSzyna 18.01) is a continuation of that work, and just like the previous Packs, does not contain any low quality addons, or ones in Beta testing.
MaSzyna 18.01 contains "EXE M7 18.01", based on "EXE tmj 180122". It squeezes every last drop of performance out of OpenGL 1.3, to deliver improved graphical experiences. In order to see the full list of changes in the EXE, read the following forum thread (Please use Google Translate or similar, due to forum posts being in Polish!) Aktualizacja EXE C++
We are hobbists, who have to divide our time between families, jobs, learning and only in our spare time we can create things for the Simulator. That is why, when asked "When is the new loco/route/pack comming out?" we can not give a 100% accurate (or binding) answer. We are not a group closed to new people and their ideas. If you want to conribute, we will welcome you :) You can, for example, help the add-on creators by photographing the infrastructure, buildings etc. in order to make the routes in MaSzyna more realistic. More info here: [POLISH ONLY] http://eu07.pl/forum/index.php/topic,17369.0.html.
If you are good at programming, modelling, sound editing, you have a good camera or simply have loads of spare time, then we would be happy to work with you on improving the Simulator.
We're just hobbist, who have to share their time between family, work, learning, and in their limited free time create something for the Simulator. That's why we can't give you a 100% correct and/or binding answer to the "When will a new loco/route/pack be released" question. We are not a closed group, we will welcome any new people and their ideas. We will welcome you if you want to help us in developing MaSzyna :) You can, for example, help the model creators by photographing infrastructure, buildings, etc. All to help the routes in MaSzyna to become more realistic. More details here (In Polish; use Google's Translate): http://eu07.pl/forum/index.php/topic,17369.0.html.
Besides that, we're carrying out work in order to improve the physics in the Simulator. If you have any useful information, diagrams, which could help the improvement, you could write it in the forum, in the correct department.
If you know how to program, and you know how to use languages like: Python, C++, SCons, OpenAL, OpenSceneGraph then we would welcome you to help us with creation of the Symulator Pojazdów Trakcyjnych (SPT)(Railway Vehicle Simulator). It will be a new version of MaSzyna, based on the OSG engine. It offers more capabilities (especially when it comes to improving the efficiency of the engine, compared to the current MaSzyna engine).
It means that you turned the compressor on too quickly after turning on the transformer, and the Transformer MCB switched off. To turn it back on ('unlock it'), turn the transformer off, and press Ctrl + n.
In many locos, durning Emergency Brake application, the driver's valve(/handle) becomes cut-off using compressed air. In order to release the brakes, set the driver's valve into the correct position and press and hold the Brake Release Button(Num 6 key) until, the pressure in the Main Pipe rises to 4 bar.
Because of the way the train brake is build, sometimes after the brake is released, there may be little pressure left. In this case, use the Brake Release (Num 6 key).
Improved pantograph to catenary simulation algorithm cased, all the faults with the catenary placement, may cause the Fast Switch to disconnect, since the pantograph looses contact with the catenary. In cases of extreme catenary mis-alignment, the pantograph may break. If the WN (High Voltage) Voltmeter show the voltage to be present, you can simply carry out the loco starting procedure again.
On some scenries (example Quark, Krzyżowa) catenary was divided into sections and connected to power. In case of hard start of couple of vehicles at the same time, it is possible to overcharge the section or even the whole substation. Current will be then temporarily disconnected and then subsequently reconnected. After a third (3) overcharge, the current supply will be disconnected for about one (1) minute.
If, after starting the Simulator, you can't look around the cab while using the mouse or the trackpad and the movement is a jerky (large step, rotating by a large amount), then change the text size in Windows. In Windows 10 they can be reached by right clicking on the desktop, and choosing "Display Settings". Look for somthing like "Change the text, application, window size" [UI Scaling] and set it to 100%. On older Windows systems, use "Smallest" instead of 100%
If you have more than one monitor, make sure to change the said setting for the monitor you will use to operate MaSzyna on.
In the case of the movement not being a step movement, but simply too fast or too slow, you can change the mouse sensitivity settings in Windows or the "mousescale" in the eu07.ini file. For example, "mousescale 0.3 0.3", in which the values are horizontal and vertical axis respectively. Negative value causes the axis to invert.
Below is a list of official websites, managed by the "MaSzyna" Simulator Team:
While utmost care was take to correctly translate everything, there will always be mistakes. The Railway terminology used in this manual is a British(& Irish) English version. Furthermore, any references to the Windows operating system are translated directly from Polish, so their name in English might be different since I'm using Linux. This was done in a very limited time, so please, take that into account when you run into any mistakes. Having said that, feel free to contact me on GitHub with any mistakes you found, or any tips on how to improve this manual.
For any links marked [POLISH ONLY] try using Google Translate, it should work good enough (There will be mistakes there!!)
To have the newest versions, check out my GitHub:
https://github.com/kolejarz2009/eu07-en-docs/releases
Enjoy!
Marek "kolejarz2009" Starzec