Pokaż wiadomości

Ta sekcja pozwala Ci zobaczyć wszystkie wiadomości wysłane przez tego użytkownika. Zwróć uwagę, że możesz widzieć tylko wiadomości wysłane w działach do których masz aktualnie dostęp.


Pokaż wątki - kaz

Strony: [1]
1
Bocznica / ET22-1147
« dnia: 18 Marca 2009, 23:34:43 »
Ściągnąłem teksturę w/w loka. Startuje symka, plik log nie pokazuje błędów, a po załadowaniu lokomotywa wygląda jakby to nie był ten model (gmatwanina niebieskich kolorów)
Log:
Starting MaSzyna rail vehicle simulator.
Compilation 140904v13 - UNOFFICIAL <wersja niepubliczna>
Online documentation and additional files on http://www.eu07.pl
Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy and others
Renderer:
GeForce FX 5200/AGP/SSE2
Vendor:
NVIDIA Corporation
OpenGL Version:
2.0.3
Supported Extensions:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
glClearColor (FogColor[0], FogColor[1], FogColor[2], 0.0);
glFogfv(GL_FOG_COLOR, FogColor);
glClearDepth(1.0f); 
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_ALPHA_TEST);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.04);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT, GL_FILL);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);   
glLineWidth(1.0f);
glPointSize(2.0f);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight);
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight );
glEnable(GL_LIGHTING);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogfv(GL_FOG_COLOR, FogColor);
glFogf(GL_FOG_START, 1000.0f);
glFogf(GL_FOG_END, 2000.0f);
glEnable(GL_FOG);
Font init
Font init OK
Sound Init
Loading - texture: textureslogo.bmp
OK
Sound Init OK
Textures init
Textures init OK
Models init
Models init OK
Ground init
Scenery atmo definition
Scenery light definition
Scenery camera definition
Loading - texture: texturesail_screw_used1.bmp
OK
Loading - texture: textures   pbps-new2.tex
OK
Loading - texture: textureswzp.bmp
OK
Loading - text model: modelswza.t3d
Loading - texture: texturesmetal/metalfrictionpattern1.tga
OK
Loading - texture: textureszwrot34r300pods-new.tex
OK
Loading - texture: textures   r/betonrelief1.bmp
OK
Loading - text model: models   r/stb1.t3d
Loading - texture: textures   r/wys-ni-d-p.tga
OK
Loading - text model: models   r/-3pd.t3d
Loading - texture: textureswzl.bmp
OK
Loading - text model: models   r/stb1-kotwa-napr14.t3d
Loading - texture: textures   r/#naprezacz-sk14.tga
OK
Loading - texture: textures   r/ciezarbet.tga
OK
Loading - texture: textures   r/odciag1.tga
OK
Loading - texture: texturesgrassgreen1.tga
OK
InitNormals
InitNormals OK
InitTracks
InitTracks OK
InitEvents
InitEvents OK
InitLaunchers
InitLaunchers OK
InitGlobalTime
InitGlobalTime OK
Loading - text model: dynamicpkp201e201e.t3d
Loading - texture: dynamicpkp201e#sprzeg.tga
OK
Loading - texture: dynamicpkp201eet22-wozek.tga
OK
Loading - texture: textures   abor/koloalst.bmp
OK
Loading - texture: dynamicpkp201epantograf.tga
OK
Loading - texture: dynamicpkp201emetalfrictionpattern1.tga
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - texture: dynamicpkp201e201e-1147.tga
OK
1
init
Ground init OK
Player train init: et22-1147
Loading - text model: dynamicpkp201ekabinaa.t3d
Loading - texture: dynamicpkp201epodloga.bmp
OK
Loading - texture: dynamicpkp201esciana_laminat.bmp
OK
Loading - texture: dynamicpkp201escianaa.bmp
OK
Loading - texture: dynamicpkp201epulpit.bmp
OK
Loading - texture: dynamicpkp201eampery_pulpit.bmp
OK
Loading - texture: dynamicpkp201ewskamp.tga
OK
Loading - texture: dynamicpkp201eampery.bmp
OK
Loading - texture: dynamicpkp201emanowskz.tga
OK
Loading - texture: dynamicpkp201emano.bmp
OK
Loading - texture: dynamicpkp201emano1.tga
OK
Loading - texture: dynamicpkp201epodkran2.bmp
OK
Loading - texture: dynamicpkp201ekran.bmp
OK
Loading - texture: dynamicpkp201eoerlikon.bmp
OK
Loading - texture: dynamicpkp201ekran_s.bmp
OK
Loading - texture: dynamicpkp201e
3.bmp
OK
Loading - texture: dynamicpkp201e
1.bmp
OK
Loading - texture: dynamicpkp201e   arcze.bmp
OK
Loading - texture: dynamicpkp201e
2.bmp
OK
Loading - texture: dynamicpkp201eprzyc_cz.bmp
OK
Loading - texture: dynamicpkp201eprzyc_ziel.bmp
OK
Loading - texture: dynamicpkp201ekontra.bmp
OK
Loading - texture: dynamicpkp201elampkas_on.bmp
OK
Loading - texture: dynamicpkp201elampkas_off.bmp
OK
Loading - texture: dynamicpkp201epodpisy.bmp
OK
Loading - texture: dynamicpkp201epodpisiki2.bmp
OK
Loading - texture: dynamicpkp201eprzelacznik.bmp
OK
Loading - texture: dynamicpkp201epod.bmp
OK
Loading - texture: dynamicpkp201eprzel_ham.tga
OK
Loading - texture: dynamicpkp201eozruch.tga
OK
Loading - texture: dynamicpkp201epulpit_pion.bmp
OK
Loading - texture: dynamicpkp201epod2.bmp
OK
Loading - texture: dynamicpkp201epodkran.bmp
OK
Loading - texture: dynamicpkp201epionpod.bmp
OK
Loading - texture: dynamicpkp201elacha_pod.bmp
OK
Loading - texture: dynamicpkp201ewskpr.tga
OK
Loading - texture: dynamicpkp201ewskzeg.tga
OK
Loading - texture: dynamicpkp201e   acho.tga
OK
Loading - texture: dynamicpkp201e   acho1.tga
OK
Loading - texture: dynamicpkp201ehaslerdodatki.bmp
OK
Loading - texture: dynamicpkp201eamaos.bmp
OK
Loading - texture: dynamicpkp201e
astawnik3.bmp
OK
Loading - texture: dynamicpkp201efotel.bmp
OK
Loading - texture: dynamicpkp201eprzel.bmp
OK
Loading - texture: dynamicpkp201eama.bmp
OK
Loading - texture: dynamicpkp201eogrz.bmp
OK
Loading - texture: dynamicpkp201eszybaa.tga
OK
Loading - texture: dynamicpkp201eszybaav.tga
OK
Loading - texture: dynamicpkp201eadio.bmp
OK
Loading - texture: dynamicpkp201epulp.bmp
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - texture: dynamicpkp201eczerwony.bmp
OK
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Degenerated triangle found
Loading - texture: dynamicpkp201eeu07sufit.bmp
OK
Loading - texture: dynamicpkp201egora.bmp
OK
Loading - texture: dynamicpkp201egrzejniki.bmp
OK
Loading - texture: dynamicpkp201ewyc.bmp
OK
Loading - texture: dynamicpkp201ekontakt.bmp
OK
Loading - texture: dynamicpkp201eamao.bmp
OK
Loading - texture: dynamicpkp201elaminat_pilśnia.bmp
OK
Loading - texture: dynamicpkp201eszyba.tga
OK
Loading - texture: dynamicpkp201eszybaob.tga
OK
Loading - texture: dynamicpkp201eszybaob1.tga
OK
Loading - texture: dynamicpkp201edst.bmp
OK
Loading - texture: dynamicpkp201ehaslerlol.bmp
OK
Loading - texture: dynamicpkp201ewycierx.tga
OK
Loading - texture: dynamicpkp201ewycierb1x.tga
OK
Loading - texture: dynamicpkp201elistewka_stara-z.bmp
OK
Player train init OK
Loading - texture: texturessmuga.tga
Failed

