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Mrcell(HUN):
Hello!

I wish to inform you that appeared in the Hungarian State Railways diesel locomotive M41 Series V2.0 version of the installer, which should be given maszyna root directory. The installer will still be able to communicate in English alongside the Hungarian and Polish, of course, too! In addition, there have been updated and BHV BDt cars. The BDt 100 specialty that makes it suitable for travel on Hungary pushed the M41 locomotive. Unfortunately, this maszyna something wrong so I do not recommend running the operation. However, if someone could help me in that it is without error to work with I'd appreciate it.
The locomotives and wagons to the download links to the website of the Hungarian Community Maszyna "Letöltések" menu to find.
The installer may have to ask from you in Hungarian, the language, wish to install, Poland looks like described in Hungarian: Lengyelország

Bye: Mrcell

Mrcell(HUN):
Hello!

In the Hungarian board would ask for your help because szeretnénkek páláyához quest to do well both in the simulator has already found his own tracks. Can you help in how we do mission in a path?

Bye: Mrcell

Quark-t:
The easiest way to learn "how to do a mission", is to look into already done scenarios. In .scn files, You can find several entries called "event" - these are commands for the switches, lights, etc. Events for these elements You can find in their .inc files. All have been described in Scenery.doc file, which can be found here. The AI commands You can find here. Also, please have a look here (polish text).

Short example:
You want to switch a signal on the semaphore. The entry of it in the scenery (.scn) file is:

--- Cytuj ---include;SS5zpcpbY.inc;Own_semaphore_name;-35795.7;0.0;-3156.63;-105.0;E;72;end
--- Koniec cytatu ---
The bolded part is the semaphore "name". In the semaphore .inc file (here: SS5zpcpbY.inc), You can find several entries, like the one below:

--- Cytuj ---event (p1)_s1 multiple 0 none (p1)_sem_ligh1 (p1)_sem_info_stop (p7)_os1 endevent
--- Koniec cytatu ---
You are interested only in the name of the event (bolded), where (p1) is the pointer for the semaphore name. So, in .scn file, the event entry will be as here:

--- Cytuj ---event Event_name multiple 0 none Own_semaphore_name_s1 endevent
--- Koniec cytatu ---
When You place f.e. event0 in a track:

--- Cytuj ---event0 Event_name
--- Koniec cytatu ---
the loco, which will stop on this track, will launch the event, and the semaphore will turn to S1 signal (red).

It looks a little bit tricky, but as I wrote above - look into already done missions, find specified names in files and everything will be clear.

Mrcell(HUN):
Hello!

The MÁV V43 Cab.


Bye: Marcell

Lorem:
I'd recommend making more textures from photos and abandon all tileable textures (the "looped" textures).

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