MaSzyna International > EU07 Simulator English forum
Help is needed ;)
Ra:
Hello!
I'm not a specialist in matter of creating routes - I try to understand this since several days. However, I can answer you a bit...
1. First you need to have an idea, a plan, a design, how it should look like. You can paint it with pencil or use a real map. You must exactly know what you want to get. This is the most important part.
2. Some people use 3D graphics softwere like 3dmax or gmax to create the vectors part of scenery. I'm not deep in this, I don't know details. With this softare you can enter routes, render previews and correct details.
3. Then, some special scripts are used to geneate the .scn files that are used by the simulator. There's no a way back. From this point, all other corrections are done in Notepad or other text editor. You must know how the commands are built, what is where in files. All the events are written manually.
4. To view the results, you can use the Szopa Track Viewer, also called STV. It shows tracks, tractions and many parametrers, but not all. It cannot be used for editing - you edit files with text editor and reload data to STV.
5. Beside the vectors and events, you need also models of buildings, tranis, cars, etc. and textures for them. You need to make a lot of photos and convert them into usable textures.
6. There's a lot of corrections needed. Usualy it takes half year to several years to make something sensible. You need to put a lot of time and work. Many people who start a own route, did not finish it due to diffuculty of the process.
I hope this helps. If you have a good idea, some spare years and you really want to learn a lot and do own route against all difficulties - please do it. Oterwise - forget it at the start.
Tade(HUN):
Hello
I would like to ask it, that onto the orbit in progress how it is possible to do topographic features? How is it possible to paint the soil? How may be objects (air wire, attributes, stb) to put down? The help greet!
Tade(HUN):
Hello
I would have a little problems again. I was putting in the structure to the bill, but is higher for something, than the rail thread.
Here the picture:
And the bill and the structure are here the .scm :
node -1 0 B1 track switch 27.138 1.435 0.25 20.0 20 0 flat vis
Rail_screw_used1 4.0 Rail_screw_used1 0.2 0.5 1.1
0.0 0.0 50.0 0.0 // Point 1
0.0 0.0 0.0 // Control vector 1
0.0 0.0 0.0 // Control vector 2
0.0 0.0 77.138 0.0 // Point 2
0.0
0.0 0.0 50.0 0.1 // Point 3
0.0 0.0 7.017 // Control vector 3
0.776 0.0 -6.974 // Control vector 4
-1.164 0.0 71.003 -0.1 // Point 4
190.0
endtrack
// additional:
include;ZwrP34R300.inc;A1;0.0;0.0;50.0;0.0;zwrot34R300pods-new.tex;end
I ask you to help.
Ra:
The splint has 20cm height (0.2 value), so you need to modify the entry like:
include;ZwrP34R300.inc;A1;0.0;-0.2;50.0;0.0;zwrot34R300pods-new.tex;end
If you would like to make the soil, the easiest way is to use this package:
http://jarzec.webpark.pl/tymczas/teren.zip
Tade(HUN):
I say thank you for it
This the teren.zip how it is necessary to use it? By the time he is good?
Nawigacja
[#] Następna strona
Idź do wersji pełnej