 Ignorowanie uwag administracji, kolejny taki wybryk i otrzymasz zakaz pisania.

REWIZOR

2
Trasy / Sceneria Krzyzowa
« dnia: 28 Lutego 2009, 16:49:11 »
Mam problem. Wgrywam scenerie Krzyżowa2 wyskakuje brak pliku, model:pkp/head3_gry.t3d Does not exist, następnie Scene parse error near node i wywala symka. Ściągam plik wgrywam i znów to samo. Robiłem porządek (tak mi się wydawało) w plikach scenerii, może coś wywaliłem. Chociaż przywróciłem pliki z kosza. Przeinstalowałem całą scenerię , i nic. Najgorsze jest to, że w kopi gry będącej na innej partycji dzieje się to samo.

3
Rainsted / Starter nie wyświetla lokomotyw typu SU.
« dnia: 09 Lutego 2009, 18:22:04 »
Jako były kolejarz jestem mile zaskoczony profesjonalizmem twórców symulatora. Zdumiewa mnie zwłaszcza dbałość o detale i szczegóły. Moje gratulacje.
No i teraz trochę dziegciu. Jestem na etapie wgrywania wozów do programu (wgrane elektrowozy).
Mam taki problem. Po wpisaniu do scenerii; node -1 0 SU45-010 dynamic PKP\SU45 SU45-010 301D 0.0 headdriver 3 0 enddynamic, w starcie nie widzę lokomotywy (jeżeli dam na czoło lokomotywę innej serii wtedy jest wszystko ok.). Wpis do DAT;
301D
SU45
1
Exe DieselPack. 1.2.0.0
Teraz ciekawostka. Jeżeli wystartuje  za pomocą programu SZ.T.V sceneria startuje.
Z góry dziękuję za pomoc.

Strony: [1]