Starting MaSzyna rail vehicle simulator. Compilation 2011-09-06, release 1.3.253.231. Online documentation and additional files on http://eu07.pl Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx_EU, OLO_EU, Bart, Quark-t, ShaXbee, Oli_EU, youBy and others Renderer: ATI Radeon HD 4300 Series Vendor: ATI Technologies Inc. OpenGL Version: 2.1.8787 Supported extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Ra: The VBO is found, but Display Lists are selected. Used multisampling of 4 samples. Max texture size: 8192 glFogfv(GL_FOG_COLOR, FogColor); glClearDepth(1.0f); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER,0.04); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glPolygonMode(GL_FRONT, GL_FILL); glFrontFace(GL_CCW); glEnable(GL_CULL_FACE); glLineWidth(1.0f); glPointSize(2.0f); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,darkLight); glLightfv(GL_LIGHT0,GL_AMBIENT,ambientLight); glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight); glLightfv(GL_LIGHT0,GL_SPECULAR,specularLight); glLightfv(GL_LIGHT0,GL_POSITION,lightPos); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, whiteLight ); glEnable(GL_LIGHTING); glFogi(GL_FOG_MODE, GL_LINEAR); glFogfv(GL_FOG_COLOR, FogColor); glFogf(GL_FOG_START, 1000.0f); glFogf(GL_FOG_END, 2000.0f); glEnable(GL_FOG); Font init Display Lists font used. Font init OK Sound Init textures\logo.bmp OK Sound Init OK Textures init Textures init OK Models init Models init OK Ground init textures\rail_screw_used1.tga OK textures\tpbps-new2.tga OK Loading - binary model: models\ip/pkp/w4.e3d pkp\wskazniki1.tga OK \metalplatedirt1.tga OK textures\wzp.tga OK Loading - binary model: models\wza.e3d metal\metalfrictionpattern1.tga OK textures\zwrot34r300pods-new.tga OK tr\slup_beton1.tga OK Loading - binary model: models\tr/stb1.e3d textures\tr\slup_beton1.tga OK tr\wys-ni-d.tga OK Loading - binary model: models\tr/-3pd.e3d textures\wzl.tga OK tr\kotwa_teownikrurowe.tga OK Loading - binary model: models\tr/stb1-kotwa-napr14.e3d textures\tr\kotwa_teownikrurowe.tga OK textures\tr\#izol-sekcja.tga OK textures\tr\odciag1.tga OK textures\tr\ciezarbeton3.tga OK textures\tr\naciag.tga OK textures\grassgreen1.tga OK textures\asphalt1_dashedwhite.tga OK textures\chodnik-ra. Failed EventLauncher at: 1010 10 10 Scenery camera definition Scenery sky definition cgskj_cirrus003.t3d Scenery atmo definition Scenery light definition Scenery time definition InitNormals InitNormals OK InitTracks InitTracks OK InitEvents InitEvents OK InitLaunchers InitLaunchers OK InitGlobalTime InitGlobalTime OK dynamic\pkp\ep09_v1\104e-016.tga OK