Symulator EU07 (i nie tylko) > Poradniki

 [MOD] - Edycja modeli T3D za pomocą Notatnika

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Stele:
Well, it is. Wheels have pivot in the middle, so turning them by 180 deg around Z in transform matrix will do the trick. As for levitation, moving whole wheel set by pivot point might throw it out of its rotation axis and in this case you would have to multiplay every vertex in it. Maybe I'll just make it for you in 3ds?

youBy:
No, it doesn't. Position of vertices in submodel are written as relative to pivot. It means, that moving pivot (changing last row in transform matrix in t3d file) is also moving axis of rotation and vertices, so animation stays correct.

Lelek:
Thanks for offer of help. There is maybe more things on model, which needs to be corrected for proper look of my texture. When the texture will be ready, I'll put it in tests with those and other known bugs and discus it with betas how to solute it. Than you'll be able to correct all issues on model at once.

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