// p2,p3,p4=lokacja, p5=rotacja

origin (p2) (p3) (p4)
rotate 0 (p5) 0
node -1 0 (p1) model 0 0 0 0 slupek-waski.t3d none endmodel
node -1 0 (p1) model 0 0.4 0 0 (p6) none endmodel
node -1 0 (p1) model 0 0 0 0 (p7) none endmodel

node -1 0 (p1) model 0 0.4 0 180 (p6) none endmodel
node -1 0 (p1) model 0 0 0 180 (p7) none endmodel
rotate 0 0 0
endorigin
