MaSzyna International > EU07 Simulator English forum
Own developments, suggestions, ideas
TZs:
Really?
That good, I'm happy, much prefer this method, same was in Trainz 2004. This method is much much better, than distance LOD.
No problem, translator help me, around half explanation understandable.
So: screen height to 768, multisampling off.
Thank You, all the best!
TZs:
Coming soon.
http://kepfeltoltes.hu/150424/cd_es_www.kepfeltoltes.hu_.jpg
TZs:
Hello!
I am pleased to announce, the "old trio" reunited! Mrcell, and Tade back to Maszyna. We'd like Our future work it could be part of the official Maszyna releases. The old and sank maszyna.mrtcsapat.hu remains with accindentally visitors.
I would like to ask permission to use, and translate the Maszyna standards, because our, and others works, as much as possible to meet the requirements.
Thanks in advance.
TZs:
Hello, witam!
My friend and co-worker have a question to has pulpit.
Rainsted wiki said: "43A wyjście/wejście A/C Prędkościomierz (calibrateout 6)" - output-input A/C.
He wants to operate a traction motor voltage indicator from PIN20, PWM3,; and a tachometer indicator from PIN21, PWM2.
And to his questions, that's possible?
TZs:
Hello.
I saw the render images from "Bonanza" coaches on the Polish Forum: brake equipments under chassis, new bogie. Those beautiful, and very detailed.
And I feel, much more detailed than the previous trend. So, my question: this will be the future of the Simulator detail norm?
Unfortunately, I don't know, what's the plans, goals in detailing for the distant future of the Simulator.
I think, I feel, I stuck ten years ago in the level of detail.:-)
Is there perhaps a polygon-general norm in different vehicles?
For example:
Locos: 100.000 triangles;
cars: 30.000;
coaches: 30.000-35.000? Or ~50 000 is okay?
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