

origin (p2) (p3) (p4)
rotate 0 (p5) 0
// model:
node -1 0 (p1) model 0 0 0 180 piorun/piorun3.t3d none Lights 0 endmodel         


rotate 0 0 0
endorigin


event (p1)_blysk multiple 0 none (p1)_zapal (p1)_zgas (p1)_obroc1 (p1)_obroc2 endevent
event (p1)_obroc1 animation 0.8 (p1) rotate Light_On00 -180 0 0 500 endevent
event (p1)_zapal lights 0.0 (p1) 1 endevent
event (p1)_zgas lights 1.0 (p1) 0 endevent
event (p1)_obroc2 animation 3.5 (p1) rotate Light_On00 0 0 0 500 endevent


