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LocomotivBL80:
Why function of inclusion of the storage battery was gone in a new eu07.exe file (shift-J)??? A eu07.exe file from a DIZELPACK.

AtapiCl:

--- Cytat: LocomotivBL80 w 08 Stycznia 2009, 06:46:48 ---Why function of inclusion of the storage battery was gone in a new eu07.exe file (shift-J)??? A eu07.exe file from a DIZELPACK.

--- Koniec cytatu ---

This two exe files have been published in the same time. But... New exe by youBy have battery. This exe hasn't been published yet - youBy still working on it.

Winger:
Mr. Angelo:
It will not be possible with the current version, but I don't see a problem with making it in the SPT project.

LocomotivBL80:
The old version is not being officially developed anymore because we try to focus on the new project. There is, however, a couple of people who still work on the old project, but they do not synchronize their work which resulted in various different versions of the .exe file, each having some new features that the others don't have. I know that it is not the way it should be done, but various people just tried to modify something on their own when we decided that the old project will be too hard to extend.

LocomotivBL80:
First, thanks you for the help and answers to questions!

Secondly, I consider necessary to create separate section of a forum. It will be entirely devoted creation of a new simulator. It is necessary for us to organise process of creation of a simulator. If over the project some persons it not to turn out to finish even by 2030 work. Over the project many people should work. It is necessary to take in a command of engineers, programmers, designers, photographers, machinists, dispatchers, путейцев, mechanics and other experts. If the considerable quantity of unorganized people we cannot reach success is simple. Everyone them them should be engaged in the separate task.
For this purpose in new section of a forum it is necessary to create following sections (example):

1. Programming;
2. Design;
3. Physics;
4. Working out of the editor;
5. Multi-player working out;
6. Sound.

All should be organised. Developers should know the problems. Everyone should be engaged in a separate part of the project. Only so we can raise productivity of the work!

That should be in a new simulator:

1. An open code;

2. Language of scripts - dialect LISP (AutoLISP);

3. The Database of additions – SQLite (example);

4. System of distribution of additions on the basis of P2P the report (bittorrent);

5. The Supervisory console (multi-player);

6. There Should be a possibility for creation of routes on the basis of a real relief and photos from space (GoogleMAPs);

7. There Should be a possibility Language of scripts devices and their interaction with locomotives;

8. The physics of game should understand variable and logic expressions;

9. The Artificial intellect should be realistic. The traffic should understand the majority of triggers, and not just variable and speed;

10. Realism, realism and once again realism!!!

The Polish developers have proved the ability to create a real simulator. Among Russian railwaymen there is a set of competent and talented people. The project already became international. The Polish, Russian, Swedish, Italian, English both other engineers and programmers were connected to simulator creation. Only together we can receive positive result.

Good luck to all of you. We do the given project not for someone. We do the given project for ourselves and our children. Thanks all of you. I trust in our project!!! At all of us it will turn out.

Removed Polish translation / BARTEK

ShaXbee:
Hello Locomotiv,

We already have forum for development and TRAC project management system (http://www.eu07.pl/projects/eu07-spt). Code wouldn't be released before some first basic version. We plan to use Python as scripting language, and SQLite for configuration management. Most physics code will be made as plugins to core engine.


Current works:
 * @Abu have some concepts regarding Virtual Dispatcher
 * @Adammo is working on infrastructure editor
 * @Robal is working on terrain editor
 * @youBy is working on brakes implementation for new simulator and testing his concepts in old.

I'm working on overall architecture, build system and make some small test applications to verify concepts.

If you want to participate in project let me know - i'll create account on TRAC for you.

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